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Official Units Discussion of official HeroScape units |
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#157
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Re: The Book of Mohican River Tribe
Thanks, that is what I was thinking.
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#158
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Re: The Book of Mohican River Tribe
The Mohicans were always hard for me to use. I only have one Squad of them but it became painfully apparent that they needed to be employed en masse for them to be useful, even with Brave Arrow's support.
Battle Fury does help them in CQC (Close Quarters Combat) but the obvious solution to that is to pick them off from range. Concealment 19 is helpful but you need quite a high rool, even if Syvarris or Dan is attacking you from the full extent of their range (well, maybe that's a bit of a stretch ![]() Clearly, the Units the Mohicans are best against are either the Long Ranged snipers or the Close Ranged brawlers. Those who fit the Mid-Ranged category can keep their distance but be close enough to require a high roll for Concealment. The Mohicans are good. I can't deny that. I'll clearly have to spend a bit more time learning how to use them. I'm sure I'll be rewarded in the end. 'My dog's got no nose.' "How does it smell?" 'Terrible.' |
#159
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Re: The Book of Mohican River Tribe
The trick with close range is to hang outside of range, until you close the gap. You need to have first strike with the mohicans in order to maximize their attack. For example if you are fighting the 4th you should be able to avoid attacks as you move into engagement.
The speed boost from Venoc warlord, maybe better than the bonding fron Brave arrow in this regard. Avoiding attacks while moving is so important for the Mohicans, that concealment should rarely come up, except when fighting long range. Except for 10th. The Mohicans should not fight the 10th. |
#160
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Re: The Book of Mohican River Tribe
Quote:
![]() 'My dog's got no nose.' "How does it smell?" 'Terrible.' |
#161
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Re: The Book of Mohican River Tribe
Quote:
I want to reference some of Obsidian's useful tables showing the chances of engaged vs unengaged Mohicans taking wounds: Engaged:
Spoiler Alert!
Not Engaged:
Spoiler Alert!
From these charts, it appears that the Mohicans have the greatest odds of surviving when engaged to the 10th. Furthermore, the Mohicans have the best odds of killing 10th from engagement, as an attack of 3 has a 51% chance of sending a 10th to a dirt nap, while battling it out from range only gives them a 44% chance (attack of 2 VS a defense of 2). Theoryscape-wise, if you want to beat the 10th, you need to either:
I recommend reading Mccombju's MRT DEPLOYMENT STRATEGIES (located towards the bottom of the post) , as much of it seems as relevant with the 10th as it is with the 4th. My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by Filthy the Clown; February 24th, 2011 at 05:44 PM. Reason: Slight text edit |
#162
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Re: The Book of Mohican River Tribe
Quote:
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#163
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Re: The Book of Mohican River Tribe
This sort of thing with the Blue Wyrmling and Zelrig also applies to DeathWalker 9000 and the Airborne Elite. Anything with any sort of area effect attacks actually. This means area effect would probably be the Mohicans biggest enemy. Other than WaitThenFire units maybe since most of them are mid-range units.
![]() Last edited by The Disciplined Soldier; May 2nd, 2014 at 05:51 PM. Reason: Abbreviation just didn't look right... |
#164
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Re: The Book of Mohican River Tribe
I only have one Squad of these guys, so the smart thing to do would be to not put them in a 500pt army, but I was thinking, who could a put them with in a 300-360pt army, and how would I use them? Any advice is welcome.(Except stuff like "You want my adivce? Get another squad.")
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#165
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Re: The Book of Mohican River Tribe
I honestly don't know what you could use a single squad for. Even in low point armies, the Marro Warriors, for one, are going to trump them every time. They're cheaper by 20 points, provide better ranged support (4 figs vs. 3) and can regenerate dead squad members....
I'm HipHoppa in Urban Rivals, the coolest, online CCG of all time! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#166
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Re: The Book of Mohican River Tribe
Quote:
![]() Oof...I got nothing to sign with now ![]() |
#167
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Re: The Book of Mohican River Tribe
Yeah, that's how they've been for me too, I could substitute another squad so I have "two", but I only ever do that when the subbing figures resemble the real thing(like using a Heavy Grut squad to represent a Blade Grut squad, WoB for AW, etc. etc.)
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#168
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Re: The Book of Mohican River Tribe
Shaolin monks perhaps or other rifleman squads? They're human at the very least.
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