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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #13  
Old June 13th, 2011, 04:39 AM
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Re: The Book of Skrull Infiltrator - Designing

Coolio

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #14  
Old June 13th, 2011, 04:42 AM
Griffin Griffin is offline
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Re: The Book of Skrull Infiltrator - Designing

Yeah, I don't know why, but for some reason, I either intentionally or accidentally cut that line out a year ago when I wrote the power up.
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  #15  
Old June 13th, 2011, 10:13 AM
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Re: The Book of Skrull Infiltrator - Designing

Good change.

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  #16  
Old June 13th, 2011, 10:42 AM
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Re: The Book of Skrull Infiltrator - Designing

I am glad it got caught now. I really don't know why it was missing.
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  #17  
Old June 15th, 2011, 06:16 PM
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Re: The Book of Skrull Infiltrator - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Skrull Infiltrator

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass, though the D20 would have to settle which side got to replace a destroyed figure with an Infiltrator.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
These guys would be EXCELLENT counters to the Doombots, because if Doom did decide to try and use them to decoy, they could easily replace the destroyed Doombot before Doctor Doom could be placed on the battlefield (making him unable to "come back" into play) as well as replace where Doctor Doom was - they could only do this though if they won the D20 roll between their power and the Doombot's power, because the replacing of Doctor Doom happens at the same time that the Invasion happens. This passes for me though, because it is a clear potential counter to what is a very powerful ability.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass, though they really don't do too much.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 10.
- Give a brief overview. They were not very valuable here because they couldn't even hold down engagements as their enemies could all disengage.
Map: Custom.
Units: Skrull Infiltrators x4, Skrull Warriors x2, and Super Skrull - VS - Martian Manhunter and White Martians x2.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 10.
- Give a brief overview. They got in the way and tied up engagements to give the Heroes more options.
Map: Custom.
Units: Skrull Infiltrators x5, Civilians x4, Solomon Grundy, and Lex Luthor (Battle Suit) - VS - Kingpin, Elektra, Bullseye, Bodyguard x3, Hired Guns, SHIELD Sniper x1, and SHIELD Spotter x1.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 10.
- Give a brief overview. The Infiltrators came out each time ASAP.
Map: Custom.
Units: Skrull Infiltrators x4, Skrull Warriors x4, Super Skrull, SHIELD Sniper x1, and Puppet Master - VS - Mister Fantastic, Invisible Woman, Thing, and Human Torch
Spoiler Alert!

Last edited by Griffin; June 24th, 2011 at 02:28 AM.
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  #18  
Old June 19th, 2011, 04:26 AM
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Re: The Book of Skrull Infiltrator - Designing

So right as I sat down to play, I realized that by limiting the placing of these infiltrators on the battlefield by only replacing "opponent's" figures is, while cool and thematic, very limiting in how many a player would feel comfortable drafting. Going up against the Fan 4 for example, I was gonna draft 4 of these guys, but then I realized, that one of these infiltrators would have NO chance of ever seeing any play. That is a major FUN FAIL.

So I updated the power so that the controlling player now has the option to replace ANY figure as it is destroyed.
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  #19  
Old June 19th, 2011, 04:35 AM
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Re: The Book of Skrull Infiltrator - Designing

I was thinking that might come up also. Now though it would allow you to replace your skrull infiltrator with another skrull infiltrator, which is a theme FAIL.

I let you fix the power though

Cheers
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  #20  
Old June 20th, 2011, 05:59 PM
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Re: The Book of Skrull Infiltrator - Designing

How about this?
SECRET INVASION
Skrull Infiltrators do not start the game on the battlefield. Anytime a small or medium figure that is not a Skrull is destroyed, you may replace that figure immediately, if possible, with one of your own Skrull Infiltrators that has not yet been placed on the battlefield.

It also makes sense for it to not work on Super-Skrull.

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  #21  
Old June 20th, 2011, 06:47 PM
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Re: The Book of Skrull Infiltrator - Designing

I like that, covers Skrull Warriors too.
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  #22  
Old June 20th, 2011, 07:40 PM
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Re: The Book of Skrull Infiltrator - Designing

I actually had that exact same wording and update - I mean exact - but I immediately changed it because it would still penalize you and not get your Infiltrators out if you have an entire SKRULL Army going up against a a few man Unique Hero Army like the Fan Four.

So where this could be an issue of mechanic VS theme and mechanic win anyways, I can tell you all that it actually is EXTREMELY thematic for the infiltrators to pose themselves off as other Skrulls and even Super Skrull - I have seen it in the comics several times, it is VERY thematic.
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  #23  
Old June 20th, 2011, 08:09 PM
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Re: The Book of Skrull Infiltrator - Designing

So is the intent in 3+ player games, if Player A destroys Player B's figure, Player C can place one of these guys? I know who I'm teaming up against.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #24  
Old June 20th, 2011, 08:20 PM
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Re: The Book of Skrull Infiltrator - Designing

Yes. Anytime a figure is destroyed, a Skrull Infiltrator may come into play. Fortunately, these guys are not all that powerful, and I am guessing their best use will be fore tying up engagements, and I also think that there will be some cool synergies as well with guys like Lex Luthor (Battlesuit) or Madame Hydra, both can avoid damage by destroying a figure. Grundy when destroyed, can have one take his place on the battlefield and hopefully bring him back to the same location. And a few more.
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