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HoME Customs A place for Heroes of Middle Earth Customs |
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#49
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Re: HoME Playtesting Thread
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But you said that they made a nice "core". A core of an army has some outer flesh around it as well. Therefore, it is "unfortunate" that there is not room to add flesh to the "core". So really, it's an army, not a core. I personally enjoyed playing with Gandalf, even if he seems to lose most of the time. He makes playing a hero-only army more feasible--almost competitive even. More importantly, he makes it fun. |
#50
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Re: HoME Playtesting Thread
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That's the important part, so there you go. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#51
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Re: HoME Playtesting Thread
HoME Playtest Form
NAME OF TEST UNIT:
Spoiler Alert!
THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects. There's not really any way to perfectly represent Gandalf in a board game, but I think what we have is pretty good. His powers work well to get heroes into position so that they can fight, or getting them out of a scrape. FUN TEST: Was the unit fun to play? Yes. FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying? The combos I tried seemed pretty reasonable. Siege is nearly impossible to kill when backed by Raelin, but Gandalf doesn't create that issue--he just makes it easier to pull off . USAGE TEST: Were all of the powers on this card used, or at least usable? Yes. STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game? Definitely. BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately? We'll have to look this over more closely in Editing, but I don't think so. SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak? This one I'm still not sure about. One of us should make a list of all the currently canonized Small/Medium Unique Heroes to see if there are any strong combos we might be missing. POWER CHECK: When considering the test unit against all existing units (including all finalized C3V, SoV, and HoME units) and all glyphs, are there any powers that could be overamplified and break the game? Each power should define when it takes place, who or what it affects, and what conditions (if any) apply. Same answer here as with Synergies test, although it might be better to have Leadership work "at the end of your turn" and the bonus movement from Blazing Strike work "at the end of your turn,after using Blazing Strike." DRAFTING TEST: Is this unit worth drafting? In heroes-only settings, definitely. Otherwise it would depend on the build, but yes. MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game? No weird loops. ARMY TESTS Game 1 I have to confess, I'm not sure about this point value. I can see the arguments that he's not worth 180, but I'm reluctant to drop him too much because he's just so versatile. I'm looking forward to seeing more tests. We should also consider the effectiveness of podding. I suspect that it might prove to be Gandalf's most effective strategy. Are we comfortable with that? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#52
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Re: HoME Playtesting Thread
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#53
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Re: HoME Playtesting Thread
Classic Small and Medium Heroes A-L:
Acolarh Agent Carr Agent Skahen Alastair Macdirk Ana Karithon Arkmer Atlaga Brandis Brave Arrow Chardris Concan Crixus Cyprien Darrak Dead-Eye Dan DW7K Eldgrim Eltahale Emmiroon Empress Kiova Erevan Sunshadow Estivara Evar Scarcarver Finn the Viking Warrior Guilty McCreech Hatamato Taro Heirloom Isamu Iskra James Johnny Jorhdawn Kaemon Kato Kee-Mo-Shi Kelda Khosumet Kumiko Kurrok Kyntella Laglor Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; January 26th, 2013 at 08:53 AM. |
#54
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Re: HoME Playtesting Thread
Classic Small and Medium Heroes M-Z:
Major X17 Marcu Marcus Decimus Master Win Migol Ironwill Mika Mind Flayer Mogrimm Moriko Morsbane Ne-Gok-Sa Ornak Otonashi Parmenio Pelloth Raelin v1 and v2 Retiarius Rhogar Runa Samuel Brown Saylind Sgt. Drake v1 and v2 Sharwin Shiori Siege Sir Denrick Sir Gilbert Sir Hawthorne Sonlen Sonya Spartacus Sudema Syvarris Taelord Tandros Thorgrim Tul-Bak-Ra Valguard Venoc Warlord Warden 816 Casters of Valhalla: THE Competitive HeroScape Podcast!
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#55
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Re: HoME Playtesting Thread
Of all the listed small and medium heroes, some will naturally weed out due to better usefulness/synergy with other figures (e.g. Pelloth) or are figures you don't want adjacent (e.g. Ke-Mo-shi).
Awhile back I ran a number of hero-based games through the Shadow Caverns scenarios, which can be very hard on groups without much synergy. One group I found that worked well was: Sonlen, Moriko, Ana, Heirloom, and Rhogar (throwing in Kira Jax to reach 600 points, though she generally died quick). Substituting Gandalf for Sonlen, you might get a rather tough pod with multiple melee attacks, two figures who can heal, and three figures who can hit with varied special attacks with some range. Want some more range instead then replace Rhogar with Skahen. Or want more melee attack, replace Rhogar with Evar Scarcarver. faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#56
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Re: HoME Playtesting Thread
Can someone else do the C3V/SOV list of Small/Medium Heroes?
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#57
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Re: HoME Playtesting Thread
C3V/SoV Small-Medium Heroes
Kira Jax Elaria the Pale Martial La Hire Capt. John Varan Myrddin Haduc Priscus Ulfrid Hornwrangler Van Nessing Tyrian the Kyrie Warrior Zogross Hardscale Zaeus Cxurg'gyath Nicholas Esenwein Arashara Goshiri Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#58
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Re: HoME Playtesting Thread
I thought of another army idea for a heroes-only game involving Gandalf:
200 Spartacus 380 Gandalf 480 Priscus 570 Crixus + filler? Gandalf could keep them all together to benefit from Priscus' Aura. Those would be some beefy Gladiator heroes. Probably not an efficient army, but it could be fun to be rolling that many dice (Spartacus would be 7-5 and Crixus would be the same, if they were both close enough to Priscus). Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#59
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Re: HoME Playtesting Thread
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What is podding? How did Gandalf affect the battles? Did you put all of your order markers on him in the beginning to get everyone to height? How did you protect Raelin from attacks? |
#60
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Re: HoME Playtesting Thread
Setting up a "pod" on a strategic location and not moving--forcing the enemy to come to you, basically. Its much harder to pull off against armies with decent ranged components unless you can outrange them.
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*leaving the 1 and X for Siege almost every round in all 4 games, except for the times when I put the 2 or 3 on him instead of the 1, or in the third game after Gandalf and Tandros died, when he carried all my OMs In the third game, once they were in position Gandalf typically sat in one place. I used Siege and Tandros more often. Since the enemies were much more numerous and swarming all around I found them more effective for dishing out the hurt. Once the game resolved to Siege and Gandalf, most of my order Markers went to Siege, but I put a few on Gandalf now and then to pull Siege back to tighter chokepoints without leaving engagement. In the fourth game, Gandalf was used very little once I had everyone in position because Kaemon Awa was way more efficient and had more range on his normal attack. I couldn't avoid it entirely, but I put up a physical wall with the other heroes, and positioned them against the edge of the board to minimize contact. In the games where my other heroes died early they had a much easier time getting at her. The Thralls, lacking disengage, pretty much never touched her. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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