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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #13  
Old July 19th, 2011, 06:05 PM
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Re: The Book of Ice Rock

Yeah, even with the C3G Molten Lava Rules, they're going to be destroyed the vast majority of the time, thanks to having only 1 life.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #14  
Old July 23rd, 2011, 05:29 AM
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Re: The Book of Ice Rock

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- Give a brief overview. The trees FALLING power is touch to the game that I ABSOLUTELY enjoy. It isn't complicated or too much, but it does add a dimension to the game that didn't exist before; ranged danger from DOs. They can affect multiple figures, knock other trees down, or be used as tactical weapons as was shown against Hulk who no one wants to put more than one wound on.

The Ice formations work well as line of sight blockers, we already know that, but now that line of sight can be destroyed, and the rocks can even be thrown as weapons, and the beauty is that all that can happen WITHOUT a power on the card. So the nicheness of the Ice Healing isn't a let down at all. The Ice Mountain is a great fearful deterant, but not so much that people avoid it. a lot of the fight was near it, because of its life of 6 and defense of 7, you can easily believe that it will be there for a while.

Map: Custom with two sets of trees and one set of Ice.
Units: Hulk, Thor, and Giant Man - VS - Superman, Wonder Woman, and Red Tornado.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- Give a brief overview. I wanted to run an army that would each benefit from the new DOs, and I didn't find any of it overpowered at all, in fact they lost.
Map: Custom.
Units: Iceman, Swamp Thing, and Poison Ivy - VS - Sinestro and Sinestro Corps Soldier x2.
Spoiler Alert!

Last edited by Griffin; July 24th, 2011 at 12:23 AM.
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  #15  
Old July 23rd, 2011, 05:33 AM
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Re: The Book of Ice Rock

Playtest posted on the OP. Only one army test to go.
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  #16  
Old July 23rd, 2011, 02:21 PM
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Re: The Book of Ice Rock

Do we not need an Initial for DOs? I haven't seen any designed before so I'm not up to par on the procedure.

EDIT: Looked it up and we are good here.

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Last edited by tcglkn; July 23rd, 2011 at 02:41 PM.
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  #17  
Old July 24th, 2011, 12:24 AM
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Re: The Book of Ice Rock

Done with the initial playtest.
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  #18  
Old July 24th, 2011, 12:55 AM
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Re: The Book of Ice Rock

I think our initials have to be only army tests ... how do you do heavy hitter tests for DOs?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #19  
Old July 24th, 2011, 01:23 AM
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Re: The Book of Ice Rock

When I say "initial", I just mean the first one - only two army tests.
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  #20  
Old July 24th, 2011, 02:14 AM
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Re: The Book of Ice Rock

When I finish Speedball I'll run a double test on the Trees and Glaciers as well.

C3G Books of Index | C3G Sortable Index

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Originally Posted by IAmBatman View Post
At least you're pretty, though.
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  #21  
Old July 24th, 2011, 03:05 AM
Griffin Griffin is offline
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Re: The Book of Ice Rock

Excellent idea.
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  #22  
Old July 25th, 2011, 05:03 PM
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Re: The Book of Ice Rock

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
[spoiler]One Ice Mountain, one Great Evergreen Tree, three Evergreen Trees, and two Ice Rocks were destroyed, and one Ice Glacier had three wounds, one Ice Glacier had two wounds, and one Ice Hill had two wounds. Lots of damage! Avalanche was a lot of fun on this one, but he has trouble hitting any DOs unless he gets a roll of 3 on his special attack (which he did here once). When he does, though, there’s plenty of mayhem, which is fun! One of the Evergreen Trees put a wound on Magneto and the Great Evergreen Tree put one wound on Destiny and one on Beast (he caused the fall). Blob’s repeated failed attempts to topple a tree instead of just punching Cyclops (who was in Psychic Defense X range) was his undoing. Magneto also got caught up with DOs early and it cost him. Cyclop’s Optic Blast is a great thing to have on a map crowded with these trees and ice structures. Beast and Jean Grey both took two wounds when Toad put the last wound on the Ice Mountain to destroy it. Iceman never healed any wounds here (it was just never worth it to sacrifice his attack).
Who won and how many wounds did they have? X-Men win on Turn 1 of Round 6 with Full life Prof X, Full life Angel, 2 life Jean Grey, and 1 life Beast remaining./spoiler]
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Superman I, Batman (600) vs. Cyclops, Beast, Iceman, Angel (600)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23  
Old July 25th, 2011, 05:33 PM
Griffin Griffin is offline
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Re: The Book of Ice Rock

Some very close games. I would rep you if I could.

Did you ever feel that "area" affecting figures like Avalanche were able to get more value than they should?
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  #24  
Old July 25th, 2011, 06:56 PM
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Re: The Book of Ice Rock

Not with an attack of 3 for his special attack. Even with the defense reduction to 6, it was hard for him to crack that with any consistency. So even on a crowded map with his rolling 3 skulls for one attack, the overall impact was limited. Heck, I almost wish he could've done more.
And Cyclops usually could only line up one DO at a time and it took him a slew of attacks to destroy any of them (and that's with his attack of 5). So I found the DOs to be tough enough to limit their overall impact. Making the decision to attack a DO instead of an enemy figure was not easy (but it was fun).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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