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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#289
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Re: Sir Heroscape's customs
Hey all. After much deliberation, I've decided to change the Shadow Fiend's Special Attack. Below are the two options I've heavily considered but would like some help making a final decision. I'd like some feedback so I can make a decision and begin playtesting again with this faction.
OPTION 1: Quote:
This option basically takes Sharwin's special attack but adds a Shadow twist to it to make it more powerful when they work together. OPTION 2: Quote:
This option basically takes Pelloth's special attack but adds a Shadow twist to it to make it more powerful when they work together. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#290
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Re: Sir Heroscape's customs
The first allows the attack to bounce back and forth between two figures repeatedly until one dies. You can prevent that with more words, but the power is already almost too long for a piece of the faction.
Lolth's Wrath is one of the biggest pains to us VC Editors, but this seems to be pretty much the same so that's ok. I'm not a fan of the theme so much, though. It feels kinda forced. |
#291
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Re: Sir Heroscape's customs
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#292
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Re: Sir Heroscape's customs
How do I know where to find these figures that you are using?
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#293
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Re: Sir Heroscape's customs
Which figures in particular?
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#294
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Re: Sir Heroscape's customs
Looking for some feedback.
I've been mulling over these two for a while now. Below are the 'new' versions (likely to change depending on feedback), with a few comments as to why. The Shadow faction was missing some help in their ability to make a push within a game. I finally came across the Eradicator card again and realized how much I liked the risk and reward aspect of their ability. I've modified this SA to reflect something similar and am pretty happy with the results. A single Fiend can attack up to 2 times max, but there's potential for destroying him. But, because shadow faction is lower on numbers, there is a higher chance if they group together. This ability allows the Fiends to fly around attacking everywhere while the Binders and Hounds hold the frontline. I didn't like this figure as a Warrior. My backstory for him was the brother of Empress Kiova, also a commander of Einar's troops, hence the name change and class change. I also didn't like him being so exclusive to the Imperium, but would rather he be also available to them as other soldiers. With his new ability, I think he provides a commanding presence on the battlefield charging after would-be attackers of his troops. But I felt it necessary to put in a D20 roll if he was going to be dealing insta-wounds. I feel that he's also not too OP because it won't activate on large or huge figures AND if he fails, it kinda makes thematic sense that he wouldn't always be able to help his troops. When he can he doesn't shy away from a fight and charges in to protect his soldiers. @Scytale if you'd be so kind as to comment from an editors perspective on these powers? I feel like they read clearly, but I'm sure I'm missing something. And of course feel free to add other comments as you see fit. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; January 9th, 2019 at 08:23 AM. |
#295
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Re: Sir Heroscape's customs
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If I see where the figure originaly is from its esier to eventually find it and incloude it in the army |
#296
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Re: Sir Heroscape's customs
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#297
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Re: Sir Heroscape's customs
Unless I'm mistaken, Shadow Fury allows for chaining more than just one time (since each time you get to use the Special Attack, so you can roll again). That might get problematic in an ideal situation with tons of points where you have shadows everywhere (since you could just keep hopping around with three Shadow Fiends to take some very long turns), but that's really the worst that I can see happening with allowing the chain to keep on going.
If you don't want to allow this long chaining, I would suggest giving them some form of Overextend Attack, where they're guaranteed the turn but also guaranteed to die afterwards. That might let you make them slightly more powerful in compensation. I doubt that it'll be a problem outside of massive games, but those are worth some level of consideration. Quote:
On the other hand, Kyries could benefit from the synergy a lot more. They're much more expensive and less plentiful, making each roll count more, and outside of a potential Sentinels/Raelin/Kuahtan combo, they seem like a much more "fun" route to go down. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#298
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Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#299
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Re: Sir Heroscape's customs
Real quick on the Shadow Fiend's SA, I'm pretty sure the spaces it gets to move after a successful roll should be defined within the text of the SA, because that's how SAs work, and the movement phase has ended, so it wouldn't get movement bonuses from road, glyphs, etc.
Quote:
I also think his power should be limited to once per turn, since moving and dealing damage potentially four times in a turn is a lot to imagine one guy doing. Also, ala Zogross, LR should only work on normal attacks, since explosions and fire lines get weird with that. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#300
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Re: Sir Heroscape's customs
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