February 7th, 2021, 10:44 PM
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Now moves with Flying.
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Join Date: September 14, 2010
Location: USA-Washington-Olympia
Posts: 23,450
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Re: The Book of Manticore (Breathing Period)
Edits.
Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special abilitypower, you may immediately take a turn with Manticore. During this turn, Manticore cannot move, and you may not take any additional turns.
NON-LETHAL QUIVER
Start the game with 2 blue Glue Arrow Markers and 2 red Flash Arrow Markers on this card. Instead ofBefore attacking, choose a Unique Hero within 8 clear sight spaces of Manticore and roll the 20-sided die. If you roll 12 or higher, place an Arrow Marker on the figure’s Army Card and you may attack normally with Manticore. Figures with a:- Glue Arrow Marker on their card subtract 2 from their move and may not use the Flying special power.
- Flash Arrow Marker on their Army Card reduce their range to 1.
At the end of each round, return all Arrow Markers placed by Manticore to this card.
EMERGENCY TELEPORTATION NETWORK
Once per round, instead of moving normally or after Manticore or an adjacent figure you control defends against an attack, Manticore may use Emergency Teleportation Network. To teleport, place Manticore on any empty space within 5 spaces of his current placement. When using Emergency Teleportation Networkmoving with this special power, Manticore will not take any leaving engagement attacks.
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For pasteability:
Quote:
FREEDOM PHALANX COORDINATION
After revealing an Order Marker and taking a turn with a figure you control that has this special power, you may immediately take a turn with Manticore. During this turn, Manticore cannot move and you may not take any additional turns.
NON-LETHAL QUIVER
Start the game with 2 blue Glue Arrow Markers and 2 red Flash Arrow Markers on this card. Before attacking, choose a Unique Hero within 8 clear sight spaces of Manticore and roll the 20-sided die. If you roll 12 or higher, place an Arrow Marker on the figure’s Army Card. Figures with a:- Glue Arrow Marker on their card subtract 2 from their move and may not use the Flying special power.
- Flash Arrow Marker on their Army Card reduce their range to 1.
At the end of each round, return all Arrow Markers placed by Manticore to this card.
EMERGENCY TELEPORTATION NETWORK
Once per round, instead of moving normally or after Manticore or an adjacent figure you control defends against an attack, place Manticore on any empty space within 5 spaces of his current placement. When moving with this special power, Manticore will not take any leaving engagement attacks.
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I changed the quiver to before attacking as it saves a couple.words and the only effective difference is he still gets to attack if you roll below a 12, just without a marker. Plus I'm not sure why you would ever not want to roll for the arrows. It'd be an easy thing to change back though.
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