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C3V and SoV Customs A place for C3V and SoV customs |
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#7861
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Re: Soldiers of Valhalla - nominations and discussion
Congrats
@Astroking112
!! I've had this figure a long time now and glad to have a design to go with it now!
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#7862
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Re: Soldiers of Valhalla - nominations and discussion
In the wake of
@Astroking112
's success (congrats by the way!), I think the time has come to nominate a custom I've been working on for a while in order to use all minis from the Mechwarrior pack. So, I'd like to submit Major F19 for your consideration.
I think the design encourages interesting decision making throughout the game. He has solid range and can sit back to take shots, but he really wants to be closer to the action to utilize his order marker manipulation special and special attack. From my experience, Scrambled Communications is disruptive, but not in a broken way, and the required rolls have felt balanced enough to make the play to risk coming in close in order to disrupt order markers a good point of decision making. Interestingly, it's not always to your advantage to try and disrupt order markers based on the situation which creates additional depth to the unit. I like the thematic nature of his special attack, and feel like it can create another interesting opportunity for decision making when it comes to staying behind cover or not. He has been through many iterations, and I really appreciate the feedback I've received through the development process from many individuals. Thank you for your consideration! |
#7863
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Re: Soldiers of Valhalla - nominations and discussion
There are a couple of things I don't get with F19. First, what is theme of Mag Rail Special Attack? Why doesn't it need to see what it's shooting at? Second, Scrambled Communications doesn't work when the opponent only has a single army card. It says they "must" place the order marker on another army card, but in that case they cannot, and the power becomes impossible to fulfill.
Having tested the Thyraxis Dragoon, I know very well how incredibly disruptive order marker reassignment is. In some armies and situations it may not be that bad, but often it is really, really disruptive, even game-changing. Being able to do that every activation, and being rather likely, and can affect more than one order marker? I don't see how that is anything but miserable, even hopeless to fight against with many tournament armies. |
#7864
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Re: Soldiers of Valhalla - nominations and discussion
Also, how does it shoot through ruins and castle walls?
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#7865
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Re: Soldiers of Valhalla - nominations and discussion
Just from doing a cursory look... I would assume the theme to be that the Magnetic Railgun generates so much force that it is piercing through castle walls and other obstacles. Though if that is the case, the question is posed as to why it isn't just damaging everything on a set line.
I appreciate that this special power, if referencing the magnetic railgun indeed, is taking note of the fact that it is lower range when compared to other conventional weapons despite its destructive power. |
#7866
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Re: Soldiers of Valhalla - nominations and discussion
It's a rail gun. The theme is that it is literally shooting *through* them to the target.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#7867
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Re: Soldiers of Valhalla - nominations and discussion
I am unclear (and I meant to ask this again yesterday but forgot) what the power intends when the opponent only has one army card in their control. Does that mean the OMs can't get moved? Or that they get removed and cannot be placed?
I quite like Mag Rail SA, and there is a huge difference between Thyraxis Dragoon (or Agga-Zemir) as a bonding/nonding hero and Major F19 as a solo hero. Of course, once per round is a pretty big limitation as well that F19 does not have. |
#7868
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Re: Soldiers of Valhalla - nominations and discussion
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#7869
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Re: Soldiers of Valhalla - nominations and discussion
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Superfrog made a suggestion that might help alleviate some of Scytale's concerns a small bit? I didn't include the stipulation on the card, but would absolutely be happy to add the "once per round" qualifier to Scrambled Communications. I generally only use the ability once per round anyway when I play F19 because putting more OM's on F19 often adversely impacted offensive output to the point where Scrambled Communications made little difference, but I can envision some situations where using the power multiple times could feel helpless and frustrating for the player fighting against F19. Again, I am absolutely fine with the "once per round" limitation if that helps alleviate concerns. I am also fine with eliminating the part of the power that moves 1 OM in order to simplify the card a bit and reduce the power of the ability as well. I left it on because it created some interest - in most cases it was the X Order Marker that got moved, but not always. There were a couple times I assumed an X Order Marker had been moved when it actually hadn't and it adversely effected me as a result. Also, sometimes I didn't want to use Scrambled Communications because it actually would have helped my opponent (they made a mistake with OM placement, or moving OM's could have increased their attack potential). Thanks everyone for your thoughts and feedback. @boromir96 - thanks for the catch on the wording of Mag Rail Special Attack - that wording was not intentional. Last edited by Flash_19; December 2nd, 2022 at 11:22 PM. |
#7870
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Re: Soldiers of Valhalla - nominations and discussion
Hmm, I had overlooked the fact that the opponent chooses which OM gets moved. That really makes this play differently from Dragoon and A-Z.
I vote to review. |
#7871
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Re: Soldiers of Valhalla - nominations and discussion
Might be cool to consider making it mandatory to shoot through figures into others within a four space limit as well. Like a more short range super powered Mimring attack. Maybe even have that it's magnetized so it follows soulborgs and possibly armored/metal based units over other figures or grand and moves them into the four space limit or something also. The second part Might be overly complicated, but an interesting idea.
Upset City Baby. |
#7872
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Hmm
I don't like the every turn thing even if the opponent gets to choose. That said, if it's a once per round restriction, it feels like you really just use it the first opportunity there's a card with a at least one figure on it. This figure worries me because it feels way too easy to create a negative gameplay experience.
~Dysole, still not sure yet if she'd vote up a once per round restriction My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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