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Battlefields of Star Wars Scape HoSS Maps and Scenarios

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  #1  
Old February 15th, 2013, 06:43 AM
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Battlefields of Star Wars 'Scape - BoSS


Welcome to BoSS. Here we will discuss map designs for the HoSS project.

Current Maps That Are Available For Designs (along with the needed HoSSRP needed to design - Only if a Public Member):

-Landing Platforms of Bespin (HoSSRP N/A)
-Carbon Freezing Chambers (HoSSRP N/A)

Have an idea for a map that isn't on this list? Just ask if that's a map that can be designed at this time.

Maps in the Design Phase:

-N/A

Maps in the Playtesting Phase:

-N/A

Maps in the Finalization Phase:

-N/A

Completed Maps:

-The Archives of BoSS

Other BoSS Threads:
- BoSS Procedures & Voting Thread
- BoSS - Brainstorming Thread

Last edited by mac122; February 7th, 2018 at 12:34 AM.
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Old February 15th, 2013, 06:44 AM
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Re: Battlefields of Star Wars 'Scape - BoSS

Reserved
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  #3  
Old February 15th, 2013, 05:51 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Mos Eisley Cantina
Spoiler Alert!

Download

Uses RotV, FotA, Marvel

Last edited by Arch-vile; March 13th, 2013 at 10:57 PM.
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Old March 19th, 2013, 01:38 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Quote:
Originally Posted by Arch-vile View Post
Mos Eisley Cantina
Spoiler Alert!

Download

Uses RotV, FotA, Marvel
I just saw this map and I am quite impressed. I specifically like that I can see the two tables and the bar in the middle. Great job.

Last edited by Balantai; March 19th, 2013 at 02:25 PM.
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Old February 16th, 2013, 10:33 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Ok, moving discussion to this thread.

Here's WK's latest version of Jundland Waste:

WK Jundland Waste Option 3
Uses 1x RotV and 1x SotM


And I have a new version with the same requirements (after at least 7 different attempts of using the 24-hexes in different ways):

HS2010 Jundland Waste Option 2
Uses 1 RotV and 1 SotM


I feel good about both.
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Old March 4th, 2013, 09:46 AM
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Re: Battlefields of Star Wars 'Scape - BoSS

Updated my Jundland Waste map to Option 3.1:

WK Jundland Waste 3.1



On my previous map, on the large hill, two figures could effectively block the top of the hill so that only a single figure could get on the step and attack them during a turn.

I moved the step so that two figures can be on the step adjacent to the top of the hill. And I moved the single step adjacent to the hill so single-spaced figures with height and move of at least 5 can attack and get onto the hill from there as well.
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Old March 16th, 2013, 12:13 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Quote:
Originally Posted by White Knight View Post
Updated my Jundland Waste map to Option 3.1:

WK Jundland Waste 3.1



On my previous map, on the large hill, two figures could effectively block the top of the hill so that only a single figure could get on the step and attack them during a turn.

I moved the step so that two figures can be on the step adjacent to the top of the hill. And I moved the single step adjacent to the hill so single-spaced figures with height and move of at least 5 can attack and get onto the hill from there as well.
Just got done putting this together. Great looking map. It ends up being a bit smaller than I pictured due to not being able to make use of the 24-hex Grass and Swampland tiles. Why oh why didn't they ever make 24-hex sand tiles? There are 2 3-hex swamp pieces left over. Would it make sense to slide these under the 3-hex rock pieces that make up the steps to the central hills? Then, instead of 1 step-1 step-3 steps, it would be 1-2-2 to get to the top.

I hope to get a chance to try this out later today.


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Old March 16th, 2013, 02:16 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Quote:
Originally Posted by mac122 View Post
Just got done putting this together. Great looking map. It ends up being a bit smaller than I pictured due to not being able to make use of the 24-hex Grass and Swampland tiles. Why oh why didn't they ever make 24-hex sand tiles? There are 2 3-hex swamp pieces left over. Would it make sense to slide these under the 3-hex rock pieces that make up the steps to the central hills? Then, instead of 1 step-1 step-3 steps, it would be 1-2-2 to get to the top.

I hope to get a chance to try this out later today.
That's actually how I built my map--with the extra 3-hex swamp piece under the 3 rock hexes adjacent to the center hills. Good catch!



Here is another alternate configuration:


This configuration prevents 2 figures from blocking off the way to the top of the hill (except for 2-space figures such as the Deathstalkers which can still only do 1 at a time).

Note: Because the map isn't that big, melee figures don't have to worry as much about range on the hills.
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Old March 7th, 2013, 04:41 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Two possible Death Star Battlefields to get our imaginations stimulated:

Death Star 1: 2x FotA


Death Star 2: 2x FotA, 1x BftU


The second definately has more room. Neither have height--just lots of LOS blockers.
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Old March 7th, 2013, 04:46 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Nicely done, WK. I hope to have the opportunity to build your latest version of Jundland Wastes this weekend.


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Old March 7th, 2013, 04:54 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Looks amazing, WK!
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Old March 8th, 2013, 12:24 PM
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Re: Battlefields of Star Wars 'Scape - BoSS

Another Death Star battlefield option:

Death Star 3: 2x FotA, 1x BftU


It even has two single-hex, single-height spaces in the center room!
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