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Re: Summoner Wars by Plaid Hat Games
@Jexik
I updated my above New/Old comparison for Cave Goblins based on the last preview (again, I know the full CG/Breakers set are in the demo, but that was enough for me to look over in one go). I know there was a lot of of care put in to Summoner Wars V1 regarding preventing infinite combos, allowing psuedo-cross-faction play with, say Saella being a Phoenix Elf that could be played in any deck, Duggle's ability being perfectly representative of the Deep Dwarves, and others. The Alliances Set also provided for some unique cross-faction options, though I found the new alliances units generally only benefited one of the two original factions, and even then specifically best helped one of those. Obvious standouts are the Cave Filth's mutations, which are just Filth mutations. You're unlikely to use the Soul Eater outside of Cave Filth with the whole Prisoner pile thing. That said, the Swamp Mercenaries are great (especially Turt) in both Swamp Orcs and Merc decks, and ice golems can be fun with Bolvi to have mobile units that can be upgraded to count as walls. I guess what I'm getting at is that I hope that the dev team is playing very close attention to prevent horribly broken combos, while still allowing for actual creativity. Last, (since I assume you, Jexik still have something to do with Summoner Wars development), please have Colby update the Heroscapers front-page ad for Dead of Winter to either Ashes 2 or Summoner Wars 2. The DoW link is long broken. Quote:
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Re: Summoner Wars by Plaid Hat Games
Quote:
He has talked a bit about the 12 deckbuilding symbols on a recent podcast and the rulebook... so to me it feels almost like there are 12 "factions" in those symbols, and each faction is actually more similar to the old Alliances- a combo of two symbols. Tacullu has 13 life and 3 ranged attack, and an ability more like Gulldune's old ability in 1.0. Numbers in general are bigger- Sneeks' 11 life actually seems like it's on the low end of the spectrum. Because numbers are bigger, stuff like Pile On (basically the same as old Goblin Horde Attack) are actually much weaker than they were in 1.0. That's an event that I am not worried about when it comes to being deck built into other factions. One fun thing I will point out though- Sneeks' new Sly, while limited to 0-costers, can do some crazy stuff since it happens in the attack phase. You can run Sneeks up, hit, then swap with Blarf and have him hit, then play Enrage the Horde in the Magic phase... I'll also say that Tacullu feels a bit different than old Tacullu. She has much more ability to shift into offensive gear and hit with a surprising amount of reach. Also gone is her old event that steals events out of people's hands. My guess is that other factions will also differ from their old counterparts as well. So, while Summoner Wars 2.0 still feels like summoner wars, each individual deck will feel more different. Last edited by Jexik; March 11th, 2021 at 01:07 PM. |
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