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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#85
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Re: BoSS - Brainstorming Thread
I like the idea behind the the Glyph of Ysalamir, but we'll have to be careful with the wording. "Force abilities and powers" are not defined.
Some options: - Negating powers that have the word "force" in their name. - Negating all powers on the army cards of figures with at least 1 force symbol on their army card |
#86
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Re: BoSS - Brainstorming Thread
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Any ideas on how to include those or work around the problem? And the Lord said unto John, "Come forth and you will receive eternal life." But John came fifth, and won a toaster. My Customs |
#87
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Re: BoSS - Brainstorming Thread
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo Last edited by TREX; March 7th, 2015 at 07:21 PM. |
#88
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Re: BoSS - Brainstorming Thread
We have a Thrawn design in the hopper (from about 2 and a half years ago). Here is the power we came up with.
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#89
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Re: BoSS - Brainstorming Thread
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EDIT: now that I look at it again, three spaces from the user of the glyph sounds pretty reasonable. I think we should take that ability you guys have for thrawn and make up my Glyph of Ysalamir. I think that would somewhat level the playing field on maps that have voids, and add a little more strategy. I'm really digging this. You could also leave that pet ability on thrawn, so you wouldn't have to release him with a glyph. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#90
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Re: BoSS - Brainstorming Thread
I like the global appearance of the freezing chamber map, but IMO, the dungeon parts (i.e. start zone + the climb to the chamber) are quite off topic and strikes the realism of the center of the map. Thus when I see the map, I think "wow it could be the freezing chamber, but it can't be it, because there's these dungeon parts on the sides descending to the level-1 of the map...".
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#91
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Re: BoSS - Brainstorming Thread
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But feel free to better the design! Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#92
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Re: BoSS - Brainstorming Thread
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And the Lord said unto John, "Come forth and you will receive eternal life." But John came fifth, and won a toaster. My Customs |
#93
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Re: BoSS - Brainstorming Thread
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I'd really like to see some shadow tiles on the map too since you have them at your disposal already from the dungeon set. Their are units like the Probe Droid that are more useful when shadow tiles are available. With the two start zones already pretty close together, I'm not sure how much road tiles running through the middle are needed either. I'll play around with the file and see what I can come up with. |
#94
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Re: BoSS - Brainstorming Thread
I tinkered with the VS file and this is what I have come up with. The RotV set has been eliminated, I added in a few more pillars, some shadow, mirrored the two ice rock formations, and was forced to drop the middle high ground so now the only high ground is on either side of the map by the ice rocks. With the shadow tiles on level 0 though, their is still some relative high ground in the middle area too. It still looks about the same though as I really didn't move much around. I did trim one row of ice off each edge though.
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#95
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Re: BoSS - Brainstorming Thread
That looks pretty good, YK. I think TREX should make a map thread and move this discussion over to there.
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#96
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Re: BoSS - Brainstorming Thread
the Changes look good @Yodaking , do you want me to make a thread title for this map? Now its cut down to one FOTA, one underdark , and one Thaelek Tundra right? The general layout is the same and the shadow tile does nothing but improve on the design.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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