yea
Not something that needs fixing, just more of a headsup for the future:
Quote:
DREADNOKS 9
After taking a turn with Buzzer, you may roll the 20-sided die. If you roll 9 or higher, you may take a turn with any other figure you control with the Dreadnoks special power that has not taken a turn yet this player turn. If Buzzer inflicted at least 1 wound during his turn, you may add 2 to the roll.
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I think the first you may makes sense, in case for some reason you don't want to attempt it. I think the following 2 get to be a bit unnecessary as I'm not sure why you would need it optional beyond that point otherwise you wouldn't have rolled for the power? Just something to keep in mind as it may help text space on a card that's got more on it.
Also for sake of order, ideally you probably want to the boost to the roll to be mentioned before knowing what the results are? Not sure, just think we typically do it that way. Like I said though, neither of these are really mandatory or update worthy, IMO.