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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Re: Public Design Workshop
So Negative Man is the one DP member I'm not fairly satisfied with. It's been a while since I last rolled him out here, so here's the latest take with some changes from the last version, but basically with the same core concepts.
The one element I'm still unhappy with is the Hollow Man power. My goal is to have Larry himself not be such a ridiculously easy target. Robotman can help protect him up close, but he can still get sniped with ease. In the comics, their enemies tend to ignore Negative Man collapsed on the ground when his spirit and the rest of the Doom Patrol are in their face, so that's mostly what I'm trying to represent. I think it's coming off a bit convoluted right now though. Any suggestions? Quote:
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Re: Public Design Workshop
Would it be terribly unthematic to just switch the figures on the battlefield (one on, one off)?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
I’m more OK with smallish on normal humans rather than Superhumans.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
NAME = GREEN RANGER SECRET IDENTITY = TOMMY OLIVER SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = RANGER PERSONALITY = ??? SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 5 ATTACK = 3 DEFENSE = 5 DRAGON SHIELD Start the game with one gold Dragon Shield Marker on this card. At the start of each round, you may place the Dragon Shield Marker on the army card of any Ranger figure you control. When a figure with the Dragon Shield Marker on its card rolls defence dice, add 1 automatic shield to the roll. DRAGON DAGGER This Green Ranger adds 1 to his Attack when he attacks an adjacent figure. Once per round, you may add 1 to this Green Ranger's Attack when attacking a non-adjacent figure and, if you control a figure with the Power Sword special power within 4 spaces of this Green Ranger, you may add 1 automatic skull to the attack. COUNTER STRIKE When rolling defence dice against a normal attack from an adjacent attacking figure, all excess shields rolled count as unblockable hits. |
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Re: Public Design Workshop
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Since the Hahma signal was sent, I felt obliged to answer for such a noble cause Heroscape and Heroclix figures are kind of all over the place with regards to scale. It also matters if the Clix figures still have the little round plastic under their feet, even when rebased, as that adds a little height. Madame Hydra seems pretty tall actually. With Rick Grimes bent at the knees, he's shorter than a standing straight up model, but is comparable to Bullseye. But even Superscape models are different, as the Code Blue cops figures are taller than the Beat Cops. So I dug out some figures and took some pictures for you all to decide for yourselves. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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