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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Endeavor seems a bit complex with the marker for minimal reason. Could be worded like this. ENDEAVOR TO SURPASS After revealing an Order Marker on the card of a Unique Hero you control and only taking a turn with that Hero, if an opponent's figure was attacked and did not receive any wounds, immediately take a turn with Endeavor and no additional turns. Since you can do them in the same turn as worded anyways why not just simplify it without the marker? |
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Re: Public Design Workshop
I would suggest tying it to an Order Marker reveal at least. Since still like Professor X or Sidekicks generate multiple turns per OM.
When Endeavor attacks an adjacent figure with a normal attack add one automatic skull to his roll. After any player reveals an Order Marker, roll the 20-sided die for each figure adjacent to Endeavor without the Lava resistant ability, add 3 to your roll for each revealed Order Marker on this Army Card. On a roll of 12 or higher that figure receives 1 wound. Also not really a fan of two completely random effects being tied together like this. Sorry I missed that the first time. |
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Re: Public Design Workshop
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I'll also drop the autoskull bit, build it back into 5a. My thought there was that it was all about the fire coating around him but it's definitely just more without just cause. Thanks for the input ^^ |
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Re: Public Design Workshop
With D.Va now wrapping up I think it's time to bring up pilot D.Va again. Would like to keep her fairly simple, playing around the other D.Va and bringing the self destruct ability.
MEKA Ejection has some clunky wording, but the idea is to allow both D.Vas to fit into armies like Avengers, GotG, and Overwatch (if that uses markers), without using up 2 markers or interfering with synergies. The aim is to run either her or Lúcio next, and whichever one isn't run after that, so if this needs some time to bake I may bring Lúcio up first. Quote:
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Re: Public Design Workshop
The "refer or ignore" stuff probably isn't worth it, IMO. That's a huge rules mess in order to get her involved in teams that she has no thematic connection to.
I think Call Meka might need to be sped up a little bit? That's going to be pretty tricky to find the balance on, but inflicting wounds with a 3 Attack figure is going to be incredibly sporadic in C3G. It'll probably be easier to withdraw her and have her camp for 3 rounds than to try and deal damage. Maybe this? Quote:
Solid take overall! |
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Re: Public Design Workshop
I swore Lúcio had a comic but guess not. I know he appeared very briefly in the Christmas one if we want to even count that one.
Cutting the "refer to or ignore" stuff is fine by me, I mostly put it in incase of Overwatch. Maybe it's worth getting to Winston and his leadership power before Pilot D.Va then? Call MEKA in it's current state is not something I'm set on, but have been struggling to find a better way to handle it. In it's current state it does work off of "Nerf This!" though. I do like that take on it working after attacking, a lot more reliable and engaging. Another option I had thought for the power was something like Spurned By Death and keeping it once per game too. Limits it's power then as well. I could see "Nerf This!" being used if D.Va is low and you can rush her into the enemy, especially if you can protect the pilot afterwards. |
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Re: Public Design Workshop
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