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  #25  
Old August 30th, 2014, 03:40 PM
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Question Re: The Public design of Hoth Han

Quote:
Originally Posted by Karat View Post
Quote:
Originally Posted by CrazyTankster View Post
Quote:
Originally Posted by Karat View Post
I'm alright with keeping it if it becomes a once per game, reduces his move and increases his range back to normal afterwards showing that he used his own Tauntan to do it.
I think that was most of the intent of the power
I was saying, those parts need to be added in and then I'm good with it.
Ah, gotcha.
@MegaSilver Do you have those custom cards still? It might be helpful to see what you did with them that didn't work out to use in evaluating whether to spend the time developing a mount thingy for HoSS.
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  #26  
Old August 30th, 2014, 03:42 PM
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Re: The Public design of Hoth Han

Like this, Karat?

Quote:
Han Solo, on Tauntaun
Rebel Alliance

Human
Unique Hero
Smuggler
Daring
LARGE ???

Life 5
Move 7
Range 5
Attack 4
Defense 4
Points ???

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, add 2 to Han Solo's range, subtract 2 from Han Solo's move and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.

AGGRESSIVE SCOUTING
If Han attacks a figure that was not within 5 clear sight spaces when he started his turn, he may attack that figure one additional time.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.
Good point because his Range would decrease when he's on a Tauntaun, and then increase when he's off of it.

Last edited by Sheep; August 30th, 2014 at 03:44 PM. Reason: I really like And I Thought They Smelled Bad On The Outside as a power name :lol:
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  #27  
Old August 30th, 2014, 03:53 PM
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Re: The Public design of Hoth Han

Seriously cool direction this is heading. I will be watching intently.

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With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
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  #28  
Old August 30th, 2014, 05:07 PM
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Arch-vile Arch-vile is offline
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Re: The Public design of Hoth Han

Never mind, I missed the third page.
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  #29  
Old August 30th, 2014, 05:17 PM
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Re: The Public design of Hoth Han

Quote:
Originally Posted by heroscaper2010 View Post
Like this, Karat?

Quote:
Han Solo, on Tauntaun
Rebel Alliance

Human
Unique Hero
Smuggler
Daring
LARGE ???

Life 5
Move 7
Range 5
Attack 4
Defense 4
Points ???

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, add 2 to Han Solo's range, subtract 2 from Han Solo'sand move values and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.

AGGRESSIVE SCOUTING
If Han attacks a figure that was not within 5 clear sight spaces when he started his turn, he may attack that figure one additional time.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.
Good point because his Range would decrease when he's on a Tauntaun, and then increase when he's off of it.
Close.
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  #30  
Old August 30th, 2014, 05:29 PM
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Arch-vile Arch-vile is offline
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Re: The Public design of Hoth Han

Why would Han's move increase when he kills the Tauntaun?
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  #31  
Old August 30th, 2014, 06:18 PM
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Re: The Public design of Hoth Han

It wouldn't. My eyes totally glazed over the subtract clause and saw add a second time.
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  #32  
Old August 30th, 2014, 06:25 PM
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Re: The Public design of Hoth Han

Quote:
Originally Posted by CrazyTankster View Post
Ah, gotcha.
@MegaSilver Do you have those custom cards still? It might be helpful to see what you did with them that didn't work out to use in evaluating whether to spend the time developing a mount thingy for HoSS.
Check my sig for the War Horse, and you'll see many posts about it. It's not feasible for the rider to be on the card and to still use it's powers. Stick to Carry if you're going that route.
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  #33  
Old August 30th, 2014, 08:20 PM
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Re: The Public design of Hoth Han

The Han on Tauntaun figure is indeed a single spaced figure. Removing Han would be difficult or impossible. They are molded as one piece.

I like where we are going, but I agree with mac on the Smell power: Han didn't actually heal Luke, the Bacta Tank did that. So I would rather simplify a bit:

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, add 2 to Han Solo's range and subtract 2 from Han Solo's move value. Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.
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  #34  
Old August 30th, 2014, 08:35 PM
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Re: The Public design of Hoth Han

Okay, let's take a step back. As sweet as it would be to have a Tauntaun mini on its own, alas it is not so, so a tauntaun mount is not viable. However, Tauntaun Han could have a carry ability for small or medium figures. This highlights the support role that Han plays on Hoth, gives HoSS a Theracus/Brunak analogue, and lets us use the sweet cool Tauntaun figure.

Now, I'm not going to speak for everyone because everyone's opinions probably differ from my own, but I weirdly really like the idea of allowing Tauntaun Han to "burn" the tauntaun to heal a friendly figure, and then be replaced by regular Han. If Tauntaun Han dies on his tauntaun, then replace him with regular Han with all but, like, two wounds.

While I like the concept of Agressive Scouting, I feel like there could be memory issues with the power. (Sorry Weebaer, buddy, pal.) I do however enjoy the Enhanced Movement and believe it is necessary.

Here's my take:

Han Solo of Hoth
Rebel Alliance

Human
Unique Hero
Scoundrel
Loyal
LARGE ???

Life 4
Range 5
Attack 3
Defense 4
Points 65-ish???


AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
You may draft one additional Han Solo figure in your army. If you do, that Han Solo does not start the game on the battlefield. After moving and before attacking, you may destroy Han Solo of Hoth to remove up to two wound markers from an adjacent friendly figure. If you do, replace Han Solo of Hoth with another Han Solo figure in your army. If Han Solo of Hoth takes one or more wounds and is destroyed, replace it with another Han Solo figure in your army and place three wound markers on that figure.

CARRY
(Carry text here - too lazy right now.)

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.



That takes care of the Tauntaun flavor and lets this Han be a scouting figure that can offer a tad of ranged support early in the game. If you can find an opportune time to burn the Tauntaun while it's damaged, you get the payoff of a fresh Han and a pretty good heal. If Hoth Han goes down early, you get a wounded Han - a nice risk/reward scenario. Plus, the Tauntaun burn synergizes great with Carry. Also, there's room for the ability to use any future Han figure that may get created. Downside: the ability is super wordy and probably a bit confusing until you internalize it. Obviously a work in progress.

The costing - I'm not sure about. It'd be nice if you could draft Hoth Han with the second Han being totally optional. I think I'm in the ballpark, but I dunno. I'm not sure how to finagle it. Discuss.

Carry is carry. I think HoSS needs a figure with Carry. So that figures can be carried.

Okay, novel written, ideas analyzed, input given, draft tossed hastily out.
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  #35  
Old August 30th, 2014, 08:36 PM
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Sheep Sheep is offline
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Re: The Public design of Hoth Han

Quote:
Originally Posted by Porkins View Post
I like where we are going, but I agree with mac on the Smell power: Han didn't actually heal Luke, the Bacta Tank did that. So I would rather simplify a bit:

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, add 2 to Han Solo's range and subtract 2 from Han Solo's move value. Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.
A once per game power that just ignores wounds? I know Old Ben does that but he also gives +1 Defense and Bonding when he's alive...

Han does return Luke to the base so maybe let them move X amount of spaces?

Meh, I don't know...
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  #36  
Old August 30th, 2014, 08:38 PM
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Karat Karat is offline
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Re: The Public design of Hoth Han

Or just place them in you SZ.
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