|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I guess a bigger thing I'm asking is that if we don't feel comfortable using maps as-is for playtests, should we consider them competitive maps?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I think it is still a good competitive map. I just like my version better.
Would be cool with tweaking it and some others if that is what folks want. Not sure who is going to be willing to give up a slot to make that happen though. |
#39
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I do think it'd be a good project to work to make our competitive maps more competitive, but, yeah, I have a lot of irons in the fire right now.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#40
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Quote:
Same reason I don't like DOs in tests, just another variable to play around. |
#41
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
OK. So if I'm reading you right, are you saying that a competitively balanced map and a good playtesting map are different things?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#43
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Quote:
In competitive, I'm specifically trying to kill all of the opponent's figures. In a playtest, I'm trying to get a feel of the figure I'm testing. If the best play is for my opponent to one-shot kill the tested figure before it does anything, I might fudge the results to actually be able to use that figure, since you don't get any test results out of a dead figure. So I like my maps to be fairly neutral. No massive heights or lava, no huge rivers that block off non-flyers, etc... Single hex spots are also one of those things I don't use. I don't mind playing on it, but those spots can skew results (In my opinion) if you're testing a ranged flyer. (Or the opponent throwing Punisher up there or something is rough to deal with). Of course that's all very dependent as well, if I'm testing a figure that lives in lava, I'm throwing lava in, etc... |
#44
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Not really at least for me. About half the time the action is on the side hills otherwise it usually ends up on the road near one of the start zones. It is rare for them to end up in the middle. Usually that only happens if a lone figure is making a final stand.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#45
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I end up in the middle a lot (on the official version).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#46
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Same, like 90% at least.
|
#47
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I think your playstyle is typically very anti-camping though, so that may have some impact.
|
#48
|
||||
|
||||
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I like Alkali Lake could do that next.
|
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
What makes a good Heat of Battle map? | bacchus | Maps & Scenarios | 2 | November 21st, 2017 01:05 PM |
What makes a good master set? By request from WotC | gamjuven | HeroScape General Discussion | 564 | January 24th, 2011 06:35 PM |
what makes a good battle | Strider 321 | HeroScape General Discussion | 21 | April 15th, 2008 11:08 AM |
What makes a good Einar army? | mugen_the_slaya | Competitive Armies Discussion | 31 | September 7th, 2007 07:01 PM |
What makes a good HS Custom? | LilNewbie | Custom Units & Army Cards | 13 | July 8th, 2006 12:14 PM |