|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#85
|
||||
|
||||
Re: Idea for Custom Units
Technically, you could draft 8 copies of the Swog Rider, get 8 cards for them, and then get +8 defense for the Bow Gruts... I would recommend changing the power to something along the lines of Necroblade’s suggestions. And then playtesting the frak out of them.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#86
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Fafnir Samurai
General = Aquilla Planet = Toril Species = Dwarf Uniquity = Uncommon Type = Hero Class = Samurai Personality = Honorable Size = Medium Height = 5 Master Stats Life = 4 Move = 6 Range = 1 Attack = 3 Defense = 2 Basic Stats Move = 5 Range = 1 Attack = 4 Defense = 3 Points = 90 (Single Spaced) Samurai Loyalty You may add 1 additional die to your defense for every samurai army you control. Other Fafnir Samurai army cards never affects this special power. Dwarven Pride If there is a Dwarf figure adjacent to Fafnir Samurai at the start of the turn, add 2 to Fafnir Samurai for every adjacent Dwarf figure. Other Fafnir Samurai army cards never affects this special power. Last Stand After moving any Fafnir Samurai and no dwarven figures are adjacent, you may add 3 die to you attack. Before taking a turn with a Fafnir Samurai and there is any dwarf figure adjacent to Fafnir Samurai destroy the dwarf figure to heal a wound. When destroying any dwarven hero figure, take all wound markers off the Fafnir Samurai Army Card. Number of Figures = 1
Q: What does the Samurai Loyalty special power do? A: It gives 1 additional dice to your defense for every other samurai army card you control. Q: How does the Dwarven Pride special power help? A: You get 2 added to your move for every dwarven figure adjacent at the start of the turn. Q: What is the of the Last Stand special power? A: It helps any Fafnir Samurai when they fight alone. The figures used for this unit is a Dwarf from the Wizards of the Coast D&D Set. The name and model number is Dwarf Samurai Deathknell #006. Last edited by Heroscaper 101; April 30th, 2018 at 02:34 PM. |
#87
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Battleborn Defenders
General = Aquilla Planet = Toril Species = Dwarf Uniquity = Common Type = Squad Class = Warriors Personality = Disciplined Size = Medium Height = 5 Master Stats Life = 1 Move = 4 Range = 1 Attack = 4 Defense = 2 Basic Stats Move = 5 Range = 1 Attack = 3 Defense = 4 Points = 75 (Single Spaced) Reach If an opponent's figure is within 2 spaces of a Battleborn Defender, and its base is no more than 3 levels above that Battleborn Defender's height or 3 levels below that Steel Battleborn Defender's base, that Battleborn Defender may add 1 to its Range when attacking that figure. Extensive Reach When you attack using the Reach special, you may attack 1 additional time using Reach. Battle Plate If you are being attacked from an opponent's figure, and you didn't roll enough shields to block all damage or cannot defend roll the 20-sided die. If you roll a 15 or higher, ignore all wounds instead transfer damage to any dwarf figure. You may destroy any common dwarf figure or put the same amount of skulls that weren't blocked and place them as wound markers on any dwarf hero army card. Number of Figures = 4
Q: What is the point of the Reach special power? A: You can attack by increasing your range to 2. Q: How does the Extensive Reach special power help? A: If you used the Reach special power, you can attack one additional time with Reach. Q: What is the point of the Battle Plate special power? A: You can use that special power to block any fatal damage. The figures used for this squad unit is a Dwarf from the Wizards of the Coast D&D Set. The name and model number Battle Plate Marshal Undark #001. Last edited by Heroscaper 101; April 30th, 2018 at 02:34 PM. |
#88
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Dread Wood
General = Ullar Planet = Feylund Species = Ent Uniquity = Unique Type = Hero Class = Treant Personality = Rotting Size = Huge Height = 10 Master Stats Life = 5 Move = 4 Range = 1 Attack = 2 Defense = 3 Basic Stats Move = 5 Range = 1 Attack = 4 Defense = 2 Points = 135 (Double Spaced) Regrowth You may take off a wound on Dread Wood's Army Card, only if he is 2 clear sight spaces of any tree. The more trees there are, the more wounds markers you can take off Dread Wood's Army Card. Evil Rot When Dread Wood attacks add 1 die to your attack, for every tree in 3 clear sight spaces. When Dread Wood is at full health add 4 dice to your defense. You can attack additional times for every wound marker taken off of Dread Wood's Army Card. Rotted Swipe Special Attack Range 1. Attack 4. If Dread Wood inflicts at least 1 wound with Rotted Swipe Special Attack, roll the 20-sided die for Rotting Damage. If you roll 1-14, the defending figure receives no additional wounds for Rotting Damage. If you roll 15-19, add 1 additional wound marker to the defending figure's Army Card, and roll again for Rotting Damage. If you roll a 20, destroy the defending figure. Number of Figures = 1
Q: What is the point of the Regrowth special power? A: You can heal yourself for every tree near you. Q: How does the Evil Rot special power help? A: Every tree that is in 3 clear sight spaces of Dread Wood, you may add additional dice to your attack. If you have no wound marker on Dread Wood's Army Card. You may attack additional times for every wound marker off Dread Wood's Army Card. Q: What is the point of the Rotted Swipe Special Attack? A: You can deal a extra wound of damage if you land a wound with the Rotted Swipe Special Attack. Last edited by Heroscaper 101; April 30th, 2018 at 02:35 PM. |
#89
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Val Goldenbark
General = Ullar Planet = Feylund Species = Ent Uniquity = Unique Type = Hero Class = Treant Personality = Protective Size = Huge Height = 10 Master Stats Life = 6 Move = 5 Range = 1 Attack = 2 Defense = 4 Basic Stats Move = 4 Range = 1 Attack = 2 Defense = 3 Points = 145 (Double Spaced) Taunt Any or all small or medium figures can only attack Val Goldenbark, they are taunted if they are in 2 clear sight spaces of Val Goldenbark. Golden Brambles If any small or figure attacks Val Goldenbark, add 2 auto-shields to your defense roll. When being attacked by any large or huge figure, you may add 4 dice to your defense. Walking Tall Val Goldenbark can move through all small or medium figures. Val Goldenbark can disengage from any small or medium figure and takes no leaving engagement damage. He does become engage if the figure is large or huge. Val Goldenbark does take leaving engagement damage from large or huge figures. Number of Figures = 1
Q: How can the Taunt special power be used for combat? A: It will force all small or medium to attack Val Goldbark. Q: Why is the Gold Brambles special power good? A: You do get a special defense when being attacked. Q: What is the point of the Walking Tall special power? A: You can ignore all small or medium figures when moving Val Goldenbark. Last edited by Heroscaper 101; April 30th, 2018 at 02:35 PM. |
#90
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Wise Oak
General = Ullar Planet = Feylund Species = Ent Uniquity = Unique Type = Hero Class = Legend Personality = Merciful Size = Huge Height = 12 Master Stats Life = 7 Move = 5 Range = 1 Attack = 6 Defense = 6 Basic Stats Move = 4 Range = 1 Attack = 7 Defense = 3 Points = 245 (Double Spaced) Wisdom of Oak If all Order Markers for a round are placed on Treant Army Cards, and at least one Order Marker is placed on Wise Oak, then all Treants you control (except Wise Oak) become inspired. Inspired Treants add two to their Move number and add 2 extra defense die for the rest of the round. Iron Bark When rolling defense dice against a normal attack, Wise Oak always add one automatic shield to whatever is rolled. Summon the Defenders of Oak After taking a turn with Wise Oak, you may attempt to summon the Defenders of Oak if they are in your army and they have not yet been successfully summoned. Roll the 20-sided die. If you roll a 13 or higher, you must place all 3 Defenders of Oak on empty spaces within 4 clear sight spaces of Wise Oak. Any Defenders of Oak that you cannot place on the battlefield are immediately destroyed and cannot be summoned again. When the Defenders of Oak are summoned, you may immediately take a turn with them. Number of Figures = 1
- SUMMON THE DEFENDERS OF OAK : Using with a Mindshackled Wise Oak If I manage to Mindshackle my opponent's Wise Oak, can I use him to summon my opponent's unsummoned Defenders of Oak? No. Summon the Defenders of Oak states that you can attempt to summon the Defenders of Oak"....if they are in your army..." since the Defenders of Oak are in your opponent's army, you would not be allowed to summon them. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
Last edited by Heroscaper 101; July 14th, 2018 at 11:43 AM. |
#91
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Defenders of Oak
General = Ullar Planet = Feylund Species = Construct Uniquity = Unique Type = Squad Class = Treant Personality = Disciplined Size = Medium Height = 6 Master Stats Life = 1 Move = 7 Range = 1 Attack = 1 Defense = 4 Basic Stats Move = 2 Range = 1 Attack = 2 Defense = 3 Points = 40 (Single Spaced) Wise Oak's Summoning Defenders of Oak do not start the game on the battlefield. They must be summoned onto the battlefield by Wisdom Oak. Heart of Oak If any Defenders of Oak gets attacked from range, 1 shield will block all attack damage. Ironbark Taunt Any or all figures can only use range attacks against the Defenders of Oak. Every figure that attacks any ent, treant, or construct that follows Ullar are taunted to attack the Defender of Oak if they are within 12 clear sight spaces, but the opponent's figures can only attack the Defenders of Oak before attacking any hero figure. Number of Figures = 3
-Combinations and Synergies- Synergy Benefits Recieved
Last edited by Heroscaper 101; April 30th, 2018 at 02:36 PM. |
#92
|
|||
|
|||
Re: Idea for Custom Units
Cool figures. Where are they from?
Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; March 28th, 2018 at 07:38 AM. Reason: Just branching out. |
#93
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Ironbark Protector
General = Ullar Planet = Feylund Species = Ent Uniquity = Uncommon Type = Hero Class = Treant Personality = Protective Size = Huge Height = 10 Master Stats Life = 3 Move = 5 Range = 1 Attack = 3 Defense = 4 Basic Stats Move = 4 Range = 1 Attack = 4 Defense = 3 Points = 95 (Double Spaced) Rock Sweep Special Attack Range 1 Attack 6. Choose a figure to attack. Any figures adjacent to both Ironbark Protector and the chosen figure are also affected by Rock Sweep Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Knockback 15 When a small or medium figure rolls defense dice and is not destroyed by a normal or special attack from Ironbark Protector, immediately roll the 20-sided die. If you roll a 15 or higher, you may Knockback that figure by placing it on any empty space within 5 clear sight spaces of Ironbark Protector. The space must be on the same level as or lower than its current location. A figure moved by Knockback never takes any leaving engagement attack. A non-flying figure moved lower by Knockback can recieve any falling damage that may apply. Number of Figures = 1
Rock Sweep Special Attack: Who is affected? Last edited by Heroscaper 101; April 30th, 2018 at 02:37 PM. |
#94
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Ancient Forest Golem
General = Ullar Planet = Feylund Species = Golem Uniquity = Unique Type = Hero Class = Construct Personality = Protective Size = Huge Height = 10 Master Stats Life = 5 Move = 5 Range = 1 Attack = 6 Defense = 5 Basic Stats Move = 4 Range = 1 Attack = 5 Defense = 6 Points = 110 (Double Spaced) Throw 15 After moving and before attacking, choose one small or medium non-flying figure adjacent to Ancient Forest Golem. Roll the 20-sided die. If you roll a 15 or higher, you may throw the figure by placing it on any empty space within 6 spaces of Ancient Forest Golem. The figure must land within clear sight of Ancient Forest Golem. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 12 or higher, the thrown figure receives 3 wounds. If the figure is thrown onto a level higher than the height of Ancient Forest Golem or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks. Nature Protection When rolling defense dice against a Special Attack, this Ancient Forest Golem always adds 2 automatic shields to whatever is rolled. Number of Figures = 1
Synergy Benefits Received
Last edited by Heroscaper 101; April 30th, 2018 at 02:37 PM. |
#95
|
|||
|
|||
Re: Heroscaper 101's customs
Name = Forest Golem
General = Ullar Planet = Feylund Species = Golem Uniquity = Uncommon Type = Hero Class = Construct Personality = Valiant Size = Huge Height = 10 Master Stats Life = 4 Move = 4 Range = 1 Attack = 5 Defense = 3 Basic Stats Move = 5 Range = 1 Attack = 3 Defense = 4 Points = 100 (Double Spaced) Thorns If any figure attacks the Forest Golem from range, you may add 3 dice to your defense and all excess shields count as unblockable hits on the attacking figure. This power does not work on other Constructs and Treants that follow Ullar. Oak Shield When being attacked by any small or medium figure, you may add 1 auto-shield to your defense roll. Green Thumb If this Forest Golem begins its turn on a grass space & unengaged, remove 1 wound marker from this Forest Golem's Army Card. If it attacks any figure on a grass space, you may add 2 dice to your attack roll. Number of Figures = 1
-Rulings and Clarifications- - THORNS : Who is affected by thorns_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - ACOLARH : Ullar's AmuletSynergy Benefits Offered - 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus Having a Valiant personality, Forest Golem may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS Last edited by Heroscaper 101; May 21st, 2018 at 02:53 AM. |
#96
|
||||
|
||||
Re: Idea for Custom Units
These look sweet! You have certainly made the most units from the contest minis of anybody. If you wouldn't mind erasing the post of the custom you are actually submitting to the contest I would certainly appreciate it.
Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Index of Abilities : Special Attacks | Heroscaper 101 | Misc Customs Project Forum | 4 | December 4th, 2018 07:07 PM |
A custom card idea.... | belgarath | Custom Units & Army Cards | 6 | October 11th, 2011 12:25 AM |
Help with my custom idea? | Utgar's little fiend | Custom Units & Army Cards | 4 | January 23rd, 2008 04:44 PM |
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 | HyperactiveSloth | Custom Units & Army Cards | 19 | April 30th, 2007 10:59 PM |