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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#13
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Re: Castle assault strategy that works well
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#14
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Re: Castle assault strategy that works well
I suppose if I had to attack the castle and the only resources at my command were my Ullar/Aquilla bucket and Waster Moo and the Monks were busy meditating then we'd be looking better. As is, I think it leans way to heavily on the D20 to have much of a fighting chance.
Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
#15
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Re: Castle assault strategy that works well
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That said, there's some evidence that while the wizards are not the strongest army ever, they can be very effective in the right hands. I think a pure castle assault is one situation where the wizard posse shines, and can work. The YoYo attack allows extended range and renders the castle advantage more or less moot. Let's say we play the two-player siege scenario from FotA, with their suggested 3:2 attacker:defender point ratio. Say the attackers get 675, and take all the wizards except Acolarh, plus Raelin. What are you taking at 450 to beat that? If you go ranged and sit on the wall, I'll yo-yo attack and whittle you down to nothing. You have to come to me. (I suggest Knights or Stingers, but with that point spread, there's no guarantee you can pull it off.) |
#16
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Re: Castle assault strategy that works well
But in the FOA scenario it's actually the other way around. The defender is fully within his/her rights to wait for you to storm the castle. This is not an indictment of the Yo-Yo strategy except as it pertains to a strict "storm the castle" scenario. The wizards just haven't got the oomph to really storm the castle since only one of them flies and they'll never break the door down. Only a knucklehead will sit on the wall waiting for his guys to die one by one when they can't return fire.
Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
#17
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Re: Castle assault strategy that works well
The best castle assault strategy is to be annoying with Zetacron and Syvaris until those on the wall are dead.
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#18
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Re: Castle assault strategy that works well
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True, which is why the elves can use their extended range to draw figures out of the castle and force a flat ground fight. You could stash some figures on ladders or other inaccesible places, but only some, so the others would be vulnerable to a yo-yo attack, at least after the door was broklen. So the castle becomes less relevant. |
#19
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Re: Castle assault strategy that works well
Here is a ground assault:
Knock the door down with Krug and send in high move, high defense figures (Izumis are probably the best), and tie up the range. Then rain down on the range figures from afar with multiple attacks of course. Then fly up with a powerful figure such as Nilf. Fill up the rest of he army with squads to anyone who tries to escape or sabotage your plans. I've never tried this because I don't play on castle maps often so I'm not sure it will work. Tell me any changes you might have. If your opponent is 4th Mass happy, then send up Cyprien with Sonya on support. It is wise to go OM happy with him because otherwise he will die. 3 attack against 2 def and a d20 roll that only needs 11 can kill 2 figs a turn pretty easily and his 4 def 6 life and life drain will hold up for awhile. But then again, when doesn't Cyprien dominate? "The greatest advice ever given to me was don't be an idiot. Before I do anything, I always think, would an idiot do this? If they would, I don't do it." ~Dwight, The Office |
#20
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Re: Castle assault strategy that works well
Just started playing on the castle maps... what's the best way to knock down the door. Fliers to get inside is fun, but the knocking the door down and sending in attackers seems so much cooler.
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#21
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Re: Castle assault strategy that works well
I'd keep everything the same except VW and Theracus. Ditch them and get DeD and Syvarris. Use them to pick off people on the wall.
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#22
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Re: Castle assault strategy that works well
I use DW7 to self-destruct I have pretty good rolls with the d20. Then I use DW8 rapid fire to finish off the door
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#23
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Re: Castle assault strategy that works well
Brunak/Theracus+DW7K=door gone.
KMA and Nakitas run in and snipe guys off the walls from the inside, while protected by stealth dodge and smoke powder. The smoke power can also let you run in DED to snipe or Syvarris just to go crazy. Saylind brings in Jotun, TKN, or some other tank. castle=stormed Alternate strategy, Saylind brings in Emiroon, and he takes in your whole elf army. AE never hurt. Zhoom45 is every character in his own little world which no one has heard of, or wants to enter for that matter. |
#24
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Re: Castle assault strategy that works well
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