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Official Units Discussion of official HeroScape units |
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#25
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Re: The Book of the Wyvern
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Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#27
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Re: The Book of the Wyvern
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Consider that the Wyvern is 6 spaces away from Sudema: W W o o o o o S then he flies 6 spaces so that his front space is over Sudema: ----------W W o o o o o o o S But then he does not continue forward, but instead backtracks, changing his "leading edge space" to be his former "trailing edge space." Double-space figures can do this on ground and I believe in the air. Then he simply flies a step back and places Sudema behind him. o o o o S W W o I believe this is legal (and a useful move), so does anyone disagree? |
#28
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Re: The Book of the Wyvern
I agree with your above example BurnyFlame. It seems in your example, which seems legal, the Wyvern could carry on it's sixth movement -- not what the Q&A says.
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#29
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Re: The Book of the Wyvern
I agree also. That's the only scenario where the trailing end of the Wyvern does NOT follow the leading end onto the 6th space. The Wyvern can pass over the 6th space and still land before placing the Grabbed figure. I'll add it.
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#30
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Re: The Book of the Wyvern
The wyvern is one of the few figures I think can benefit from multiple order markers in the first opening turns, his speed allows him to get at the opponents first advancing figured and carry them back to your start zone for swamping. Keeping track of your opponents order markers can be useful too, letting you know which of his heroes wont be acting this round and are prime swoop material.
I consider using 3 order markers and risking 2 disengage attacks is worth dumping Drake or Sonlen either in lava or veeeery far away. In addition they can bond with the spiders somewhat effectivley, dumping a unit in the middle of them and then attempting the entangle, still not entirely useful. Also one of the most oddly positioned figures on its base I've ever seen |
#31
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Re: The Book of the Wyvern
Newbie question... can you talon grab a flying figure?
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#32
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Re: The Book of the Wyvern
Yes. Any opponent's Small or Medium figure.
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#33
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Re: The Book of the Wyvern
I believe so.
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#34
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Re: The Book of the Wyvern
Best Wyvern story ever:
I was playing one of my first games with it and I managed to snag my opponent's Raelin from behind enemy lines, fly back towards my guys, and on the turn I grabbed, the Wyvern landed all skulls to finish Raelin off (she had one wound before). Talk about awesome! Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#35
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Re: The Book of the Wyvern
So that means I can grab a figure in flight and land it on water (if it benefits me, i.e. I have armies with powers enhanced by water). Which begs me to ask follow up questions... What happens if a flying figure lands on water? I don't think we have drowning penalties but do they suffer any penalties when taking flight again or is water treated like land for figures with flying abilities? Are you allowed to end a turn with a flying figure hovering over water or lava?
Sorry for the newbie questions and thanks for the clarifications. |
#36
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Re: The Book of the Wyvern
Quote:
And to quote Cavalier, Heroscape is a game, not a simulation. For the sake of simplicity, many game mechanics defy logic and reason. I too like to try and rationalize certain aspects of the game, but I understand that the game was not designed to be rationalized. |
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