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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1
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Help with gameplay mechanics
I am looking for help with portraying a special power that works at night. The only option I have seen so far, is to have a night marker placed on the card, but that doesn't seem right way to do it to me. I wouldn't want to use a round marker either, that would a little difficult to monitor during game. Ex after 4 rounds it's night. If any one has any ideas I would appreciate the help.
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#2
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Re: Help with gameplay mechanics
I would represent it by the time you actually play. If its daylight outside, its daytime; if the sun's gone down, its nighttime.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#3
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Re: Help with gameplay mechanics
I'm sorry to say that a black Night Marker and possibly a yellow Day Marker is best here.
The power would be something like this. Power Name Here Start the game with 1 black Night Marker or 1 yellow Day Marker on this card. At the end of each round, switch the Night Marker and the Day Marker. Power Name Here Now simply reference the proper marker when you want a power to be active. ---------------------------------------------------------------------------------- The other option is to go with a single marker. Which is very ridged on power verbiage. Power Name Here Start the game with 1 black Night Marker on this card. At the end of each round, if there is a Night Marker on this card, remove it; otherwise place the Night Marker on this Army Card. While the Night Marker is on this card, you may not use any other special power on this card and:
Insert power here that is only allowed during the day. Power Name Here Insert power here that is only allowed during the day. If you want to allow only certain powers at night simply swap the name black Night Marker with yellow Day Marker. The biggest problem with this is that the design is probably undraftable half the day. In addition the design would need to be costed as if the time of the day is always the most favorable for the design, further hurting its draftability. “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
Last edited by ibechief; December 20th, 2012 at 12:36 AM. |
#4
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Re: Help with gameplay mechanics
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What about if you used 3 daylight markers and 3 night markers. That would make it a 3 round cycle. Too confusing or just right? Last edited by Drewman-chu; December 20th, 2012 at 12:53 AM. |
#5
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Re: Help with gameplay mechanics
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If you are absolutely set on a longer term I would suggest for you to change the text to start the game with 3 night markers and then at the end of each round remove 1. When they are all gone it is daytime. If you have no night markers on this card place 1 night marker back on this card at the end of each round. Then specify that it is night from the point when you have 3 full night markers on your card until you remove the last marker. Then it is day until you place the 3rd night marker on it again. It would be a big wall of text but it is probably not as bad as it sounds. It might take me 20 min though to word it out if you are interested in this way. I'd prefer the second option though for your use. 3 turns is a long time to have or not have powers. Sure it does not really represent day and night in the proper scale but neighter do our hexes that we play on. “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#6
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Re: Help with gameplay mechanics
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#7
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Re: Help with gameplay mechanics
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“Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#8
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Re: Help with gameplay mechanics
I've seen "night" mechanics done like this in the past:
OM 1 = morning OM 2 = midday OM 3 = night It's a fun way to do it. Figures who are nocturnal get more powerful at night (OM 3), etc. |
#9
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Re: Help with gameplay mechanics
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Also you just about guarantee you know where the 3rd order marker is if you play this way. “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#10
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Re: Help with gameplay mechanics
How about: At the beginning of each round roll the 20 sided die: If you roll X or higher it is considered to be nightime. This will then be effective for at least 3 rounds of play if successful.
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#11
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Re: Help with gameplay mechanics
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Last edited by Drewman-chu; December 20th, 2012 at 10:38 PM. |
#12
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Re: Help with gameplay mechanics
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“Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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