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Official Units Discussion of official HeroScape units |
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#145
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Re: The Book of 10th Regiment of Foot
how is this for a 370pt army? (small map)
Johnny=65 Realin=145 10th reg.x3=370 |
#146
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Re: The Book of 10th Regiment of Foot
Quote:
4th are better than tenth hands down, and here's why: 1) 4th have the oppurtunity to get the valiant bonus. You don't have to get it, but if you choose to, its a massive boon. 2) 4th can benefit from all the cheerleaders of the tenth (though not the sacred band boost). 3) Squads like this need no help against melee. They will have fire superiority (being able to attack from range and getting all 4 attacks in, mostly likely from high ground). Against melee, 99.99% of the time, the 4th have adequate offensive output against all melee thrown at them. 4) Against range, they are equal too or just plain better than the tenth. If they have valiant, good for them. They will be able to stand up reasonably. If they don't, they're tenth for 5 less points in that match-up. 5) They cost less. Join us next week for why Raelin is better than Kelda definitively in 5 points Mimring>Krug. 'Nuff said. |
#147
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Re: The Book of 10th Regiment of Foot
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That is all... |
#148
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This Ol' Debate
My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#149
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Re: The Book of 10th Regiment of Foot
Tjank you for the feedback. As much as I like the 4th Mass., I perferthe 10th Reg. I case of an all melee enemy army...
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#150
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Re: The Book of 10th Regiment of Foot
10th Regiment of Foot
C3V and SoV Custom Synergies
Spoiler Alert!
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#151
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Re: The Book of 10th Regiment of Foot
I have 2 question:
1. Wait then fire: can you use wtf also when you are engade with a enemy figure. 2. if the first question is yes. is it not so that the 10th Regiment of Foot's power, bayonet attack 1 is not usefull this way. when you use BA1 while 1 of your figure is engaged then I choose wait then fire. none of my figures moved so myn engaged figure will recieve a extra attack die. and dos not cost 1 extra attack die on my other non-engaged figures. or am i not correct |
#152
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Re: The Book of 10th Regiment of Foot
Yes, you can use Wait Then Fire when engaged.
And yes, you cannot use Bayonet Charge if you're using Wait Then Fire. A figure must have moved to use Bayonet Charge and if this is the case then the Wait Then Fire bonus does not apply. |
#153
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Re: The Book of 10th Regiment of Foot
Always a tough decision when you have:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#154
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Re: The Book of 10th Regiment of Foot
You can move a figure while it's engaged, as well. So one guy with a Bayonet can move over one, and move back if you want to get the +1 attack.
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#155
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Re: The Book of 10th Regiment of Foot
Quote:
I disagree completely. The 10th are far superior. 1) While the 4th can get a Valiant bonus, but the 10th also benefit from +1 defense in close combat. The slight edge goes to the 4th here, but nevertheless, the 10th aren't far behind. 2) On many maps, the 4th DO need help in melee combat. Granted, Raelin helps everybody, but say for example, if a Brunak/Isamu duo comes charging in, esp. if they control the Speed glyph, the 4th are gonna get slaughtered. The 10th have the slight advantage here, as well as their Bayonet Attack 1, so long as they move 1 square, which really isn't all that hard to accomplish. 3) At range, they have the exact same stats. So unless your team is boasting Rae-rae (Snooze...BORING!) or an all Valiant team, the squads are equals here. 4) 5 points less...? Eh, that's really not that much less. I'll take an army of 10th over the 4th any day of the week. More attack power, and better defense in melee combat is worth it. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#156
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Re: The Book of 10th Regiment of Foot
My apologies Owlman. Burnak, Isamu and Speed Glyph rule all. You are absolutely right. I forgot about that incredibly OP combo.
Mimring>Krug. 'Nuff said. |
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