Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old August 11th, 2019, 10:17 AM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
The Long eared bat's Customs

Hello everyone, here are some of my customs. Feedback is encouraged.

Last edited by The Long eared bat; August 27th, 2019 at 04:59 PM.
Reply With Quote
  #2  
Old August 27th, 2019, 04:58 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs




Figure used Orc Savage #57 Deathknell D&D Miniatures.



Figures used 3 Hammerer #07 Blood War D&D Miniatures.




Bat Swarm - Kingmaker #03 Pathfinder Battles D&D Miniature


figure Eberk Adventurer

Last edited by The Long eared bat; October 10th, 2019 at 03:50 PM.
Reply With Quote
  #3  
Old September 3rd, 2019, 02:05 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs

Extra space

Last edited by The Long eared bat; September 7th, 2019 at 07:53 AM.
Reply With Quote
  #4  
Old September 6th, 2019, 06:16 PM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Idaho - Boise
Posts: 4,657
Images: 72
Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun Sir Heroscape is a penguin with a machine gun
Re: The Long eared bat's Customs

I like the Warforged Hammerer's but wondering why they're not just common. A 2 Figure unique squad, even with the resolve, is pretty cushy and I can't imagine would get very many OM's to wind up in the first place. The price point is also a concern. Warforged Soldiers are the same cost, but you get an extra figure and can have a bunch of them. I really don't think these guys can be a unique squad at that price point. They 1) either need to be price dropped to maybe 40-50 pts or make them a Common Squad and make them a 3-man squad. To keep them from being overpowered, you could also only allow 1 of them to use their windup attack ability, kinda like the Microcorp Troopers or Brimstone with their special attacks. Heck, you could even just make it a special attack, but then you'd have to separate the ability out kinda like this...

Quote:
WIND UP
After taking a turn with the Warforged Hammerers you may place a Wind Up Marker on this card, up to a maximum of 4 Wind Up Markers.

HAMMER SPECIAL ATTACK
Range 1. Attack 2+.
Up to one Warforged Hammerer that was activated but did not attack normally this turn may attack with Hammer Special Attack. Roll one additional attack die for each Wind Up Marker on this Army Card. After attacking with Hammer Special Attack, remove all Wind Up Markers from this Army card.

WARFORGED RESOLVE
When rolling defense dice against a normal or special attack, a Warforged Hammerer always adds 1 automatic shield to whatever is rolled.
Looking this over, I actually really like where this ended up. These guys could make for a pretty awesome addition to the Warforged with a fun ability like this. Make them a terrifying bunch that's for sure.
Reply With Quote
  #5  
Old September 7th, 2019, 07:17 AM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs

Thanks for the feedback @Sir Heroscape . The reason I made them a 2 man unique squad was because I only 2 of them, but after seeing your feedback it has inspired me to get a few more so they can be a 3 man common squad. I actually thought that they didn't look like a unique squad to begin with.

Last edited by The Long eared bat; September 13th, 2019 at 12:37 PM.
Reply With Quote
  #6  
Old September 13th, 2019, 12:37 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs

Latest customs figure used Orc Savage #57 Deathknell D&D Miniatures.





figure Eberk Adventurer

Last edited by The Long eared bat; October 10th, 2019 at 03:51 PM.
Reply With Quote
  #7  
Old October 6th, 2019, 11:36 AM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs

Fist play test for Olog at Life: 3 Defense: 2 Points: 20 (not with disengage)
Map: Mountain Troll Cave
Armies:
1 Gilbert, 2x Kow, 2x 4th Mass, Elgrim
2 Olog, 3x Durgeth Ravegers, Pel, 1x Minions of Utgar
Battle overview: Olog used Orc battle rush to hide behind a ruin moved 4 spaces. Ravegers held the line well by rolling 20D well, but wasn't killing any knights. Savage cry was activated twice to use Olog. First time he was too far from action second time he was locked down by a knight so couldn't use Savage ambush and had to attack normally which was defended. Olog recieved 1 wound from the same knight and soon after that Olog was killed by a 4th Mass in one attack. The Kow were thinned out by the ravagers. 4th mass fought back and started to kill lots of ravagers. Pel was activated 4 times by savage cry and reached and clobbered Gilbert. Minions backed Pel up taking out some knights.

Result: Gilbert's team won. survivers 1 Kow, 1 4th mass and Elgrim who had a nice holiday.

Analysis: Olog didn't kill anything, but this could be because he didn't get to use savage ambush. His roll was distraction. The game was close due to the ravagers being lucky with 20 sided die and Pel hanging on at the end with one life left.

Last edited by The Long eared bat; October 8th, 2019 at 01:20 PM.
Reply With Quote
  #8  
Old October 8th, 2019, 01:02 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs

Second play test for Olog same map same teams.

In this battle Olog battle rushed out further, the Ravagers were able to get early kills which meant Olog could be activated. He used savage ambush 3 times. 1st attack was savage ambush + height on Kow = blocked. 2nd killed knight. 3rd 2 wounds on Gilbert. Olog also used a normal attack on Gilbert and did 1 wound.

Wining team was Jandar team again With Elgrim taking an extended holiday 1 Kow 3xath mass 1 life left on Gilbert surviving.
Reply With Quote
  #9  
Old October 8th, 2019, 01:08 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 102
The Long eared bat is surprisingly tart
Re: The Long eared bat's Customs

Third playtest with Olog at same life 3 defense 2
Map same and oppostion team but Olog's team different: Olog, 1xOgre pulvirizer, 3x death chasers, 2x rats, Me-Burq-sa.

Olog was still effective without the bonding. He killed a knight with height and without savage ambush bonus. He then used savage ambush on Gilbert did 3 wounds. Another savage ambush killed 1 4th mass.

In this game Olog's team won with 2xrats, full life ogre surviving.

I played 2 other games and Olog died without killing anything.

Last edited by The Long eared bat; October 10th, 2019 at 02:46 PM.
Reply With Quote
  #10  
Old October 12th, 2019, 10:12 PM
kevindola's Avatar
kevindola kevindola is offline
Online HS Season 11, 13 & 14 Champion
 
Join Date: April 25, 2008
Location: USA - IL - Peoria
Posts: 5,100
kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun kevindola is a penguin with a machine gun
Re: The Long eared bat's Customs

I almost wonder if you're better off just re-using First Assault from Valguard instead of the Ambush power, even if it's a 'First Assault 2' That reduces the Ambush theme, but I think it still gives that Wild theme with better utility.

If you're familiar with VC, he would probably go well in a Deathchaser-Gothlok build. DC x5, Gothlok, Olog, Nerak is a solid 490 points

Likely though you are better served in a Ravager build, but those are so tough with multiple bonders since you can only move situationally. Advanced Battle Rush would be interesting where Olog could move EVERY pre-round. That might get too scary though as an assassin figure.


Good units though. Thanks for sharing!
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
How Long? Creationist HeroScape General Discussion 46 February 16th, 2008 01:58 PM
how long is to long while waiting for your master woo DWK9000 HeroScape General Discussion 35 September 20th, 2007 07:32 AM
Long Range? meanpie Official Units 7 May 1st, 2007 01:42 AM
how long have you been scaping? scorpiusx HeroScape General Discussion 60 February 25th, 2007 05:27 AM
How long have you been here? Dartheyegouger HeroScape General Discussion 96 January 30th, 2007 07:39 PM


All times are GMT -4. The time now is 07:13 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.