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  #21013  
Old January 9th, 2019, 05:03 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Ericth74 View Post
Quote:
Originally Posted by MrNobody View Post
I’d still really like to see something representing the hyperactive can’t-stand-still element of the character, as that’s what I see as his defining trait that seperates him from other speedsters, more than any specific skill/thing he does. A Heroic Defense riff honestly sounds more like a Barry thing, or maybe a Bart as Flash thing (he did sacrifice himself after all.)
For the Hyperactivity power, what about something simple like everytime any order marker is revealed he may move one space. Similar to Jason, you could add some caveats like, doesn't take leaving engagements or can't end his turn engaged.
Yeah that’s the direction we were discussing basically.
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  #21014  
Old January 10th, 2019, 05:06 PM
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Re: Public Design Workshop

If we're gonna do a hyperactivity out-of-turn movement type power on Impulse (which I really like!), I do think it'll need to somehow encourage him to be in different places from one turn to the next. Otherwise, he's probably apt to run at whoever he most wants to tie up and just use his hyperactivity to stay close to em.

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  #21015  
Old January 10th, 2019, 07:04 PM
LordVenoc LordVenoc is offline
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Re: Public Design Workshop

Maybe something like:

Quote:
TRUST YOUR IMPULSE
Whenever an opponent reveals an order marker on a card they control, you may immediately move Impulse 3 spaces. When Impulse is attacked, if he did not move at least one space this turn, he rolls 3 fewer defense die.
It doesn't necessarily fix the using him to tie someone down as he could just use it to kind of circle his opponent, but it does force the movement a bit more.

Or even literally tie it to his defense with something like:

Quote:
TRUST YOUR IMPULSE
Whenever an opponent reveals an order marker on a card they control, you may immediately move Impulse 3 spaces. When Impulse is attacked, add 1 for each space moved away from his starting space this turn.
Less elegant, but also less punitive.
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  #21016  
Old January 10th, 2019, 07:11 PM
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Re: Public Design Workshop

We could tie his movement into the showboating speed stuff you mentioned earlier;
Quote:
TRUST YOUR IMPULSE
Whenever an opponent reveals an order marker on a card they control, you may immediately move Impulse 3 spaces. If Impulse ends this movement engaged with a figure he was not engaged with at the start of the turn, that figure must subtract 1 from its attack for the remainder of that player's turn.
So he can see somebody is about to act then gets a chance to intercept them, but he can't keep targeting the same guy over and over.
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  #21017  
Old January 10th, 2019, 07:18 PM
LordVenoc LordVenoc is offline
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Re: Public Design Workshop

I like that, but against an army with just a few big pointers, he will likely opt to just stay put if there's no one close by to switch engagement to. I do really like that version though, as it makes him a fun support figure, even outside Titans.

I like the engagement phrasing you have there, so you could do something like:

Quote:
TRUST YOUR IMPULSE
Whenever an opponent reveals an order marker on a card they control, you may immediately move Impulse 3 spaces. If Impulse ends this movement engaged with a figure he was engaged with at the start of the turn, he rolls X fewer defense die when attacked this turn.
I think whether we take the encouragement the direction of supportive power (like you put) or tied to his own status (like the option I had) will probably depend on how we want him to play with Titans, especially Titan defensive pods.
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  #21018  
Old January 10th, 2019, 07:32 PM
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Re: Public Design Workshop

My big thought is that I'd want to avoid cheese where he can get a bonus for moving by just pacing the same 2 spaces over and over. He should be changing location, not just moving. So something more like your 2nd option or mine.

My problem with this newest suggestion is that I think it would lead to him only really wanting to move when he's engaged. If my Impulse is unengaged and on height, why do I want to move him into an engagement with an opponent's figure before that opponent takes a turn? Tie-down I guess, but I still feel like it'll lead to him standing around a lot of the time.

What about a straight auto-wounder?
Quote:
TRUST YOUR IMPULSE
After an opponent reveals a numbered Order Marker on an Army Card that opponent controls, you may immediately move Impulse up to 3 spaces. If Impulse ends this move engaged with one or more enemy figures that he was not engaged with at the beginning of this move, you may immediately choose one figure that Impulse is engaged with and roll the 20-sided die. If you roll a 16 or higher, the chosen figure receives 1 wound.
I also don't see a problem with the defense booster idea if that's what you want to go for.
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  #21019  
Old January 10th, 2019, 08:29 PM
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Re: Public Design Workshop

If it's auto wounding, make it on your own turn. Honestly, I prefer it on your own turn if possible, because it's a bit close to turn interruption if you're doing it on your opponent's Order Marker.

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  #21020  
Old January 10th, 2019, 09:09 PM
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Re: Public Design Workshop

Making it on your turns feels off with the idea of reducing his move and this power kind of "splitting the difference" so to speak. I personally dislike the auto-wound power. Impulse has such a large move and there are multiple movement supporting powers in the Titans that it would feel way to easy to set up. I like the general direction of a support piece, but I think that level of aggressive doesn't necessarily fit the child speedster dynamic for me.
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  #21021  
Old January 10th, 2019, 09:12 PM
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Re: Public Design Workshop

I might go "before an opponent reveals an Order Marker" for the trigger just to stop from direct turn interruption.

I'm not sure the wording was quite there but in terms of the metagame I think I most favor a version where he gets a defensive boost for extra moving around away from his initial spot. That version also lets you give him a defense of like 5 or so and drop Speed Dodge for something else.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #21022  
Old January 10th, 2019, 09:24 PM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
I might go "before an opponent reveals an Order Marker" for the trigger just to stop from direct turn interruption.

I'm not sure the wording was quite there but in terms of the metagame I think I most favor a version where he gets a defensive boost for extra moving around away from his initial spot. That version also lets you give him a defense of like 5 or so and drop Speed Dodge for something else.
The “after an opponent reveals an OM” language I’m pretty sure is copied from the Walkers and stuff like that.
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  #21023  
Old January 10th, 2019, 09:27 PM
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Re: Public Design Workshop

Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by IAmBatman View Post
I might go "before an opponent reveals an Order Marker" for the trigger just to stop from direct turn interruption.

I'm not sure the wording was quite there but in terms of the metagame I think I most favor a version where he gets a defensive boost for extra moving around away from his initial spot. That version also lets you give him a defense of like 5 or so and drop Speed Dodge for something else.
The “after an opponent reveals an OM” language I’m pretty sure is copied from the Walkers and stuff like that.
Oye, why am I always responsible for making the worst changes and establishing the messiest precedents? Somebody keep me away from the designs!!

OK, I guess it didn't break anything, though. Still, if it's on an opponent's Order Marker, I think you want to keep the effect pretty light if you can.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #21024  
Old January 10th, 2019, 09:29 PM
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Re: Public Design Workshop

Yeah, I'm pretty sure I pulled the language I used from Jason and Michael Myers. I think I preferred in terms of versions:

Defense Boost>Attack Reduce>Defense Lost>Auto Wound

But that's obviously just one opinion. Defense boost for moving from original I just wasn't sure how to best write it in fitting with house style.

Also, here was what I had for Freddy Freeman. Still working on something for Sivana. He's kinda hard to nail down, I think.

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Last edited by LordVenoc; March 3rd, 2019 at 09:36 PM. Reason: Added potential update to SPoS
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