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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
That's fine, it doesn't have to have the name. I don't care about that.
I still stand by Serpentine Movement rather than Slither, because he shouldn't be taking leaving engagements. It'd be a thematic fail if a contortionist, slippery, snake like creature/human is taking leaving engagements but doesn't have to stop movement when entering water. But, how about we just do something different altogether. As for venom vs. crush, from what I've researched, venom is a big part of his arsenal. He can paralyze, and kill opponents, from his deadly fang venom. Crush could be added as well, but I don't believe the venom should be left out. Maybe drop the 2nd power, keep the venom reflex, and add the crush, so something like: NAME = Copperhead SPECIES = Serpentine/Human UNIQUENESS = Unique Hero CLASS = Criminal PERSONALITY = Deadly SIZE/HEIGHT = Medium 5 LIFE = 4 MOVE = 7 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = ~155-175? SLITHERING CONTORTIONIST Copperhead does not have to stop his movement when entering water spaces, is never attacked when leaving engagements, and may walk through engaged friendly figures. SERPENT CRUSH 13 Instead of attacking, you may choose an adjacent figure and roll the 20-sided die. If you roll 13 or higher, the figure receives a wound. You may continue to roll for Serpent Crush until the figure is destroyed or you do not roll 13 or higher. VENOMOUS REFLEXES 11 When an enemy figure that was not adjacent to Copperhead prior to moving, ends its movement adjacent to Copperhead, you may immediately roll the 20-sided die. If you roll 11 or higher, the figure takes 1 wound, and its turn immediately ends. |
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Re: Public Design Post
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Re: Public Design Post
My thoughts also. YK also suggested going that route.
Should be interesting. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 Last edited by Grishnakh; June 14th, 2015 at 10:29 PM. |
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Also, I'd add immunities to both powers, I assume Androids and Undead can't be poisoned, and I don't think squeezing Galactus toe will do a lot of good. |
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Re: Public Design Post
I don't ever engage Mystique on purpose due to engagement strike, but I do throw people into engagement with her.
Maybe engaging her with another figure could free a coiled figure, so you risk the 1W from a D20 roll but then free up a trapped figure that can then get away. |
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Re: Public Design Post
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I will give them a closer look in the months to come. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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ONE TRUE KANGJust getting rid of the reference to uncommon and "this Kang"; I think it reads easier that way. Anyway, I really like this design. Timestream Reinforcements is very powerful; I do wonder if it should be limited somehow. My first thought was to play him with figures like Harley Quinn and Liz Sherman, and just use Timestream Reinforcements like a grenade. Also, drop Blob on people to tie them down. |
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Re: Public Design Post
(disregard ... rewrote a whole piece and my machine rebooted; sorry)
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Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; June 17th, 2015 at 01:25 PM. |
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