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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Custom Units - Has anyone...
Has anyone looked at the actual units and figured out how Hasbro calculated the points? I know using common sense makes custom unit pretty easy ..just a thought question
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#2
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This is a pretty common question. There really is no specific formula for costing units as far as "Special Ability A=X", or "Attack 5=35 points", etc. I believe HS Toolkit has some sort of rough point cost calculator. But the result based on the created unit is overlooked because cost is so skewed.
What the draft cost of a unit comes down to really, as many custom creators will attest, is play testing the custom hero or squad. This, and comments and critiques from others in the community to help hone the custom, and cost him as true as possible according to these factors. .:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
#3
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Welcome to the boards, Eric!
On behalf of our highly experienced and thoroughly thoughtful community I extend to you a laurel and a hearty handshake. <long ranting post deleted> I think if you take some time to browse the customs and ask designers specific questions about their creations they would be happy to answer them. ~Aldin, priceless He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#4
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A old post :
Heroscape unit formulas pulled out of a spreadsheet by Grungebob. Post was found here: http://heroscapehq.com/index.php?nam...=90&highlight= points+formula --------------------------------------------------------------------------- ---- Point Costs: Height Life Move Range Attack Defense 0 0 0 0 0 0 0 1 0 5 2 2 3 6 2 0 10 4 4 6 12 3 0 15 6 6 9 18 4 0 20 8 8 12 24 5 0 25 10 10 17 30 6 0 33 14 14 27 38 7 0 40 18 17 38 46 8 0 50 25 21 54 54 9 0 65 30 26 70 62 Squad Size: Multiplier 1 1 2 0.4 3 0.3 4 0.25 Specials: Multiplier Direct Cost Attack Aura 1 - 10 Attack Spirit 1 0.1 - Charge 15 0.1 - Control 20 - 10 Counter Strike 0.1 - Defense Aura 1 - 10 Defense Aura R4L D3 - 10 Defense Spirit 1 - 10 Disengage 0.1 - Dodge 0.8 - Double Attack 0.3 - Drop 13 0.5 - Evasive Speed 0.3 - Explosion R7 A3 - 30 Fireline R8 A4 - 50 Flying 0.25 - Ghost Walk 0.1 - Grapple Gun 25 0.2 - Grenade R5 Lob12 A2 - 7 Kill 16 - 50 Melee 4 - 10 Range Aura 2 - 10 Squad Targeting 1 0.15 - Water Clone 15 10 0.1 - Attack Aura 4 - 60 Frenzy Enhancement - 5 Scout Leadership - 10 Slither 0.2 - Orc Warrior Enhancement - 20 Soldier Leadership - 10 Soldier Attack Enhancement - 15 Healing Touch - 10 Frenzy 0.2 - Deadly Shot - 15 Warlord Bonding - 10 Shield Wall 0.2 - Arrow Volley - 10 Beast Bonding - 10 Orc Champion Bonding - 10 Formulas: Base Cost = (<Height lookup> + <Life lookup> + <Move lookup> + <Range lookup> + <Attack lookup> + <Defense lookup>) * <Squad Size Modifier lookup> Special Cost Points = SUM(Special Direct Cost lookups) Special Cost Calculated = SUM(Special Multiplier lookups) * (<Base Cost> + <Special Cost Points>) Calclutated Cost Per = <Base Cost> + <Special Cost Points> + <Special Cost Calculated> Army Unit Cost = <Calculated Cost Per> * <army size> |
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