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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old February 27th, 2021, 07:44 PM
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The Book of Superman (Kal-El) (Justice League II)

The Book of Superman (Kal-El) (Justice League II)

C3G DC WAVE 39
JUSTICE LEAGUE UNLIMITED



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Justice League Unlimited set.
Its model number and name are #001 / Superman.
Its model number and name are #105 / Superman.

_________________________________________________________________

Character Bio - When Kryptonian Kal-El’s rocket crashed on Earth and farmers Jonathan and Martha Kent decided to raise him as their son Clark, little did they know that this child would one day grow into a powerful man who would decide to don a cape and become a worldwide symbol of justice, ushering in a new era of heroism. Always ready and willing to put the lives of others before his own, performing daring rescues, Superman eventually realized some crises were too big for him to handle alone. This lead to his teaming up with and leading other heroes as a core member of the Justice League. Fighting alongside great heroes such as Batman, Wonder Woman, Green Lantern, Flash, Aquaman, and scores of others, Superman is an enduring icon of truth, justice, and the American way!
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Last edited by tcglkn; February 10th, 2022 at 02:58 PM.
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  #2  
Old February 27th, 2021, 07:45 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

NAME = SUPERMAN
SECRET IDENTITY = KAL-EL

SPECIES = KRYPTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = INSPIRING
SIZE/HEIGHT = MEDIUM 5

LIFE = 7
MOVE = 7
RANGE = 4
ATTACK = 4
DEFENSE = 7
POINTS = 380


FREEZE BREATH 11
Before taking a turn with Superman, you may choose up to two figures adjacent to Superman. Roll the 20-sided die. If you roll 11 or higher, the chosen figures subtract 1 from their Defense number and may not move this player turn.

THIS LOOKS LIKE A JOB FOR SUPERMAN
When Superman attacks an adjacent figure with his normal attack, add 3 + X to his Attack number. X equals the number of Wound Markers on the cards of friendly figures engaged with the defending figure, up to a maximum of 3.

HEROIC INSPIRATION
If Superman is destroyed by an enemy figure, for the remainder of the game, all Unique Heroes you control add 1 to their Attack number and any 20-sided die rolls.

SUPER STRENGTH

FLYING

Last edited by Arkham; March 1st, 2021 at 01:02 PM.
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  #3  
Old February 27th, 2021, 07:45 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Comic:
Spoiler Alert!
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  #4  
Old February 27th, 2021, 09:19 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)



If he's coming in a bit strong, lowering the range on his inspiration should be the easiest tweak.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #5  
Old February 27th, 2021, 09:23 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Yeah that was mainly to account for Green Arrow. Perhaps another direction would be giving them a +1 against figures he's engaged with?
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Old February 27th, 2021, 09:26 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Sure, if a tweak is needed. I dig the current approach thematically, though. It scans for me that Superman locking up a bad guy inspires everyone to fight harder, not just against the guy he's fighting.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old February 27th, 2021, 09:30 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Could also go without a range(still clear sight), but make it trigger off of him having to inflict a wound. Adds a little more to the WW combo.
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Old February 27th, 2021, 10:53 PM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Seems like it would make more sense for him to get the turn before the other person? That way they could use the attack boost/freeze breath benefits after he goes and you wouldn't be overextending people expecting him to show up but then he's just not feeling it that day.

Bonding with everyone and attack boosting them is really good, but probably ok balance wise. He seems like he'd like that one Wolverine that starts with wounds.


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  #9  
Old February 28th, 2021, 12:13 AM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Before taking a turn could work, though I'm not sure how that would work in combination with Green Arrow:
Quote:
ARROW TO THE RESCUE
After revealing an Order Marker on the card of another Unique Hero you control and taking a turn with that Hero, if Green Arrow has not yet attacked this player turn, you may remove a Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with other figures you control.
I kind of liked rolling for Superman, then if that fails, you use Green Arrow if possible. We also gotta be cognizant of how it works with Lois:
Quote:
SUPERMAN'S GIRLFRIEND
After taking a turn with a Unique Kal-El Hero or Unique Kal-L Hero you control, if Lois is within 3 clear sight spaces of an opponent's figure, you may immediately take an additional turn with that Kal-El or Kal-L, during which he cannot move and may only attack figures within 3 clear sight spaces of Lois. If Lois is destroyed, inflict 2 wounds on a Unique Kal-El Hero or Unique Kal-L Hero you control.
Obviously, chaining 3 turns with Superman in a row is a bit much, so we'd want to make this power something that does not allow the bonus turn with him and Lois's bonus turn with him both usable together.

I could also see adding in the restriction that during that turn he can only attack a figure engaged with that figure who took the turn, similar to Green Arrow.

Another option on the first power, if we want to dampen it a hair, would be to count a single blank as a skull rather than the +1 to attack.
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Old February 28th, 2021, 12:26 AM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

As written it'd currently stack with Martian Manhunter (II) as well, so long as the second turn you take with MM is actually taken with MM. I like that combination, though.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old March 1st, 2021, 05:27 AM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

My biggest concern with the before approach, would be TLLAJFS making putting Order Markers on Superman not as encouraged. You’d want the OMs on others, in hopes of the Superman bonus triggering.

Here’s a potential alternative approach that I’m finding myself liking:
Quote:
FREEZE BREATH 11
Before taking a turn with Superman, you may choose up to two figures adjacent to Superman. Roll the 20-sided die. If you roll 11 or higher, the chosen figures subtract 1 from their Defense number and may not move this player turn.

THIS LOOKS LIKE A JOB FOR SUPERMAN
When Superman attacks an adjacent figure with his normal attack, add 1 to his Attack number for each Wound Marker on the cards of friendly figures engaged with the defending figure, to a maximum of +3.

HEROIC INSPIRATION
If Superman is destroyed by an enemy figure, for the remainder of the game, all Unique Heroes you control add 1 to their Attack number and any 20-sided die rolls.
This allows you to lead with Superman, boosting your team if he falls. If your team is getting beat up, Superman can hit harder to try to save them, thus making himself an even bigger priority that can’t be ignored.

Pairs well with all sorts of what the JL is offering...

•Batman offers the d20 aid, as well as OM retrieval when he falls.
•Canary Cries as he’s taking on wounds. She also acts as a hub up in the fray thus a natural target for the opponent, boosting Superman’s attack to protect.
•Canary, Green Arrow, and MM can reap the benefits of Freeze Breath with their bonus actions/turn.
•Attack stacks with Wonder Woman, but not until he falls, giving the opponent some time to breathe, while giving your team a potential boost to turn the tides if she has markers left.
•Plastic Man, Martian Manhunter, Aquaman, and Red Tornado can make it difficult on the opponent to focus on Superman first, taking on wounds to then boost his attack.
•John will allow the save off the X, keeping someone filled with wounds hanging in there for Superman to capitalize on.

They’ll all appreciate the Attack and d20 boost upon Superman’s death, as that’s what the faction has been built to value most. Sort of solidifies them as the core trinity.

Last edited by Arkham; March 1st, 2021 at 07:14 AM.
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Old March 1st, 2021, 08:26 AM
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Re: The Book of Superman (Kal-El) (JL II) (Breathing)

Quote:
Originally Posted by Arkham View Post
HEROIC INSPIRATION
If Superman is destroyed by an enemy figure, for the remainder of the game, all Unique Heroes you control add 1 to their Attack number and any 20-sided die rolls.

While I do like this one to a degree, it does feel like it keeps him in the "initial send out shark" role that JL Clark was kinda already in.

It does feel weird that this version would be the only Kryptonian not to have some semblance of a defensive power on his card without any real stat change to compensate, but I recognize you're trying to bring costs down so probably not anything can be done there.
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