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Old April 26th, 2021, 07:41 PM
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Engineers of Valhalla Brainstorming Thread

ENGINEERS OF VALHALLA BRAINSTORMING THREAD

This thread is where you can put your ideas for any new terrain ideas you have to be discussed and fleshed out to find the scope of what your going for on your terrain piece before it gets started in its own design thread. To submit a piece of terrain to be discussed, have an outline of what you would like for the piece of terrain to do, as well as a free and shareable stl that can represent your piece on the battlefield. Don't worry if its not attached to a base or hex. If it gets fleshed out enough an altered file that is ready to print with those things can be made.

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Last edited by TREX; May 23rd, 2021 at 11:06 PM. Reason: Legitimacy
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Old April 26th, 2021, 07:42 PM
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Re: Interactive Terrain Brainstorming thread

Reserved:

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Old April 26th, 2021, 07:42 PM
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Re: Interactive Terrain Brainstorming thread

@lefton4ya , @Shiftrex , @Flash_19 , @coachmuskie , @Tornado @S1R_ART0R1US

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Last edited by TREX; April 30th, 2021 at 02:49 PM.
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Old April 26th, 2021, 07:55 PM
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Re: Interactive Terrain Brainstorming thread

I'll start by adding a piece that I've been using for years and have made a ton of for fellow scapers. I think it would be best to do them in this format:

Name: Arcane Portal
Thingiverse File: https://www.thingiverse.com/thing:2135174

Terrain Footprint: Single Hex

Ability Overview:
Arcane Travel
When moving, any figure adjacent to an Arcane Portal may use one move space to place the moving figure adjacent to any other Arcane Portal on the battlefield. When using Arcane Travel, figures will take any leaving engagement attacks.

I'd also like to throw an alternate rule in there to make traveling on there have a chance for randomly throwing your figures next to other portals or something.

Arcane Rift
When using Arcane Travel, Roll the 20 sided die, On a roll of a 3 or lower, your opponent picks any empty space on the battle field to place your figure.

What this adds to the game is a way to link battlefields together, be able to play on multiple level battlefields without restrictions to non flying or ranged figures.

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Old April 26th, 2021, 08:10 PM
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Re: Interactive Terrain Brainstorming thread

Yeah @TREX , those portals are awesome. And they make bigger maps so much more playable which is a huge plus. I've never played them with the arcane rift ability - that's a really fun twist that I'll likely incorporate into my games!

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Old April 26th, 2021, 08:59 PM
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Re: Interactive Terrain Brainstorming thread

Quote:
Originally Posted by Flash_19 View Post
Yeah @TREX , those portals are awesome. And they make bigger maps so much more playable which is a huge plus. I've never played them with the arcane rift ability - that's a really fun twist that I'll likely incorporate into my games!
I think we should make a template for a Terrain Rule Card if it is going to be a piece of interactive terrain instead of a Destructible Object. I feel like the portal is a pretty cut and dry piece of terrain with pretty solid rules that don't need to much tweaking albeit maybe adjusting the number for Arcane Rift. Once a design is good to go, I can make a legit, scaled, and Properly based version that is good to go on a heroscape tile.

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Old April 26th, 2021, 11:14 PM
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Re: Interactive Terrain Brainstorming thread

One other idea is to make terrain that can either be 3D printed OR "papercraft". For instance, WotC officially released Papercraft Hedrons but @Toshi Umezawa made a 3-hex 3D stl version for it and JustAnotherPrinterGuy made a 1-hex 3d stl version as well. See Hedron Horde - NEW - Special Rule Suggestion.

Quote:
Originally Posted by srmalloy View Post
Quote:
Originally Posted by Smurf_Scape View Post
Here's a drop box link to the hedron, wizards doesn't seem to be hosting it anymore,Hedron PDF, DroBox Link
They're still hosting it; over on the planeswalker forums, there's a thread that gives this link to the PDF. In that thread, where the OP asks for suggestions on terrain to make for 3D printing, which has the link to the PDF on the wizards host and some images of a papercraft 'crashed' hedron, he has screenshots from 123D Design of a hedron embedded in a three-hex tile. No sign of an actual STL file from that yet, though.
Quote:
Originally Posted by Smurf_Scape View Post
Finished them all up and weighted/based them. Here are them free standing on a 2 by 2 AotP board. Let me know what you think!






*New Question* What sort of special rules would you think could be used for these?
I was thinking somewhere on the lines of, "If you control two more figures adjacent to a Hedron than your opponent, roll a 20 sided dice. If the result is 15 or higher summon one Eldrazi Scion figure that you may activate in addition to your standard unit activation. If you do not succeed in spawning an Eldrazi Scion mark that Hedron, neither you nor your opponent may spawn Eldrazi Scion Figures from Hedrons that have been marked. You may only activate one Eldrazi Scion figure per turn as a bonus activation.
Quote:
Originally Posted by lefton4ya View Post
@toshi on planeswalker-arena posted some 3-d files to get printed
Quote:
The full Zendikar Hedron 3D Model and images can now be viewed on Thingiverse using Thingiview.
You can order a print from 3d hubs or other sites price will vary based on your location.


Some ideas:
  • Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]
  • Small and medium figures next to a Hedron may use Hedron Teleport instead of moving normally. To Hedron Teleport, move to any empty space adjacent to any Hedron within clear sight. When using Hedron Teleport, do not take any leaving engagement attacks. [Similar to Dzu-Teh's Glacier Traverse]
  • All figures next to a Hedron may add 1 to a 20 sided die roll for any special power. [Less powerful version of glyph of Lodin]
Which of these do people like best, or have any additional ideas?
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Old April 26th, 2021, 11:55 PM
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Re: Interactive Terrain Brainstorming thread

-> Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]

I find that one to be really fun to play with on the board, how are you thinking that happens in terms of flavor? If I was going to spitball ideas, it might be interesting to have terrain that interacts/impacts specific factions. They look like Vydar could have summoned them/placed them.
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Old April 29th, 2021, 05:10 PM
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Re: Interactive Terrain Brainstorming thread

Quote:
Originally Posted by Shiftrex View Post
-> Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]

I find that one to be really fun to play with on the board, how are you thinking that happens in terms of flavor? If I was going to spitball ideas, it might be interesting to have terrain that interacts/impacts specific factions. They look like Vydar could have summoned them/placed them.
I Agree this is the best of my ideas in terms of interesting gameplay and map design, and is very simple rules that does not need a card, as is very similar to glyph of Thorian. As far as "story" - I don't know unless we want to bring the MtG "Plansewalker" mythos into Valhalla, or maybe something vaguely resembling the mythology like some objects that were summoned from wellsprings from another dimension.

Anyway in terms of map-making, I see them as spread AT LEAST 7 hexes away form each other to prevent people from moving just from one to the other to not be attacked, or maybe at least some parts of the map this way. But they would make interesting "choke points" as a lot of the fighting might end up around them.
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Old April 29th, 2021, 05:37 PM
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Re: Interactive Terrain Brainstorming thread

Quote:
Originally Posted by lefton4ya View Post
Quote:
Originally Posted by Shiftrex View Post
-> Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]

I find that one to be really fun to play with on the board, how are you thinking that happens in terms of flavor? If I was going to spitball ideas, it might be interesting to have terrain that interacts/impacts specific factions. They look like Vydar could have summoned them/placed them.
I Agree this is the best of my ideas in terms of interesting gameplay and map design, and is very simple rules that does not need a card, as is very similar to glyph of Thorian. As far as "story" - I don't know unless we want to bring the MtG "Plansewalker" mythos into Valhalla, or maybe something vaguely resembling the mythology like some objects that were summoned from wellsprings from another dimension.

Anyway in terms of map-making, I see them as spread AT LEAST 7 hexes away form each other to prevent people from moving just from one to the other to not be attacked, or maybe at least some parts of the map this way. But they would make interesting "choke points" as a lot of the fighting might end up around them.
I like the simplicity of making the hedrons give adjacent figures a thorian type of ability. That in itself is an interesting enough thing for a piece of terrain that gives some very interesting things to a mapmaker.

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Old April 27th, 2021, 03:57 AM
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Re: Interactive Terrain Brainstorming thread

For the hedrons, lorewise what is it that they do? I’m seeing three very different ideas of what they could do. First is some kind of magical protection, next is basically the same as a portal, and the third is a 20 sided die booster. Another question would be, how many of these hedrons is needed to play with them? Will they be a set. I’ll reference the portal I posted above as an example. The minimum needed to play is 2 portals. They are easily recognized by most people to convey some kind of teleportation type of travel. With the hedron, maybe figure out how best to use them. What would represent their power the best. It would be interesting to see them ward off normal ranged attacks or boost a 20 sided die. I would be most intrigued by them warding off ranged normal attacks. This would also allow them to be used with a minimum of 1 of them on a battlefield, making them easier to obtain for people wanting to use them. As the person spearheading the hedron, possibly decide what direction you’d want to take them.

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Old April 27th, 2021, 04:07 AM
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Re: Interactive Terrain Brainstorming thread

Another idea I’ve had that would work really great for map building to change things up a bit would be gun emplacements for figures to use that are placed on the battlefield. Anything from cannons, catapults, and balistas, to rail guns, laser cannons, and machine guns. I would for sure want these to be destructible objects that are placed strategically on the battlefield by map makers. There could be different rules for different weapon emplacements. After using the Golan anti infantry battery in HoSS, I came up with a few alternate weapons utilizing some of those rules. There are quite a few different projectile types that fit the bill here for making some interesting maps.

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