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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#1
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Glad-Blast suggestions
Ok, so I have 1 squad of the gladdies and one of the blasties and tried them in a match with a friend. I had a problem, though. The blastatrons kept whiffing on defence when they got sniped on by dw9000 and syvarris! I'm pretty new, and dont have any common squad multiples except the ones that come in the swarm of the marro set. SO... I dont want to spend more on them until I have more figures. Are there other strategies with the glad-blast combo, besides the "BUY MORE OF THEM" strategy?
+REP? |
#2
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Re: Glad-Blast suggestions
Realin of course is an obvious suggestion. Even when players take these guys in multiples, Realin usually gets drafted with them as well.
Also its not wise to ask for +rep. Its something that has to be earned. Post something thats worthy of the +rep and youll get it. Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
#3
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Re: Glad-Blast suggestions
Quote:
Great Trades : EyeOfSauron, Ryougabot, Draconious x 2, Daddyscaper, Wytefang, Huggable Zombie, Comicgash, jordy40, thestaton, SuperflyTNT and Unicornbrownies. |
#4
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Re: Glad-Blast suggestions
Quote:
although i can't really imagine taking a single common squad, better to take the krav or AE. |
#5
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Re: Glad-Blast suggestions
Sounds like your just having a bad run of dice with the defense rolls, it will even out in the end. Not too many squads can be effective with only one set, but as suggested Raelin will certainly help, as would a rat screen.
Send the rats out first to engage, then you can maneuver with your Glads while your opponent deals with the rodents. Once they're in position, fire away with the blasts. -insert signature here- |
#6
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Re: Glad-Blast suggestions
Like Sonlen4MVP said, using proxy figures works pretty well. It's a lot cheaper than going out and buying what you might not even end up liking.
I don this, and if I ever go to a tourny, I can always borrow from a friend, or just play in a type (Unique Heros only, etc...) that wouldn't require multiples. |
#7
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Re: Glad-Blast suggestions
I would have to agree on the use of Raelin for extra defense. If you didn't want to use proxies the only other suggestion I have is, since you have the marrow set (if points allow it), try using some stingers. You could use your stingers to try to take out DW9000 or Syvarris from a distance while tying them up with the glads. With only one set of glads I don't know if this strategy would work very well. If you can take out one of them before engaging the glads it just might.
Me-Burq-Sa, You-Burq-Sa, We-All-Burq-Sa!!! ~ RSH |
#8
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Re: Glad-Blast suggestions
http://www.heroscapers.com/community...ad.php?t=28522
Just saying. Either way i like this combo. Glads x1 80 Blasts x1 140 Laglor 250 Raelin ROTV 330 Finn 410 Zetacron 470 Guilty 500 Use the blasts extended range + suped defense and attack to trade shots with raged figures. If a large hero rushes use zetacron to kock off life's until he gets to close then finish off with the trons combo. If they rush any squads wait until they get kinda close, but out of their range if they have more than 1. Rush in glads and mop up with blasts. If the have a tough hero use Finn or Zet to mop him up. Its a solid combination. Laglor and Guilty can be used wherever needed. |
#9
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Re: Glad-Blast suggestions
One thing:
Are dw and syvarius sniping while engaged? "Heroscape isn't interfering with your life. Your life is interfering with heroscape." Basic guide to heroscape guide to heroscape rules The best online game ever(try it out for a month.) |
#10
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Re: Glad-Blast suggestions
Thanks, especially to Sonlen for the proxy idea. Yes, Jerimiah, I was asking to boost people's rep if they replied well, but just realized that I need a rep first.
I have- Rise of the Valkyrie all figs Swarm of the marro all figs Dumtef Aubriens Glads Woa deathstalkers deathreavers Blastatrons Grok riders (got as a present from a non-scaper) DW8000 Charos SBN Brunak Dund also have the castle expansion and the road one Please help me make an army with the glad-blast combo PLZ and THX |
#11
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Re: Glad-Blast suggestions
Here is the army I would use based on what you have so far, no proxies.
Glad x 1 = 80 Blast x 1 = 140 Raelin(ROTV) x 1 = 220 Major Q10 = 370 Stingers x 2 = 490 500 point team format of course. I would start out with Q10 as a tank with raelin support and the Glad/Blast combo nearby. The reason I would want Q10 upfront is because he counts towards the blasts getting extra attack if he is adjacent to the enemy and he is a 2 space figure if they are coming with melee he can become adjacent to a few. With his defense of 5 and raelin support , he should be able to hold his own. The stingers range kind of sucks but if the other guy is bringing a heavy hitter, they are a great hero killer. It really depends a lot on how many points you draft with. Great Trades : EyeOfSauron, Ryougabot, Draconious x 2, Daddyscaper, Wytefang, Huggable Zombie, Comicgash, jordy40, thestaton, SuperflyTNT and Unicornbrownies. |
#12
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Re: Glad-Blast suggestions
oh I forgot to mention I had the cyprein-isamu-warden-kyntyla-cypreins wife (forgot her name) pack. Sorry.
Thanks for the army idea. I'm thinking about pre-ordering the D1 wave and think that morgrimm forgehammer would be sweet in that army. |
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