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Re: What Board Game Are You Currently Playing?
Right! Although my wife and I have enjoyed replaying just the base set with my parents a time or two recently.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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Re: What Board Game Are You Currently Playing?
@chas
Played a couple games of The Great War with the Tank Expansion. Both games were of the same scenario to minimize setup time for the 2nd game, and both were Scenario 21 - Somme (High Wood) 15 September, 1916. The Germans won the first game 7-3, as the British advanced the tanks too quickly and got 3 of them bogged down in or around High Wood. They failed their recovery rolls, so they weren't much use, especially with a lot of infantry behind them. One British MkI got destroyed as a result of a Butt and Bayonet combat card played by the Germans in reaction to the tank's close combat against an adjacent German unit. The unit wasn't destroyed and had a bomber specialist, so Butt and Bayonet allowed for 5 dice close combat against the tank and a burst and deadly die face were rolled for hits out of those 5 dice. Then to confirm those two dice as actual hits again, they had to be rolled again and only burst (1 side) would hit for good this time. Well 2 bursts were rolled and the tank only had 2 lives, so it was destroyed for 2 VP's. The German reserve artillery was also good at hitting some of the British in the very back in open ground still. In the 2nd game, the British won 7-4. They brought up more infantry to start with and then brought up only the 2 Female MkI's, as they had machine guns only and could work with a special machine gun combat card that allowed them to battle twice. They moved well and only one bogged down, but that was after it had taken out a German mortar unit. Near the end, one of the Male Mk1's with the 6 pounder cannon moved up and did some damage. Below are some pictures from the first game: Here's the only tank kill of either game, the one from the Butt and Bayonet reaction combat card after the tank close combated the infantry unit with the bomber specialist figure attached, with the square base. No more tank Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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Re: What Board Game Are You Currently Playing?
Hahma,
Yes, I played that scenario for the first time yesterday. I think is greatly favors the Germans because of the difficult victory conditions, and I was surprised when the British eked out a win 7-6. As you know, in my 8 retrofitted Core Games with tanks, the British only won the last game, although some said early on that the tanks were "too powerful." Your photos remind me of the vulnerability to that British center position to artillery; the first thing I did as the "British Player" did was to break up that group! I'm playing the second scenario now, and it seems to favor the British, but we'll see what happens. Yes, the Bombers can stand up to the tanks if they get good rolls! I'm working on a Tank Tactics Doctrine document... The real tanks sure look great in your photos; as a (future) retail customer I've had to make do with cardboard proxies for now. But I'm happy to be able to play at the same time as Kickstarter backers are doing, thanks to the fan site! Last edited by chas; May 29th, 2016 at 09:43 PM. |
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Re: What Board Game Are You Currently Playing?
Quote:
British won 6-4 This one seems to favor the British, as the Germans don't have many units and are spread pretty thin. They also don't have much to shoot at, as the British are so far away, and there are forests in the way of LoS. So reserve artillery was used as often as possible, but there seemed to be a lot of wasted cards for the Germans hand. The tanks are pretty beastly. While they are not soldier or infantry units etc. There are plenty of cards that activate units in general, and Storm of Fire gives them +1 to attack. When a male is in range of 2 to get deadly dice with the 6 pounder, plus 1 additional die, that can be brutal. If the MkI's bog down closer to their own line, then they are less effective and costly in HQ tokens to try to get them unbogged. But if they are deep into enemy territory, they can still attack at -1 if they fail their recover roll. Out of 3 games, only 1 tank was destroyed, and only 1 other took 1 damage. The Germans probably need to drag this scenario out as long as possible to try to get as many Recon cards as they can. Probably would need at least 3 to have a good chance. They only had 2 in this game. Edit: Played scenario 22 again this morning and the British won again 6-4. A female MkI was a terror on the right flank. They are beastly for sure. It got 1 damage against it and bogged down in the rear most German trench, where after a failed infantry close combat against it, a mortar dropped a round in the hatch and put the final wound on it for 2VPs. But there was the other female and male driving up the center and doing damage, neither ever boggling down. One did get 1 damage against it and was the target of a final desperate machine gun attack to try to win it for the Germans. The British had 5 VP's, including the start if turn one for occupying the German trench, having 2 tanks there. A lone mortar soldier had been retreated back to open ground and a tank was going to close combat him likely for the win the next round. So the Germans played a flanking command card and called in reserve artillery against two soldiers in the forest but only took out 1. The female on the German left flank got taken out by the mortar over there, giving the Germans 4VPs. So It was up to the last attack that turn and it was from a machine gun 2 hexes away from a damaged tank. Killing it would be 2VP's for 6 total and the win. But I rolled 3 infantry symbols and never got a chance for a confirmed kill roll. That would have been epic. Edit again: Played scenario 23 - Messiness Ridge 7 June 1917. British won again, 6 to 3 this time. Germans start out with only 2 command cards, 0 combat cards and 0 HQ tokens. Even when they get to draw back command cards, they will only have a max of 4 in their hand. Also have very few troops. The hardship on the Germans is due to this battle following the mine explosions and them still being stunned. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; May 28th, 2016 at 02:34 PM. |
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Re: What Board Game Are You Currently Playing?
@japes
is it you who's played Gotham City Strategy Game and have some house rules? I got it for my birthday and played my buddy tonight and we're both worried that it could potentially drag on far too long. I like it overall, but I'm not above making some house rule tweaks on this one.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: What Board Game Are You Currently Playing?
Quote:
The only time we have had any issues with the game is when playing a 4 player game, the final rule 7 blocks challenge is hard to pull off with 3 other players all paying attention and trying to prevent that from happening. We have just called the game a few times when it was clear one player was winning and the other 3 were just playing spoiler. We've also had a 4 player game finish normally too, it usually involves banking the 12 info behind your player screen and not turning it in until you can also claim 7 blocks. That way you can lay in the weeds a bit and only reveal you have enough info to advance once you can level up twice and win the game. Otherwise once you turn in those 12 info, everyone else starts counting your blocks to see what they need to do to stop you from winning. Never had any issues with a 3 player game and it usually only takes a couple of hours for someone to win. Haven't played a 2 player game recently so I can't comment on that. I only seem to recall you need to have more threat in a block in order to claim it, where as with 3+ players ties means you share control of the block. A few tips to help you dominate the streets. Killer Croc & Joker seem to be the two most likely to win due to their ability to get threat markers out quickly and thus control more blocks and gain more income. Killer Croc has a power that lets you place 2 threat markers each time he levels up, take that power first. Joker has the Harley Quinn power that lets you place additional threat when moving your henchmen, which you won't have right away, so you don't need to take the power first but 2nd is a good time to grab it and no later than 3rd. Two Face can get some threat going too if the coin flip is lucky for him, but I have not had much success with it and so I like him the least out of the 4. Penguin also has a good chance to win the game but he plays differently as he does not get threat out as easily. Instead you want to take the power where he gains 3$ when trading in a card for 2$. That is because $ is used for leveling up and buying the henchmen that you need to level up, so $ is pretty important. For Penguin and Two-Face, if you want to keep up with the number of threat the other two are putting out, build up an army of henchmen and fight the other villains. Winning a fight gains you two threat markers, so add as many bonuses to your fight dice roll that you can and go after the weakest villain on the board (or Batman if he is the weakest). This is also why the Joker power that makes your opponent spend and extra info to attack you is important. It allows Joker to spread his henchmen (and the threat markers they place via HQ) out while not exposing the Joker to an easy attack. When it comes to the criminal plot cards, I try to only play a card that earns me some income. This requires you to look ahead and concentrate on controlling the blocks you will need going forward, try to make sure you have options as your opponents are likely to want the same blocks. Remember your villain controls whichever block he is in so moving him around can be important. Croc's power that lets him move without spending info is real nice as a result. Sometimes you have no options to earn though, which is what I save the Batman cards for. Hopefully the Bat can help change things to your advantage. Good luck and have fun! |
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Re: What Board Game Are You Currently Playing?
Thanks for the run down! We'll definitely try it with three or four.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: What Board Game Are You Currently Playing?
Unlike my retrofitted scenarios for The Great War Tank Expansion, where the Germans won 7 of 8 games, the British have now won all three of the first official scenarios: #121 7-6 (still think the Germans are highly favored here), #122 6-4 (think the British have an edge here) and #123 6-3, where I agree with Hahma that its strongly tilted toward the British, and historically so.
Next up, The Fray Bentos, which looks like the real life British version of the recent WWII movie "Tank." |
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Re: What Board Game Are You Currently Playing?
Quote:
I think the Germans hame some chance in the first 2 of those official scenarios, but not really much at all in the 3rd one. While the German player might feel discouraged, I would say that like many of the other C&C games that might have scenarios that tilt in good favor to one side, the best thing to do is have players each take a turn playing each side. Then total up the VP's and there is the winner. Are you thinking of "Fury" as the recent WWII movie? Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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Re: What Board Game Are You Currently Playing?
Ah, right you are. I remember when the movie came out, I thought it was a Marvel movie with Nick Fury in it!
Well, we'll have to see. I only played the unofficial scenarios once each, and several could have gone either way. I just thought it was funny that the result was so different that what some others were experiencing. And the Germans don't have even Field Artillery yet, let alone tanks of their own... |
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Re: What Board Game Are You Currently Playing?
I decided to give Falling Sky: The Gaelic Revolt Against Caesar a try, using the 48 page playbook to follow along about 11 rounds of a pre-programmed playthrough to get the hang of some things. The playbook isn't fully dedicated to this playthrough, only the first 24 pages. There are also design notes and event card notes, as well as other things. The main rulebook is 32 pages. By far the most complex game I have, and I just got it a couple weeks ago. It's the newest in a series of COIN (COunter INsurgency) games by GMT games.
Starting out - After 4 rounds - There are 4 factions, the Roman Republic, Arverni Confederation, Belgic Tribes and Aedui Confederation. Each has specific victory conditions. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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