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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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Yes. | 388 | 93.27% | |
No. | 28 | 6.73% | |
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#25
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I've said it before, and I will say it again, the quickest way to move from a good Heroscape player to a great Heroscape player is Order Marker management. If you get a chance to watch some of the stronger players in Heroscape, you will notice that they very rarely have any wasted turn markers. Knowing the "when and where" of OM placement will absolutely improve your game.
This article is a great help in understanding the roles that certain units play in an army and translates very well into how it applies to Order Marker usage. Great article, Jexik! UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#26
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Couldn't agree more with UPC on all points. The strategy elements of this game are (in order of importance): Army Selection, Order Marker Placement, and finally Unit Placement. A fantastic article! Front page that bad boy!
I've had a lot of success with: Braxas Charos 2 x Deathreavers Which I think demonstrates the points you make in your article. Braxas is the heart and soul of this one, but as a shark she justifies her markers. Charos and the rats are less intensive which allows you to use Braxas to maximum effect. I always play this army aggressively, leading with the rats until they're forward and widespread, then pulling up Braxas and laying waste. Aggressiveness is highly rewarded in Heroscape. Charos is a spectacular, mobile meat shield and never fails as a cleanup. Still, it's not my best army. But I'm keeping that a secret (sort of) until after October 20th. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#27
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For those who don't play with markers. You really can't rate what kind of a HS player you are. Because an army that seems unstoppable without markers, wouldn't even make it in second to last place in a real system. I suggest to anyone not using markers, to start. For one, it helps end those annoying games where your left chasing a single figure around because you can't catch him. The time you win initiative...you do catch him. I thought I was wrong once, but I was mistaken. |
#28
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I really love peanut butter sandwiches. I could eat them every day. Adding jelly is very popular.
I like pork chops too, but they taste funny on a peanut butter sandwich. I prefer adding mint jelly. A salad can also aid in the digestion of pork. Bacon is awesome. And who doesn't love a little chocolate after dinner? |
#29
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#30
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Maybe a good visual representation of the unit types would be a Cartesian graph with one axis representing what the unit returns in exchange for an order marker and the other representing what they do on the opponent's turn.
Also, a good rule of thumb would be that almost any unit that uses special markers has at least some Shark DNA, because the enemy wants to kill it before it delivers its payload. Iskra with unsummoned rechets, Morsbane with a full magazine of negation markers, and Tagawa Samurai all might deserve mention in the Shark list. |
#31
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#32
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Moving every figure on every turn is way too overpowering and takes so much away from heroscape. Basically, once you start killing off a small portion of your enemies army, they can't fight as effectively and they will start to lose. This way there is no chance for a come back of any kind. Great squad killers like Cyprien or Q9 would just get overwhelmed.
If you don't use order markers you are just not as good at strategy as those who do. You could almost say you are either not as smart or lazy. Insanity is the best medicine. |
#33
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#34
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For the heck of it, I started making a spreadsheet (I'm terrible with spreadsheets) and started assigning numbers from thin air with the three variables. What I quickly found out was that the only thing really separating the ranged bread and butter units (4th mass, stingers, Aubrien archers, etc.) from sharks was their common status. |
#36
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I had previously been thinking about order marker effectiveness solely from an offensive standpoint. I had given both the Airborne Elite and the 4th Massachusetts line a '10' since they are some of the most potent attackers in the game. Since the 4th Mass are common, and likely have more defense however, the 4th Massachusetts have much more durability. If I take my Offensive category, and subtract the defensive one, I could end up with some sort of 'Order marker priority, or 'order marker security' score, which would put Bread and Butter units at highest priority, Sharks next, Menacer and Cleanup units near 0, and Cheerleader and Defender units would be negative. Then if the other variable is overall synergies offered, you could still definitely see the difference between units pretty well. That would only make for 2 variables, which is much easier to graph. It'd look a lot like the logo for NBC... but a bit flatter I guess. |
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