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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #85  
Old April 8th, 2020, 12:05 AM
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Re: The Book of Indigo Lantern (Public Tests)

I'll try to grab one or two more games this week, if anyone can beat me to it feel free!
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  #86  
Old April 9th, 2020, 11:35 PM
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Re: The Book of Indigo Lantern (Public Tests)

Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Indigo Lantern

Army Test 1
Map: Island Plane Crash (Glyph of Wannok)
Units: Team 1 (1,000): Indigo Tribesman x2 (240), Captain America (240), Nightwing II (200), Robin (Tim) (120), Aurora (200)
Team 2 (1,000): X-Men Classic


Pre-game thoughts: Basically the same generalist army, just this time with a little Aurora twist. Dick chooses the Flashbang again.

Summary of the game:
Spoiler Alert!

Post-game thoughts: Another loss, but a very close one. The deciding factor here was basically Iceman just consistently hitting solid Deep Freezes.
___________________________________________________________

Army Test 2
Map: Island Plane Crash (Glyph of Wannok)
Units: Team 1 (1,000): Indigo-1 (340), Indigo Lantern Tribesman x3 (360), Gamora II (300)
Team 2 (1,000): X-Men Classic


Pre-game thoughts: A good old-fashioned Indigo-1 SZ bomb. I’m gonna hold I-1 and Gamora back for a little bit to psych the X-Men out. Do they leave Xavier unguarded or do they waste all their time turtling?

Summary of the game:
Spoiler Alert!

Post-game thoughts: A win! This may have been an army particularly suited to defeating the X-Men (Flanking Strike was certainly helpful in making Xavier less of a headache), but I feel like there was some good interplay. It didn’t really feel like an “Army 1 wins because they were specifically designed to counter Army 2” situation.
Okay, I'm tapping out here. To be fully honest, this is the kind of design where I'd prefer it to be slightly underpowered than overpowered, just because they do have the potential to be a severe disruption for relatively little effort. However, I get that's a way easier pill to swallow when it's not your LD on the line. I'd personally push for 110; A slight drop, and instead of making 3 of them a round number with Indigo-1, it makes them a round number with Munk.
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  #87  
Old April 9th, 2020, 11:42 PM
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Re: The Book of Indigo Lantern (Public Tests)

I agree with all that analysis. They felt pretty good to play in my games, despite the losses. I'd be happy moving them on at 110 or as-is.
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  #88  
Old April 10th, 2020, 08:54 AM
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Re: The Book of Indigo Lantern (Public Tests)

I like 110 here, especially if they're getting more synergy soon, for reasons MrN said. But I wouldn't be upset at 100 if the LD really pushes for it.
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  #89  
Old April 10th, 2020, 09:03 AM
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Re: The Book of Indigo Lantern (Public Tests)

Yeah, the high disruptive potential coupled with hopefully at least a little bit more synergy coming down the line makes me more comfortable at 110. Would rather err a little higher with a disruption piece like this rather than have to one day come back and fix it. Will think on this a bit more, but am feeling we are probably gonna be okay to move forward soon.
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  #90  
Old April 11th, 2020, 01:43 PM
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Re: The Book of Indigo Lantern (Public Tests)

My suggestion....if you are happy with how they played and cost concern is your only issue, knowing more is coming before they are released you can treat it like any other factional piece. Which means we can change cost later before release. When doing factions we sometimes revisit before release and shuffle points around. Fearsome Five played well as a 1000 point army but we had to shift some points from a couple to put on another figure that overplayed in the full team build.

The key is, did you like how they played?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #91  
Old April 11th, 2020, 03:02 PM
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Re: The Book of Indigo Lantern (Public Tests)

I do like how they played, but I think my main hesitance is that I don't know if synergy is coming. Sure, I was fired up about building up more with this, but there wasn't a whole of enthusiasm for this one, so I don't know that I see myself coming back to build very quickly.

So I like how they played, but don't know that there will be anything to shift cost with by release time.
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  #92  
Old April 11th, 2020, 04:42 PM
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Re: The Book of Indigo Lantern (Public Tests)

I'd say swing back to it. With them in place, I think you'll get more biters.
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  #93  
Old April 11th, 2020, 07:19 PM
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Re: The Book of Indigo Lantern (Public Tests)

I’m not really clear what the issue is here.
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  #94  
Old April 11th, 2020, 07:54 PM
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Re: The Book of Indigo Lantern (Public Tests)

Quote:
Originally Posted by LordVenoc View Post
I do like how they played, but I think my main hesitance is that I don't know if synergy is coming. Sure, I was fired up about building up more with this, but there wasn't a whole of enthusiasm for this one, so I don't know that I see myself coming back to build very quickly.

So I like how they played, but don't know that there will be anything to shift cost with by release time.
I think it's less the design and more what a crowded field it is for attention right now!

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  #95  
Old April 11th, 2020, 07:59 PM
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Re: The Book of Indigo Lantern (Public Tests)

For sure! There's a lot going on right now. I've had my eye on this one, picked up a couple Indigo generic minis, just haven't had too much to say past some of the initial workshopping.
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  #96  
Old April 11th, 2020, 08:34 PM
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Re: The Book of Indigo Lantern (Public Tests)

I think the designs is cool, and more than happy to see further faction building for the Indigos. Just fell into a time when I wasn't active, and since I've started dipping my toes in again, they already had sufficient testing IMO. It's also been just under a month fwiw, so I wouldn't sweat it. That's pretty standard atm.
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