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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old February 7th, 2021, 10:05 PM
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tcglkn tcglkn is offline
Tickle Pickle
 
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Re: The Book of Manticore (Breathing Period)

Another option is to cut the ”or an adjacent figure” part of Teleport. Also just calling the power Emergency Teleportation cuts a word from the power as well.

But yea just cleaning up the wording goes a long way there. @Karat or @Ronin may be able to help more on that front working off my last post.
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Old February 7th, 2021, 10:44 PM
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Karat Karat is offline
Now moves with Flying.
 
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Re: The Book of Manticore (Breathing Period)

Edits.
Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special abilitypower, you may immediately take a turn with Manticore. During this turn, Manticore cannot move, and you may not take any additional turns.

NON-LETHAL QUIVER
Start the game with 2 blue Glue Arrow Markers and 2 red Flash Arrow Markers on this card. Instead ofBefore attacking, choose a Unique Hero within 8 clear sight spaces of Manticore and roll the 20-sided die. If you roll 12 or higher, place an Arrow Marker on the figure’s Army Card and you may attack normally with Manticore. Figures with a:
  • Glue Arrow Marker on their card subtract 2 from their move and may not use the Flying special power.
  • Flash Arrow Marker on their Army Card reduce their range to 1.
At the end of each round, return all Arrow Markers placed by Manticore to this card.

EMERGENCY TELEPORTATION NETWORK
Once per round, instead of moving normally or after Manticore or an adjacent figure you control defends against an attack, Manticore may use Emergency Teleportation Network. To teleport, place Manticore on any empty space within 5 spaces of his current placement. When using Emergency Teleportation Networkmoving with this special power, Manticore will not take any leaving engagement attacks.
For pasteability:
Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special power, you may immediately take a turn with Manticore. During this turn, Manticore cannot move and you may not take any additional turns.

NON-LETHAL QUIVER
Start the game with 2 blue Glue Arrow Markers and 2 red Flash Arrow Markers on this card. Before attacking, choose a Unique Hero within 8 clear sight spaces of Manticore and roll the 20-sided die. If you roll 12 or higher, place an Arrow Marker on the figure’s Army Card. Figures with a:
  • Glue Arrow Marker on their card subtract 2 from their move and may not use the Flying special power.
  • Flash Arrow Marker on their Army Card reduce their range to 1.
At the end of each round, return all Arrow Markers placed by Manticore to this card.

EMERGENCY TELEPORTATION NETWORK
Once per round, instead of moving normally or after Manticore or an adjacent figure you control defends against an attack, place Manticore on any empty space within 5 spaces of his current placement. When moving with this special power, Manticore will not take any leaving engagement attacks.
I changed the quiver to before attacking as it saves a couple.words and the only effective difference is he still gets to attack if you roll below a 12, just without a marker. Plus I'm not sure why you would ever not want to roll for the arrows. It'd be an easy thing to change back though.
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  #3  
Old February 8th, 2021, 11:04 AM
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japes japes is offline
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Re: The Book of Manticore (Breathing Period)

Quote:
Originally Posted by FreshFoods View Post
You’re a wizard Tickle, I really appreciate that. If that’s still over the limit I can go ahead and change his adhesive from “subtract 2 from their move and may not use the Flying special power” to “cannot move”, since I’m thinking the -2 move would see less use than the range reduction.
I like the "cannot move" FWIW.

Quote:
Originally Posted by Karat View Post
I changed the quiver to before attacking as it saves a couple.words and the only effective difference is he still gets to attack if you roll below a 12, just without a marker. Plus I'm not sure why you would ever not want to roll for the arrows. It'd be an easy thing to change back though.
That makes sense and I believe it's similar to Roy's bolas glyph and Kraven.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #4  
Old February 8th, 2021, 11:38 AM
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IAmBatman IAmBatman is offline
Best There Is! - C3G Con 2020 Champ
 
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Re: The Book of Manticore (Breathing Period)

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by FreshFoods View Post
You’re a wizard Tickle, I really appreciate that. If that’s still over the limit I can go ahead and change his adhesive from “subtract 2 from their move and may not use the Flying special power” to “cannot move”, since I’m thinking the -2 move would see less use than the range reduction.
I like the "cannot move" FWIW.
I really do not. With their lasting the full round and coming back to him, that sounds really exploitable competitively and like a "have a bad time" kinda thing if you're running a melee army against him.

Going down to 3 attack would drop 10 points from the calculation.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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