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AotV Customs A place for Arena of the Valkyrie Customs |
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#85
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Re: [AotV] Pre-Brainstorming Thread
The Scions need to thematically match the Eldrazi Ruiner design, since they're both purple. It's looking like that means they'll be based around gravity or black holes, which still gives some freedom to make a mechanically standalone design.
The current glyph pool we're working with does have some interesting interplay with potential OM powers, though. Something along these lines: Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#86
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Re: [AotV] Pre-Brainstorming Thread
I might get slapped for this, but how about Bonding? It is such a "classic" but simple power that I think should be in a master set, as the only one we had was Nagrubs Lifebonding. One thing new is we have not seen straight up bonding in an Unique Squad, so I think giving Eldrazi Scions bonding with Eldrazi Ruiner would be great. We could make the species/personality/size/etc that we choose to bond on also apply to other already released figures, but should be fine with just one hero with one squad. We could do bonding for another squad, but just figured since we want to link these two units it might be the easiest opportunity. Obvoisly somehow the powers of each should also complement each other, such as GRAVITY CRUSH gets power for each adjacent figure but bonding allows squads can move adjacent.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#87
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Re: [AotV] Pre-Brainstorming Thread
I'm not a fan of a bonding pair for this set. Since everything is unique, it feels a little off (most of the unique-to-unique bonding in classic was stuff like Movement Bonding or other synergies), but even more important than that is that I feel like each design should be able to stand on their own. Taking the Scions without the Ruiner would likely be impractical, and it would be very easy to make the combo so much better than the Ruiner alone that no one wants to take the biggest figure in the set without his buddies.
Outside of the four-man squad, this would also be the only way to get 4 attacks per turn in the set (one of which is currently shaping up to have a multiple-target Special Attack), and it could be tempting to add more options to "balance" this out for other players. The price could of course be prohibitively high, but then taking either unit on their own becomes less feasible, and there would be less room for making your own army around them. Bonding is a very powerful and simple, but I'd much rather not see it here. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#88
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Re: [AotV] Pre-Brainstorming Thread
I'm not against Bonding in theory (though I'd have to be convinced to use it). As you say
@lefton4ya
, it did show up on the Nagrubs. I would, however, only want them to bond with the Ruiner, partly because of thematic ties and partly because as a Unique Squad they'd have limited use for multiple bonding options anyway Another potential concern that
@Astroking112
touched on is power level; Bonding is such a strong power that it may not jive with whatever else is in the set.
On a related note, I still do like the idea of the other Jace summoning the Illusions like Iskra/Rechets (because it was a shame we never got more powers like that). So I'm not against units in this set needing to be taken with each other to play well (Nagrubs, again, weren't particularly useful without TKN). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#89
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Re: [AotV] Pre-Brainstorming Thread
I understand that yes this would be the only 4-attack possibility, but if the Space Shrimps were maybe 2 attack and maybe 2 or 3 defense (with Scale/Climb and a possible negligible 3rd power), they would not be over-powered at all as they would at-most get one turn of 4 attacks. The way I see it is imaging if Nagrubs were a unique squad and didn't have life bonding only normal bonding - they would only be worth 20 points. Just like any bonding squad you would only take them with the hero, but if you took the hero you wouldn't be required to take the squad - they are like an optional extra layer of icing.
I understand everyone's disdain for bonding as an overused/overpowered power, but that is why I think it is important to have them in a master set but in a way that is not overpowered yet thematic. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#90
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Re: [AotV] Pre-Brainstorming Thread
Quote:
Swarm of the Marro was the only Master Set we saw to include bonding, but that was helped by them being Common. I don't think that we need bonding in this set. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#91
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Re: [AotV] Pre-Brainstorming Thread
I think for Unique-Unique bonding, I would need to see it with some kind of twist in order for it to work from a design perspective for me. Something like Life Bonding or Strategic Bonding (although perhaps with cost or downside instead of upside? But I like downside/cost mechanics too much so maybe don't listen to me) would feel more appropriate to me than standard bonding.
That said, I think the more obvious place for direct synergy between units would be between Jace and the Illusions, who I expect will almost certainly have some kind of movement/activation synergy. I suspect that the Illusions will not have much in the way of offensive power, though, so this might not be quite what you're looking for. |
#92
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Re: [AotV] Pre-Brainstorming Thread
Yeah, the only sort of direct synergy I’d like to see is something between Jace/Archmages and the Illusions. We can do the scions without bonding.
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#94
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Re: [AotV] Pre-Brainstorming Thread
There aren't many opportunities for historical units in this set, so here's a loose spin on Sorin:
Quote:
If we decide that his skin is too pale to be a human, then it would be easy enough to switch him over to undead and swap out Paralyzing Stare or Gore for the typical vampire Flying/Life Drain combo. I'm personally more fond of a historical interpretation since we've seen so many official vampires already, though. Including VC, we're at 4-5 vampires, and it would be nice to not design another unit around Flying/Life Drain. I'm also partial to Suskra's Gore for him. It symbolizes the torture and cruelty that he was known for without fiddling with an aura of fear or other complex mechanics (the sheer terror would be fitting, but we've already talked about an aura in a lot of other places so it'd be nice to keep away from that). Paralyzing Stare is also a nasty combo with it, and we can adjust the roll as needed depending on how the points work out. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#95
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Re: [AotV] Pre-Brainstorming Thread
This looks like this would be a cool direction for Sorin. I also like the reuse of both powers (even if one is still unreleased lol).
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#96
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Re: [AotV] Pre-Brainstorming Thread
Interesting take on Vlad. I could honestly even see him lower than that point range, too.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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