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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: Molly Hayes - Design Phase
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INDEPENDENT SPIRIT Before taking a turn with Molly Hayes, if you did not reveal an Order Marker on this card, you may not attack (or maybe move?) with Molly Hayes. I'm not sure if we want to go that route, though. It'd be either that with the basic non-marker version, or the power All Your Pie posted just above alone. Thoughts? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#38
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Re: Molly Hayes - Design Phase
It would be neat if the more fatigued Molly is, the less independent she is.
INDEPENDENT SPIRIT Before taking a turn with Molly Hayes, if you did not reveal an Order Marker on this card, roll the 20-sided die. If you roll a 12 or less, you may not attack with Molly Hayes this turn. Add 1 to your roll for each Fatigue Marker on this card. Last edited by quozl; December 23rd, 2010 at 02:23 PM. |
#39
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Re: Molly Hayes - Design Phase
Making a 200 point unit that is only a viable option if you are bonding.... and without bonding she has about a 50% chance of doing nothing..... No Way Hosea.
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#40
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Re: Molly Hayes - Design Phase
Why are we assuming she should only be viable with bonding? She should be FULLY viable without bonding.
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#41
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Re: Molly Hayes - Design Phase
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#43
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Re: Molly Hayes - Design Phase
Read the power again, Griff.
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#44
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Re: Molly Hayes - Design Phase
POWER FATIGUE
Start the game with 4 gray Fatigue markers. After taking a turn with Molly Hayes, place one (color) Fatigue Marker on this card. Reduce Molly Hayes Move, Attack and Defense by one for each Fatique marker on this card. After revealing an Order Marker on this card, instead of taking a turn with Molly Hayes, you may remove all the Fatigue markers from this card. I like this a lot better. And I don't like the Independent Spirit power, too many negative powers on one card makes for a bad unit. |
#45
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Re: Molly Hayes - Design Phase
Depends on the price. If you can get a heavy hitter at filler points, why the heck not?
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#46
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Re: Molly Hayes - Design Phase
Yeah, that's a good point. We should keep it in mind for future units 'cause I really like the flavor of it, but, I'm not sure it's a good fit for Molly.
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#47
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Re: Molly Hayes - Design Phase
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