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AotP General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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Post Innistrad Player Aids
MTG AOTP MASTER LIST OF PLANESWALKERS
AND ARMY CARDS By Chas I. PLANESWALKERS (x11) (Stats: Life, Power/Attack, Toughness/Defense, Range, Move) Ob Nixilis (Black) 385 8-5-4-1-6 Flying, At Any Price Chandra Nalar (Red) 365 6-3-4-5-6 Double Attack, Super Heated Sorin Markov (White/Black) 350 6-5-4-1-6 Vampiric Thirst, Blade Master Gideon Jura (White) 350 6-3-5-1-6 Avatar of Justice, Counter Strike Kiora (Blue/Green) 345 6-4-4-6-5 Sea Born, Carry By Waves, Bident of Thassa Nahiri (White/Red) 345 7-3-4-4-4 Bulwark, Pass Through Stone, Lithomancy Jace Beleran II “Investigator” (Blue) 345 6-4-4-6-5 Search For Answers, Wealth of Knowledge Arlin Kord (Green/Red) 340 6-3-3-7-5 (6-5-4-1-7) Archmage Assault, Transform, (Howl) Jace Beleran (Blue) 340 7-5-3-7-6 Focused Thoughts, Mind Stealer Nissa Revane (Green) 330 7-3-4-7-5 Keen Sight, Sprint Liliana Vess (Black) 325 7-4-3-6-6 Zombie Toughness, Snuff Out II. ARMY CARDS (x 26) (Stats: Life, Power/Attack, Toughness/Defense, Range, Move) BLUE Necro-Alchemist (125) Hero 7-3-3-5-5 Geist-Powered Apparatus, It Works! Merfolk Roilmage (100) Hero 6-4-3-6-5 Sea Born, Part Waters Leyline Phantoms (95) 3 Fig Squad 3-3-5-1-6 Phantom Walk Illusory Projections (65) 3 Fig Squad 2-3-2-6-5 Collective Knowledge, Illusionary Deception Lantern Geists (30) 2 Fig Squad 4-2-4-1-5 Flicker, Eerie Observation GREEN Path Wardens (100) 2 Fig Squad 3-3-5-1-6 Escort Pummelroot Elementals (90) 3 Fig Squad 3-4-3-1-5 Trample Kessig Rangers (90) 2 Fig Squad 3-3-2-5-5 (3-3-4-1-6)Hunt At Dawn, Transform (Hunt At Dusk) Elf Rangers (80) 2 Fig Squad 3-3-1-5-5 Squad Sprint WHITE Kor Aeronaut Captain (100) Hero 6-63-1-6 Flying, Ride The Currents, Air Raid Avacyn (100) Hero 6-4-3-1-6 Flying, The Madness of Angels Rhox Veterans (90) 3 Fig Squad 3-3-2-1-5 Battle Formation, Trample Avacynian Inquisitors (85 ) 3 Fig Squad 2-3-3-1-5 In Avacyn's Name, Righteous Purge Kor Hookmasters (60) 3 Fig Squad 3-3-2-3-5 Detain RED Blazing Firecats (100) 3 Fig Squad 2-3-4-1-7 Haste, Intense Strike Goblin Javelineers (100) 3 Fig Squad 3-4-2-1-5 Volatile Hedron Javelin Bloodline Nobles (70) 3 Fig Squad 2-3-2-1-6 Arrogant Strike Mad Prophet (70) Hero 6-3—4-1-5 Haste, Insistant Ravings Flamewing Phoenixes (35) 3 Fig Squad 1-2-1-1-6 Flying, Rebirth BLACK Blighted Reavers (115) 3 Fig Squad 3-3-3-1-5 Necrotic Stench Ghoul Vanguard (100) Hero 5-4-4-1-5 Wake The Dead, Shambling Ranks Of The Dead Malakir Bloodchasers (100) 3 Fig Squad 2-4-3-1-6 Lifelink, Scent of Blood Restless Zombies (60) 3 Fig. Squad 1-3-1-1-5 Darkness Arises Skirsdag Cultists (50) 3 Fig Squad 2-3-1-1-5 Dark Bargain, Indoctrination COLORLESS (PURPLE) Eldrazi Ruiner (150) 2 Space Hero 8-6-3-1-5 Lash of Tentacles, Otherworldly, Shepard of Scions Eldrazi Scions (55) 3 Fig Squad 2-3-3-1-7 Devour For Speed, Devour For Strength MTG AOTP SPELL CARD LIST (x123) By Chas BLUE (x27) Talent of the Telepath (45) Sorcery Gone Missing (40) Sorcery Welcome to the Fold (40) Sorcery Rollmage's Trick (35) Sorcery Jace's Scrutiny (30) Sorcery Essence Flux (25) Sorcery Misdirection ((25) Sorcery Twisted Image (25) Sorcery Ghostform (20) Sorcery Psychic Rebuttal (20) Enchantment—Aura Hidden Enchant Planeswalker Scatter Arc (20) Enchantment—Aura Hidden Enchant Planeswalker Scatter to the Winds (20) Sorcery Trail of Evidence (20) Enchantment—Aura Enchant Unique Squad Aetherspouts (15) Enchantment—Aura Hidden Enchant Planeswalker Call to Heel (15) Enchantment—Aura Hidden Enchant Unique Squad Infinite Reflection (15) Sorcery Anticipate (10) Sorcery Curiosity (10) Enchantment—Aura Enchant Common Squad Ghostly Wings (10) Sorcery Mind Control (10) Sorcery Unsummon (10) Sorcery Jace's Erasure (5) Sorcery Mind Tricks (5) Enchantment—Aura Hidden Enchantment Common Squad Pieces of the Puzzle (5) Sorcery Pore Over The Pages (5) Enchantment---Aura Enchant Planeswalker Project Self (5) Sorcery Selective Memory (5) Sorcery GREEN (x21) Primeval Light (35) Sorcery Earthen Arms (30) Sorcery Moonlight Hunt (30) Sorcery Fog (25) Enchantment—Aura Hidden Enchant Unique Squad Overrun (25) Sorcery Elvish Blade Finesse (20) Sorcery Leaf Arrow (20) Enchantment—Aura Enchant Planeswalker Naturalize (20) Enchantment—Aura Hidden Enchant Unique Squad Rabid Bite (20) Sorcery Bountiful Harvest (15) Sorcery Natural End (15) Sorcery Paths Revealed (15) Enchantment—Aura Enchant Unique Squad Predatory Strike (15) Enchantment—Aura Enchant Planeswalker Sheltering Word (15) Sorcery Equestrian Skill (10) Enchantment—Aura Enchant Unique Squad Groundswell (10) Sorcery Nissa's Expedition (10) Sorcery Snare the Skies (10) Sorcery Titanic Growth (10) Sorcery Rapid Withdrawal (5) Enchantment—Aura Enchant Unique Squad Skyreaping (5) Sorcery WHITE (x27) Fell the Mighty (45) Sorcery Honor of the Pure (35) Enchantment—Aura Enchant Unique Squad Blessing (30) Enchantment—Aura Hidden Enchant Unique Squad Sunlance (30) Sorcery Divine Favor (25) Enchantment—Aura Enchant Unique Squad Ghostly Posession (25) Sorcery Solemn Offering (25) Sorcery Orphan's Blessing (25) Sorcery Hope Against Hope (20) Enchantment—Aura Hidden Enchant Unique Hero Inspired Charge (20) Sorcery Spare From Evil (20) Enchantment—Aura Enchant Unique Squad Stasis Snare (20) Enchantment—Aura Enchant Unique Squad Stone Will (20) Enchantment Aura Enchant Planeswalker Angel's Mercy (15) Sorcery Not Forgotten (15) Enchantment—Aura Enchant Planeswalker Silverstrike (15) Sorcery Battlewise Valor (10) Enchantment—Aura Hidden Enchant Unique Squad Gideon's Phalanx (10) Enchantment—Aura Enchant Planeswalker Healing Salve (10) Sorcery Marked By Honor (10) Enchantment—Aura Hidden Enchant Unique Squad Near-Death Experience (10) Sorcery Sanctified Charge (10) Enchantment—Aura Enchant Unique Squad Seize the Initiative (10) Sorcery Survive the Night (10) Enchantment—Aura Hidden Enchant Unique Hero Tenacity (10) Enchantment—Aura Enchant Unique Hero or Planeswalker Skillful Lunge (5) Sorcery Swift Justice (5) Sorcery RED (x27) Dual Casting (45) Sorcery Firebreathing (30) Enchantment—Aura Enchant Unique Squad Stubborn Resilience (30) Enchantment—Aura Enchant Unique Squad Incinerate (25) Sorcery Sure Strike (25) Enchantment—Aura Enchant Unique Squad Burn From Within (20) Enchantment—Aura Enchant Unique Squad Dual Shot (20) Sorcery Harness the Story (20) Sorcery Infernal Plunge (20) Sorcery Malevolent Whispers (20) Sorcery Power of Fire (20) Enchantment--Aura Enchant Unique Squad Senseless Rage (20) Enchantment—Aura Enchant Unique Hero or Unique Squad Dissention in the Ranks (15) Sorcery Stoke the Flames (15) Enchantment—Aura Enchant Planeswalker Twinflame (15) Sorcery Seize the Day (15) Sorcery Burn at the Stake (10) Sorcery Chandra's Fury (10) Enchantment—Aura Enchant Planeswalker Flames of the Firebrand (10) Sorcery Goblin War Paint (10) Sorcery Nahiri's Machinations (10) Enchantment—Aura Enchant Planeswalker Pyroclasm (10) Sorcery Stensia Masquerade (10) Sorcery Chandra's Outrage (5) Sorcery Circle of Flame (5) Sorcery Rolling Tremblor (5) Sorcery Rush of Adrenaline (5) Sorcery BLACK (x21) Killing Wave (40) Sorcery Virulent Swipe (40) Sorcery Altar's reap (25) Sorcery Creeping Dread (25) Enchantment—Aura Enchant Unique Squad Crippling Blight (25) Enchantment—Aura Enchant Unique Squad Harrowing Journey (25) Enchantment—Aura Enchant Unique Hero Rise of the Dark Realm (25) Sorcery Demonic Appetite (20) Enchantment—Aura Enchant Unique Squad Ever After (20) Sorcery Painful Truths (20) Sorcery Behold the Beyond (15) Sorcery Dark Harvest (15) Enchantment—Aura Enchant Unique Squad Duress (15) Enchantment—Aura Enchant Unique Squad Strangling Soot (15) Enchantment—Aura Hidden Enchant Unique Squad Bone Splinters (10) Sorcery Corpse Lunge (10) Sorcery Corrupt (10) Sorcery Despise (10) Enchantment—Aura Enchant Planeswalker Barter in Blood (5) Enchantment—Aura Enchant Unique Hero or Unique Squad Liliana's Caress (5) Sorcery Mental Agony (5) Enchantment—Aura Hidden Enchant Unique Squad MTG:AOTP RULES SUMMARY By Chas ARMY BUILDING Select Army Cards of the same mana color(s) of your single Planeswalker, totaling the number of cost points being used (usually 500 or 600). “Colorless” and “Artifact” cards may be included. Unique Heroes or Squads cannot be duplicated. SPELL DECK BUILDING Select 12 Spell Cards of the same mana color(s) of your Planeswalker, totaling 200 cost points. Spell Cards cannot be duplicated. SUMMONING CREATURES Up to 2 Heroes/Squads can be summoned at once, on empty spaces within 5 Clear Sight Spaces of your Planeswalker. SPELL CARD HAND The limit held at the end of your turn is 7 cards. PLANESWALKER DESTROYED You can no longer play or draw Spell Cards, or summon creatures. Hidden Enchant spells can still be triggered. GLYPHS (While one of your figures is on the Glyph) PERMANENT Healing: At the start of your turn, remove one damage marker from this figure. Movement: Move +2 Power (Attack) +1 Toughness (Defense) +1 TEMPORARY (1 Time use and remove) Knowledge: Draw 1 Spell Card Recall: Take any spell from your Graveyard and return it to your hand. TRANSFORMATION Figure enters the battlefield with cost side up. To Transform, flip the card and replace its figure(s), keeping any damage markers, enchantments, or counters. This action does not count as movement or leaving an engagement. CRYPTOLITHS Toughness (Defense): 4 Life: 3 Height: 9 Cryptoliths may be attacked/destroyed, climbed/descended, and moved onto/off from. A figure may stand atop one, and use any of the four points as a sight point. Last edited by chas; July 17th, 2016 at 01:41 PM. |
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Re: Post Innistrad Player Aids
These lists are meant to be summary reference data for pregame Army and Spell Deck Building. For detailed lists with full card text see The Books of... elsewhere in the AOTP submenu.
The lists include components from the Core Game, Battle For Zendikar Expansion, and Shadows Over Innistrad Second Master Set. For more readily printable versions see www.boardgamegeek.com, Shadows Over Innistrad discussion board, File section. Last edited by chas; July 10th, 2016 at 04:59 AM. |
#3
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Re: Post Innistrad Player Aids
I have added a third Player Aid to the OP. This is a Rules Summary. It does not include the Turn Sequence, available elsewhere, or any rules already in Heroscape. A more downloadable form is also available in the Innistrad discussion board Files section on bgg.
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Re: Post Innistrad Player Aids
Nice chas.
You should add in the '4 move' to 'climb' a Crypto-lift rule. Jace 340, Nissa and Liliana need to have their color listed(Blue, Green,Black). Bloodchasers and Restless Zombies need '3 Fig Squad' Inquisitors and Hookmasters need points. Could you put a 'key' for the stats: Life, Attack, Defense, Range, Move. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey Last edited by Tornado; July 17th, 2016 at 11:52 AM. |
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Re: Post Innistrad Player Aids
@chas
, you will like the Innistrad expansion. It adds so much to the game in sorcery and enchantment cards to allow you to truly build a custom deck. Especially with the dual colored planeswalkers. I used the red/green werewolf planeswalker using a red army and buffing them with red cards and non color specific green cards. I dominated my brothers new jace blue army.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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Re: Post Innistrad Player Aids
Awesome, thank you.
I just ventured out and tried Kiora with The Ruiner, Scions and Lantern Geists(580 total). All Sorcery cards!! The Blue/Green combo is wicked. They have incredibly good cards. The Lantern Geists are awesome beyond awesome. Great power, 4 Life and 4 Defense for 30 points, what? Seriously they are tough as nails. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Post Innistrad Player Aids
Quote:
My buddy played her against me twice a few days ago with: Kiora | Ravagers | Path Wardens | Geists It's a super buff team. The Ravagers are hardcore all-stars. The double shot ability makes it so even if you lose one the remaining is still capable of killing 2 figs a turn with pump spell. Welcome to the Fold is probably the best card in the game. Mind Control is also nuts. Basically all of the Green Pump Spells + Blue control/pump/unblockable stuff. |
#9
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Re: Post Innistrad Player Aids
Yes, just worked in Welcome to the Fold.
I like Unsummon, once you destroy their PW it instantly destroys an entire squad for 10 points. I forgot that one last game. I want to work in Primeval Light as it destroys ALL Enchantments and my Spell Deck has none but the guys I play against love them. I worked it into my Arlin build that has both Rangers and the Pummelroot for a Range based army that can switch it up and go hand to hand. Primeval Light is a little riskier in this build as it has 7 Enchantments in the Spell Deck. That may need some tinkering but I have not tried it out yet. I want to try Ob with the Ruiner and Scions. I think it will not win due to having only 5 figures and Black cards wounding/destroying their own figures but Ob and Ruiner are both incredible brawlers and I think it will be fun, plus Corpse Lunge for double attacks with the Ruiner is pretty cool, though there is not a great way to buff him through Black cards. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Post Innistrad Player Aids
Last night I was trying to brainstorm a 600 point squad for the Ruiner. The Sorin Squad I was trying came out at 605....
But, I came up with: Nahiri | Ruiner | Scions | Phoenixes and then a bunch of healing spells, a bunch of direct damage spells, and a bunch of 'move and attack with a figure' type spells, Basically just go all in on the ruiner and have him wreck face while you use cards to move phoenixes onto Glyphs and clog their melee units |
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Re: Post Innistrad Player Aids
Yeah, that is the other Ruiner build I want to try. I think running the Ruiner will be 'my thing' for awhile.
So many builds end up 605 or a little higher. I was messing around with a 'point flex' idea where 20 points is flexible between Creatures and Spells. So you could build a 605 army but your Spell Deck would be 195 or less. My Ruiner build with Kiora is 580 so she could then have a Spell Deck of 220. We have not tried it yet as it met with some resistance initially so we decided to play normally for awhile before trying it out. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#12
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Re: Post Innistrad Player Aids
Even before Innistrad, Kiora was kicking butt and taking names in the two or so games I played with her. At that time she was the only multicolored Planeswalker!
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