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#961
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Re: The Predict the Victor Game: Begun Anew, May 31st
Round 1
Initiative to the Red team Both teams andvance uneventfully, so this is at the end of Blue team's first turn The wolves take their chances and pounce. One fails. The knights strike back swiftly and mercilessly. DW8K moves up, but he doesn't roll any skulls. Gilbert manages to roll a huge sum of Jandar symbols, and two full squads of Macdirks move to ready position. DW8K kills only one Knight, and the begin to move up on him. He retreats further back to kill two. Some macdirks move up, and are ready to engage DW8k on their next turn with some lucky Jandar symbols... Some where in here Round 2 starts with the red team getting initiative, but they were going to take the next turn anyway. Only to be destroyed by some wolves But the macdirks strike back savagely, and clear the path. Round 3 initiative to blue team Gilbert kills the final road block wolf, and the scotts men finally catch up to DW8K He really did a lot less than I thought...but it's not my fault he whiffed his rolls! You can see the #2 marker on DW8K in the above picture. Well, he never used that, so the Scotts took it. Wolves bite. The Marro line is threatened. Stingers avoid conflict to take height, and a Scot's life. The Marro line is begining to fold. Another turn wasted thanks to stinger drain More Marro Blood shed The final stinger can't do it all on his own Round change Initiative red team Isamu tries to kill gilbert, but only boosts the Macdirks A lot of good that did him Next marker on Isamu, and the match ends. Blue Team wins! |
#962
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Re: The Predict the Victor Game: Begun Anew, May 31st
I made a slight mistake in playing this one. Every round, I put all of my markers on Gilbert. Every one of them, every round. I didn't realize in order to use bonding, it has to be on the squad not the hero....Wups.
I've never used more than one squad that bonds with the same unit, so I'm sorry. Things probably wouldn't have been the same, as the knights would still be moving well into the second round. I'm slso sorry about not breaking it up into rounds, but normally what I do is I take picture of the cards to show wounds. Since no one was wounded until the last round, I didn't do this. What this means is I had nothing telling me when the round had changed. Again, Wups |
#963
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Re: The Predict the Victor Game: Begun Anew, May 31st
I was worried when I saw the MacDirks advancing so early, but they really came through. GG.
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#964
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Re: The Predict the Victor Game: Begun Anew, May 31st
Sorry for the delay, here is the next one.
Map: Forces of Good Drake(old), Tarn vikings, 2 TSA, ninjas, Kozuke Forces of Evil Cyprien, Sonya, retchets and Iskra, 2 wolves, Me Burq Sa |
#965
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Re: The Predict the Victor Game: Begun Anew, May 31st
Forces of Good ftw.
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#966
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Re: The Predict the Victor Game: Begun Anew, May 31st
Alot of this match will depend on how well Cyprien performs.
I'm gonna bet against the Vampire and go with the forces of good. |
#967
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Re: The Predict the Victor Game: Begun Anew, May 31st
Good guys and gal. Seems if I remember correctly, one of those ninjas is a little shapely.
2011 most played: 1. Heroscape/Monsterpocalypse/Quarriors. 4. Warhammer Invasion. 5. Last Night on Earth. |
#968
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Re: The Predict the Victor Game: Begun Anew, May 31st
I'll vote for the Vampire Lord. Cyp and MBS both have specials that negate counterstrike.
Your curiosity will be the death of you....
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#969
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Re: The Predict the Victor Game: Begun Anew, May 31st
I pick Evil, but I like the build for the good team too.
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#970
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Re: The Predict the Victor Game: Begun Anew, May 31st
Good team, good team!
Look, I'm sorry, but if you don't have the commom sense to be afraid of the Marro Warriors, someone's gonna have to teach you a lesson in humility, and it's probably going to be them who do it. |
#971
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Re: The Predict the Victor Game: Begun Anew, May 31st
Wow, sorry for the huge delay. Any way, here is the next battle, and my apologies
Ropund 1 Initiative evil team Wolves advance, and Kozuke advance Wolves draw frist blood, and get a high D20 roll. Two samurai meet their end. One wolf whiffs his attack, and is conterstruck The last one trys to get revenge, but for some reason 4 deffence is greater than 6 attack... Iskra moves up and can't summon That is one stuborn wolf Round 2 Initiative to evil team The wolves Kill the final Kozuke and spread out a screen. Ninjas Ambush the wolves, and slay one now, at this point I got very into the game. I'm pretty certain in this one picture the wolves advanced, and the ninjas did on their turn. the TSA shoot one wolf before he can run Iskra just can't seem to summon those retchets, but can kill a ninja Drake moves onto the road so he can be ready when the time comes. Round 3 Initiative Good team Ninjas kill a wolf, but can't harm Iskra The wolves leave only one ninja remaining All of the samurai have moved onto the road (except for one in the back) The final ninja vanishes from Iskra, and yes I know he technically can't move there since he's still next to Iskra. The Vikings use their slow move to go...nowhere fast. Cyprien moves in on the ninja, but weak rolls let the ninja live. The TSA move into the fight, but can't wound either Vampire. Cyprien attacks the Samurai, and kills one with his touch. He then takes counterstrike wounds from the other one. Cyprien is surrounded! He takes a few wounds (due to the nature of life drain, and my forgetfulness, I can't rembmer the exact number of wounds per attack, so instead I will just tell you the number of wounds at the end of the round) He is able to Chill one of his attackers Drake moves onto the sceen to attack him hard Iskra helps kill one of Cyprien's attackers, earning her points without rolling a 14 Round 4 initative to Evil team Cyprien has 4 wounds on him Cyprien snacks on the vikings Drake tries to attack him and misses Cyprein kills two more vikings, bringing himself down in wounds Drake attacks the vampire again Cyprien heals himself on the last viking, and fails attacking drake Round 5 Initative to ??? cyprien has 2 wounds My Camera ran out of memory at this point, and I didn't realize it. Drake and Cyprien fought back and forth, and some TSA died along the way Round 6 initiative to Good team Cyprien has 4 wounds Basically, drake and Cyprien Square dance in a Circle for the whole round. Drake gets wounded, and Cyprien is up to 5 wounds Round 7 initative to good team Cyprien has one life left Drake takes advantage of a good initiative roll, and ends the Vampire's after life. Sonya takes two wounds automatically and well.. the second picture says it all Drake goes on a killing spree Round 8 Initiative to evil team Thorian speed thwarts Me Burq Sa, so he must make his moves carefully. Drake kills the last wolf, so now sonya and Me Burq are all that still remain Me Burq Gets close, but can't wound Drake Drake doesn't let him live any longer after that Round 9 initiative to evil team CYPRIEN!!!! Revenge status: Fail Good Prevails! |
#972
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Re: The Predict the Victor Game: Begun Anew, May 31st
Just to makes sure we don't have any delays, here is the next battle
Torky's Horde 2 grubs, Torky, AE, retarius, and Marcu Vs. Charos' Warriors Charos, Syvaris, Onotashi (I couldn't find Isamu anywhere, but now that I'm typing this I realize there is a figure in my pocket...), James Murhpy, and 2 Marro Drones Who will win? Tor-Kul-Na, or Charos? |
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