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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#61
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Re: C3G Alpha Flight Workshop
Good points TB.
Does he have a range attack in the comics? Perhaps drop his Range to 1 or maybe 3ish or lower attack to 3. I think the focus should be support and not offense. EDIT: Drat Bats. You are right. I was thinking anti-PM when I should have been thinking PM pod. Nasty little puppeteer. That may motivate me to submit some playtests for PM. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#62
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Re: C3G Alpha Flight Workshop
Entanglng vines in combination with White Out is pretty rough. The heal is important thematically. He does have solid energy projections in the comics. His attack could be dropped though.
There are stronger PM pods than Shaman will provide in C3G currently imo. I dont think new powers should all be PM proof. It would be more valuable for me to adjust PM accordingly so more versatile powers are not inhibited by a potentially powerful combo with PM. |
#63
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Re: C3G Alpha Flight Workshop
I would limit his healing more, drop entangling vines and/or drop the 'rest of the round' bit on White Out to balance him out some.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#64
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Re: C3G Alpha Flight Workshop
I have a d20 roll for his healing in my personal Shaman. Something like 1-7 nothing happens, 8-18 heals 1 wound, 19 or higher heals 2 wounds.
I like entangling vines. I like your idea to drop the rest of the round bit TB. |
#65
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Re: C3G Alpha Flight Workshop
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In the meantime he is relevant to any new designs we work on. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#66
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Re: C3G Alpha Flight Workshop
Quote:
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#67
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Re: C3G Alpha Flight Workshop
Good suggestions as always, anyone have an opinion on if I keep the healing the way it is, keep entangling vines, and just take White Out and get rid of the part about the rest of the round and change it from a X Order Marker reveal to a 20-sided die roll of say 14 or higher.
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#68
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Re: C3G Alpha Flight Workshop
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#69
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Re: C3G Alpha Flight Workshop
Perhaps "Operative" could be used for these figures, but there's some class-changing powers?
Maybe Guardian has a fairly generic leader power like this (slightly modified version of weebaer's version): LEAD OPERATIVEAnd then Vindicator could have the power: MUTANT OPERATIVE RECRUITMENTThis allows Vindicator to recruit the twins in, or you could use it for Wolverine (also thematic), or whoever you like I guess. No reason that Vindicator, Shaman, Sasquach, and Snowbird (and Box) can't all be Operatives. If that feels too weird for Shaman/Snowbird, then let Guardian bond with Operatives and Mystics, and let Snowbird and Shaman be Mystics. (I think giving Guardian or Vindicator an Adventurer bonding power is a nonstarter, because it immediately becomes Fantastic Four redux. Invisible Woman becomes an auto-add, Silver Surfer is available, blah blah.) Last edited by dok; July 16th, 2015 at 07:46 PM. |
#70
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Re: C3G Alpha Flight Workshop
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#71
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Re: C3G Alpha Flight Workshop
Thanks for the correction. Obviously I was cribbing off of Magneto.
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#72
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Re: C3G Alpha Flight Workshop
I'm gonna just run some edits on my favorite versions of heroes that have been posted in this thread.
For Puck, I took Balantai's version, but made him faster, gave him more defense and less life, and added Whirlwind Assault. i also made it so Bouncing Puck can only autowound one figure, so that it's not crazy with 6 move. For Sasquatch, I mostly stuck with what weebaer had, but condensed and slightly weakened the fallen figure effects and added a negative element to that power to represent when he was actually trading places with the great beast. As an aside, you could easily add a second Walter Lagkowski figure that works like Bruce Banner. Moving on to Shaman... here I'm pretty much just sticking a price on weebaer's last design. My only change of note is reducing the range on the healing from 4 to 2, and getting rid of the 20+ result just to save space. And Guardian, I started with weebaer's version but simplified both non-leader powers a bit. I'll probably post a Vindicator soon. Does someone want to take a swing at Snowbird? Last edited by dok; July 23rd, 2015 at 05:21 PM. |
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