|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Parduz's Customs - update 12/11/07, page 2
Mad Jack. Stay away from this maniac!
It's a strong warrior, but you need to use it wisely...or you risk to loose your other figures What do you think about it? It is also my first "card design", i've made it in Corel Draw. Thnx for your feedback ------------------------------------------------------------------------------ THE HEX |
#2
|
||||
|
||||
Re: "Mad Jack" [work in progress, need wording hel
Quote:
My mind is the Pink Zippo that sits on top of a pack of Camel Wides. |
#5
|
||||
|
||||
How about this:
BLOOD CRAZY Every time Mad Jack attacks, if he destroys a figure, place two Kill counters on this card. MAD RAMPAGE At the end of each round, roll the 20-sided die. If you roll less than or equal to the number of Kill counters on this card, Mad Jack must immediately move up to his Move toward the nearest figure. If two or more figures are equally close, you may choose which figure to move toward. If Mad Jack ends this movement adjacent to a figure, he must attack it. |
#6
|
||||
|
||||
How about this:
BLOOD CRAZY Every time Mad Jack attacks, if he destroys a figure, place two Kill counters on this card. MAD RAMPAGE At the end of each round, roll the 20-sided die. If you roll less than or equal to the number of Kill counters on this card, Mad Jack must immediately move up to his Move toward the nearest figure. If two or more figures are equally close, you may choose which figure to move toward. If Mad Jack ends this movement adjacent to a figure, he must attack it. |
#7
|
||||
|
||||
Hi, IMax, and thanks.
A point: Mad Jack moves, during the Mad Rampage, one hex per Kill counter, removing the "used" counters (he is hungry of blood, but the fatigue reduce this necessity ) |
#8
|
||||
|
||||
Oh, OK. Try this then:
MAD RAMPAGE At the end of each round, roll the 20-sided die. If you roll less than or equal to the number of Kill counters on this card, Mad Jack must immediately move toward the nearest figure, using the number of Kill tokens on his card as his Move score. If two or more figures are equally close, you may choose which figure to move toward. If Mad Jack ends this movement adjacent to a figure, he must attack it. After Mad Jack moves, remove all Kill tokens from this card. |
#9
|
||||
|
||||
I have a small suggestion to InfinityMax's wording...
MAD RAMPAGE At the end of each round, roll the 20-sided die. If you roll less than or equal to the number of Kill counters on this card, Mad Jack must immediately move toward the nearest enemy figure, using the number of Kill tokens on his card as his Move score. If two or more figures are equally close, you may choose which figure to move toward. If Mad Jack ends this movement adjacent to a figure, he must attack it. After Mad Jack moves, remove all Kill tokens from this card. "Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
#12
|
||||
|
||||
I like this guy a good bit, Parduz. The killing frenzy mechanic is great, and with Doc and IMax's wording, I think it's very well executed.
Points and stat -wise, I think he's looking pretty sharp. I reckon this guy will fight for Utgar? Great stuff, man. Hopefully we'll see some more stuff from you here in the future! smallboxgames.com |
|
Thread Tools | Search this Thread |
Display Modes | |
|