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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: Vydar's Custom Units Thread
Is the wording clear or did you misread? The syntax might need clarification.
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#26
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Re: Vydar's Custom Units Thread
Syntax is fine I think. I skipped over the word "any" in that sentence describing when an animated armor moves and they stop having no hitzones. Just a misread in a paragraph.
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#27
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Re: Vydar's Custom Units Thread
Another option could be that they start with a Grey "Inanimate" marker on their card. As long as that marker remains, they cannot be targeted by any attack or special attack (nor can they move or attack themselves).
Instead of attacking with a wizard you control, he may instead remove the "inanimate" marker from all Animate Armor you control. When the inanimate markers are removed from your AA, immediately take a turn with up to 3 of them (if possible) who are within 8 spaces of the wizard that removed the markers. The syntax in this version of the power is bad, but you get the idea. Depends on the map size, but on larger maps I could see "Line the Hall" needing to be expanded to 10 or even 12 spaces. |
#28
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Re: Vydar's Custom Units Thread
Regardless, I just bought 5 of these. They're hard to find! This custom is gonna be fun when it's ready
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#29
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Re: Vydar's Custom Units Thread
Update! Card for Nefta! 2 New Concepts!
NEFTA THE KYRIE WARRIOR: Glyph of Sturla adapted to a Kyrie's Aura power.
Spoiler Alert!
WISTARI: Wood giant archer.
Spoiler Alert!
SEASONAL AVATARS: Quartet of Eladrin, the Avatars of the four seasons.
Spoiler Alert!
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#30
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Re: Vydar's Custom Units Thread: UPDATE 11/25/21
I really like what you're trying to do with Wistari; Impaling Arrow Special Attack is a fun power for a fitting sculpt, and the ability to extend jungle pieces' defense-boosting ability has great merit on the right map. However, I see a potential problem with Among the Green: the Eilan Sidhe's Nature's Protection power makes destroying them unduly difficult for Wistari to fight once they close the distance. Furthermore, because it's Wistari's power that is making her spaces act like trees, the idea that Wistari protects hostile sidhe from her own attacks while they try to kill her is thematically jarring.
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#31
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Re: Vydar's Custom Units Thread: UPDATE 11/25/21
Nefta is feeling much more enjoyable now. However I shy away somewhat from the revive affecting enemy figures. Should be a fun one to playtest. With a 1/10 unmodified chance of revival, I suppose that leverages the 1/20 destroying of ‘any’ figure within 3 spaces.
Wistari. That is one vicious looking arrow. I really like Impling arrow. It’s the same as Rhogar’s small fire line but useable across range! Among the green is very cool too. Though it is a stretch, I do enjoy playing with ideas to help terrain specific units thrive elsewhere, and if successfully done, is very tempting for home play additions. The seasonal Eladrin are an ambitious project. I only wish the winter Eladrin was similar price to the other. Love that model. I can’t help but personally want to see the orange mini as Fall instead of red. I can see Fey step potentially being reused. Will have to check that wiki a little more for ability ideas. If you’re wanting to keep the quad synergy that way, I could see it quickly petering out once one of them dies. Maybe it’s not as bad as might be imagined, but something to keep in mind for leveraging. My first thought was if they had a season marker that got passed around when activated, changing something of the nearby area of each one. All in all, nice update. Last edited by SchismaticSounds; November 26th, 2021 at 01:42 AM. |
#32
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Re: Vydar's Custom Units Thread: UPDATE 11/25/21
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I think you might be right about AMONG THE GREEN. That might be the kind of power an Ent would have, not a Wood Giant. I want the second power to evoke how Wistari belongs and is at home in the deep forests of the world(s) and I might have gotten bogged down in Sidhe synergy. I may just need a different second power. I'm open to ideas. Yes, the Seasonal Avatars is pretty ambitious, that's why I'm showing them off in such a state of infancy. I know Winter is more expensive than the rest, but I'm not overly concerned for my personal table. The way I envision the SEASONAL CONTINUUM power only really drops in power when the 2 are dead. For Example: OM1: Winter OM2: Spring (gets AVATAR OF SPRING power because Winter went before him) OM3: Summer (gets AVATAR OF SUMMER power because Spring went before him) OMX: Autumn (gets extra turn with SEASONAL CONTINUUM, and gets AVATAR OF AUTUMN power because Summer went before her) Then Spring dies. Next round... OM1: Summer OM2: Autumn (gets AVATAR OF AUTUMN power because Summer went before her) OM3: Winter (gets AVATAR OF WINTER power because Autumn went before her) Then Winter dies. Next round nobody gets their AVATAR of [SEASON] powers because the season that preceded them is dead. So yes, you lose your extra activation when one dies, but the real power drop is going to be when the AVATAR powers don't meet their requirements. (Obviously the AVATAR powers aren't written yet, but this is my vision.) This makes them similar to the Elven Wizards in that their power drops as they die. I envision them to be at Heirloom or Skahen levels of power (B+ to B tier) individually, and the Avatar powers put them on Kaemon or Cyprien's tier (A to A-). This all checked by only getting 1 OM per round. Who knows if I can execute that coherently, but I'm gonna try. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#33
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Re: Vydar's Custom Units Thread: UPDATE 11/25/21
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#34
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Re: Vydar's Custom Units Thread: UPDATE 11/25/21
@Just_a_Bill
, replying to your post from Help with Wurdz over here.
Quote:
As written the minimum distance is 4, not 3. So pulling it in to be "non-adjacent" as your first version suggests is a bigger change than I think you thought. That said, I don't mind it and I will probably test her with that range at some point. I can see her crouching or shooting from one knee and reducing the angle that way. I don't understand the point of your third version. Wouldn't you just use her normal attack at that point? (I figured it out. Its because you only saw the power in a vacuum, not the rest of the card.) My biggest issue with your versions is the word "behind." I don't think there is precedence for this term and it is therefore unclear. You're using "behind" to mean "farther away from Wistari than," which is more clear but is more of a mouthful. However, when I plug that whole phrase in, I like the result. I think the targeting in this version is more intuitive and I think I'll use it moving forward. Thanks! Quote:
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet Last edited by Vydar_XLIII; February 17th, 2022 at 06:36 PM. Reason: I figured it out... |
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