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  #169  
Old January 28th, 2013, 09:16 PM
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Re: The United Halo 'Scapers General Discussion Thread

I'm unsure, we don't need any threads though. Talking to people and seeing if they are interested may help.

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  #170  
Old January 28th, 2013, 09:18 PM
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Re: The United Halo 'Scapers General Discussion Thread

Alright i'll try my best, anything i should know before i get in on this with you guys? Obviously i'm not the most experienced scaper so i don't expect to be a lead designer just yet :P

EDIT: Just made an account on the official site


Last edited by 6FlagsManiac; January 28th, 2013 at 09:55 PM.
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  #171  
Old January 29th, 2013, 10:49 AM
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Re: The United Halo 'Scapers General Discussion Thread

Welcome 6Flags!

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  #172  
Old January 29th, 2013, 11:16 AM
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Re: The United Halo 'Scapers General Discussion Thread

I just had one question, as of right now we are only finding more members correct? No designing of sorts just yet?

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  #173  
Old January 29th, 2013, 04:16 PM
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by 6FlagsManiac View Post
I just had one question, as of right now we are only finding more members correct? No designing of sorts just yet?
Correct. Ideally, 8-10 dedicated people are what we're looking for to get going.

Like Superheroes and Comics?
C3G Project is Always Looking for New Members!

Head here to get started!

Playtesting is the most helpful thing!
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  #174  
Old January 29th, 2013, 04:26 PM
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Re: The United Halo 'Scapers General Discussion Thread

Alright, guess i just keep all my ideas to myself then :P

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  #175  
Old January 29th, 2013, 05:14 PM
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Fi Skirata Fi Skirata is offline
 
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by 6FlagsManiac View Post
I just had one question, as of right now we are only finding more members correct? No designing of sorts just yet?
Correct. Ideally, 8-10 dedicated people are what we're looking for to get going.
How many do we have currently?
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  #176  
Old January 29th, 2013, 05:19 PM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by Fi Skirata View Post
Quote:
Originally Posted by Scapemage View Post
Quote:
Originally Posted by 6FlagsManiac View Post
I just had one question, as of right now we are only finding more members correct? No designing of sorts just yet?
Correct. Ideally, 8-10 dedicated people are what we're looking for to get going.
How many do we have currently?
Five (5), I think.

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  #177  
Old February 7th, 2013, 07:04 PM
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Re: The United Halo 'Scapers General Discussion Thread

I'm back on 'Scapers.
I'm game for this.
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  #178  
Old February 7th, 2013, 08:24 PM
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Fi Skirata Fi Skirata is offline
 
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by elvenwizard9 View Post
I'm back on 'Scapers.
I'm game for this.
Welcome back!
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  #179  
Old February 13th, 2013, 07:18 PM
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Re: The United Halo 'Scapers General Discussion Thread

Energy Shielding 3-
Start the game with 3 blue Energy Shield markers on this card. When rolling defense dice for Master Chief John-117 against a normal or special attack, you may remove any number of Energy Shield markers from this card and add an automatic shield to whatever is rolled for each marker removed from this card. After taking a turn with Master Chief John-117, if he was not attacked, you may place up to 3 blue Energy Shield markers on this card. You may never have more than 3 blue Energy Shield markers on this card.


Wording is a bit rough. We were debating over this. The original had the shields acting as additional lives that regenerated over time, and, while thematic, they were horrible for gameplay (speaking from experience). My idea for shields involving heroes to take wounds even WITH shield markers on the card was quite non-thematic, though it did improve gameplay somewhat, it did not have the proper feel.

I hope this version that allows the addition of automatic shields to a defense roll with the removal of an energy shield marker will be the median between theme and gameplay.
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  #180  
Old February 13th, 2013, 09:38 PM
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Scapemage Scapemage is offline
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Re: The United Halo 'Scapers General Discussion Thread

Quote:
Originally Posted by elvenwizard9 View Post
Energy Shielding 3-
Start the game with 3 blue Energy Shield markers on this card. When rolling defense dice for Master Chief John-117 against a normal or special attack, you may remove any number of Energy Shield markers from this card and add an automatic shield to whatever is rolled for each marker removed from this card. After taking a turn with Master Chief John-117, if he was not attacked, you may place up to 3 blue Energy Shield markers on this card. You may never have more than 3 blue Energy Shield markers on this card.
Chief can't be attacked on his own turn, or so I hope not (that's turn interruption!), so that part doesn't make sense. Try this:

ENERGY SHIELDING 3
Start the game with 3 blue Energy Shield markers on this card. When rolling defense dice, you may remove any number of Energy Shield markers from this card and add one automatic shield to whatever is rolled for each marker removed this way. Before rolling initiative each round, you may place up to 3 blue Energy Shield markers on this card. You may never have more than 3 blue Energy Shield markers on this card.

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C3G Project is Always Looking for New Members!

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