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Maps & Scenarios Battlegrounds and scenarios |
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#49
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Yep. Even Safari with version 3 now has native support for SVG. Every browser does SVG now except good old Microsoft's IE. A shame they won't implement it ... not even with version 8 of IE. Guess MS would rather invest in their Silverlight product and create proprietary file formats rather than work with a W3C standard for doing 2D graphics using XML ... go figure.
I fixed the broken links to some pics in the first post. |
#50
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Re: What the Hex is HexScape?
I just discovered this and think it could be great if a web-based interface was developed. Do you manually edit the XML for each MOP and battlefield on your site? As it stands it is still good and I like the printouts as they are. How come this (or heroscape.glasq.com/hexscape) is not linked on your main page?
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#51
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Re: What the Hex is HexScape?
You know, I was just thinking about getting back into this. I have lots of improvements in mind for it. And the best news is that Internet Explorer 9 (IE9) is finally going to support XHTML and SVG. It's about time!! IE9 is the browser upgrade MS should have done about 3 or 4 years ago.
It's not linked into my site yet because I use something similar but a bit different to generate the map graphics on my site. (The XSLT code differs a bit.) |
#52
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Re: What the Hex is Hexskape?
First post updated.
Nothing much to talk about yet, but I am back to working on this. |
#53
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Re: What the Hex is Hexskape?
I am now using Firefox 4.0. It's good.I do need some type of method for paging things out nicely for print out through. This look nice.
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#54
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Re: What the Hex is Hexskape?
Quote:
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I'm kinda starting from scratch and giving the logical structure of the XML a major re-think. Last edited by GaryLASQ; April 7th, 2011 at 02:33 AM. |
#55
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Re: What the Hex is Hexskape?
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I am not at all familiar with XSLT or SVG (beyond knowing what they do), so figuring out the details of your implementation is a bit slow going for me. I've been studying and decoding the VirtualScape file format lately and if you don't mind I'd like to make a .HSC (VirtualScape) to XML converter. I'll use the current XML format for now, unless you revise it before I get around to making this tool. Until we can get a full fledged map making tool to natively support such an XML format, that might be an OK first step... There is nothing more dangerous than sincere ignorance and conscientious stupidity. --MLK |
#56
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Re: What the Hex is Hexskape?
Question Xorlof? How do you have a title after one post? Were you some other usename and have to change your ID?
Anyway, great work if you can integrate VirtualScape and the web-based map viewer. It would be nice if virtualscape included native saving and Heroscapers could have a built in viewer. There might be some issues that might require the rewriting of one app or the other though: figuring out rotation, stacked-water tiles, multiple scenarios per map (with different start zones and glyph placements). C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#57
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Re: What the Hex is Hexskape?
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You can still see evidence of my earlier posts in quotes in various threads. (For example, right now I am at 1 post (soon to be 2 when I post this message) and that post #1 appears immediately above your post, but you'll notice that GaryLASQ had quoted a previous, now missing post of mine in the post right above that). Anyway, back to the matter at hand... Quote:
There is nothing more dangerous than sincere ignorance and conscientious stupidity. --MLK |
#58
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Re: What the Hex is Hexskape?
I wonder which admin got an itchy triggerfinger on his banHammer? Anyway, at least you got a title (and some +rep from me at aleast) from it. Thanks for sicking around here after something like that - if that happened to me, I'd put my head in the sand for awhile.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#59
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Re: What the Hex is Hexskape?
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Ideally, there would be one standard XML specification that we came up with for Heroscape, as a collaborative effort; defined via XML Schema and/or RelaxNG. It could be called XHSML (eXtensible HeroScape Markup Language), or maybe HXS (Heroscape XML Specification). JSON is another option. But I think XML is a better starting place. Someone could simply convert the XML to JSON if desired. Edit: Long long ago, I forget who, started an XML spec for Heroscape. It might even date back to the Heroscape.net days. But I don't have any information on that, just a vague recollection. Also, the old battlefield/scenario builder called Landscape, used *.sol files, which were just slightly "dirty" XML files. Last edited by GaryLASQ; April 8th, 2011 at 10:25 PM. |
#60
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Re: What the Hex is Hexskape?
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- Parduz, still lurking |
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