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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #21349  
Old February 27th, 2019, 10:28 PM
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Re: Public Design Workshop

Ouch, talk about a parting shot! That's going to be a pretty swingy power. Cool idea, though.

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  #21350  
Old February 28th, 2019, 10:15 PM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Public Design Workshop



NAME = TALIA AL GHUL

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MASTERMIND
PERSONALITY = RUTHLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 4

LEVIATHAN RISING

At the start of the game, you may choose up to 3 Unique Crime Lord and Mastermind figures you control to be Talia's Underbosses and place a red, white or black Underboss Marker on each of cards. You may then choose up to 9 Criminal or Assassin Squads you control. You may place up to 3 red, 3 white and 3 black Underling Markers on their cards, to a maximum of one marker per card. After taking a turn with one of Talia's Underbosses, you may take a turn with up to 2 Squads with a colour corresponding Underling Marker, and you may not take any further additional turns.

LEVIATHAN'S HEAD
After revealing an Order Marker on this card, instead of taking a turn with Talia Al Ghul, you may instead reveal an X Order Marker on this card to take a turn with up to 2 of Talia's Underbosses that you control. Once per round, if one of Talia's Underbosses is destroyed, you may move any Order Markers on its card to another of Talia's Underbosses.

SWORDPLAY
If Talia al Ghul attacks an adjacent figure with her normal attack and at least one skull is rolled, she may attack an adjacent figure again. She may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull.

What's up with claymation?


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  #21351  
Old February 28th, 2019, 10:17 PM
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Re: Public Design Workshop

A point to note: The intent here is for Lieviathan's Head to be able to trigger 2 Underbosses, themselves each triggering 2 squads- but I'm unsure if the "and you may not take any further additional turns." language in Leviathan Rising precludes that from even being possible


Nyeh, scrap that: being able to active 2 Underbosses and 2 Squads is enough.


(I'm also not exactly sure if it isn't a tad OP but if it is I trust people to call me out on that)

What's up with claymation?


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  #21352  
Old February 28th, 2019, 10:23 PM
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Re: Public Design Workshop

So 3 turns per OM normally but once per round you get 4 turns per OM? That’s a lot. And it would take a massive army to get Talia, 3 bosses, and 9 squads in there for her full potential.
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  #21353  
Old February 28th, 2019, 10:24 PM
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Re: Public Design Workshop

It can be tweaked- but Leviathan is meant to be pretty big (I mean... it's in the name)

I definitely designed her with the intent of playing with a large army

What's up with claymation?


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  #21354  
Old February 28th, 2019, 10:27 PM
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Re: Public Design Workshop

A lot to chew on there.

I like the stab at the hierarchy, but it might feel a little more organic to leverage the existing connective tissue between Crime Lords/Masterminds and various criminal squads, rather than having her force her own bonding on all the Crime Lords.

Not sure exactly what that looks like yet, just a thought.
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  #21355  
Old February 28th, 2019, 10:30 PM
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Re: Public Design Workshop

By my current count there’s also only 7 Criminal/Assassin squads by the way
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  #21356  
Old February 28th, 2019, 10:31 PM
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Re: Public Design Workshop

Oh wow you're absolutely right

I thought it was way more

What's up with claymation?


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  #21357  
Old February 28th, 2019, 10:52 PM
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Re: Public Design Workshop

I like the leftbox switch to Ruthless Mastermind thematically. It's worth considering what that'll do for her in terms of the Cosmic Cube and HYDRA, though, and whether that's desirable. A personality swap could take care of that issue if it is one.

Quote:
Originally Posted by Ronin View Post
A lot to chew on there.

I like the stab at the hierarchy, but it might feel a little more organic to leverage the existing connective tissue between Crime Lords/Masterminds and various criminal squads, rather than having her force her own bonding on all the Crime Lords.

Not sure exactly what that looks like yet, just a thought.
I'm with Ronin on this one. It's a lot of mechanics and moving parts to create an interwoven network for a faction that already has a pretty complex, preexisting interwoven network. So it seems like we could use a sniper rifle instead of a grenade launcher here and get a similar effect (i.e. lighter mechanical touch from her that leverages the existing synergies).

Do we have a synergy web anywhere we can consult for help?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #21358  
Old February 28th, 2019, 10:54 PM
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Re: Public Design Workshop

Quote:
Originally Posted by MrNobody View Post
By my current count there’s also only 7 Criminal/Assassin squads by the way
Street Thugs, Joker Goons, Hired Guns, Intergang Agents, Man-Bat Assassins, Elite League Assassins. Who's the seventh?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #21359  
Old February 28th, 2019, 10:59 PM
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ALEXAN2507 ALEXAN2507 is offline
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Re: Public Design Workshop

Nope, it's just six

...maybe I should've put ninjas in the mix

What's up with claymation?


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  #21360  
Old February 28th, 2019, 11:06 PM
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Re: Public Design Workshop

I was counting Bad Cops.

I think the moral is not to add more squads, it's maybe to lower how many squads are needed?
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