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  #469  
Old August 25th, 2022, 02:02 AM
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Re: Wargrounds of Scape (WoS) - discussion thread

I have a bit of a running list of the WoS maps and their sizes*, figured I'd share here. See if you can name the 3 biggest and 3 smallest maps without checking the spoiler, I know this list surprised me somewhat:

Spoiler Alert!


*I'm defining size as the number of occupiable hexes, including start zones but not including molten lava.

Last edited by superfrog; August 25th, 2022 at 02:03 AM. Reason: Also somewhat surprised that only 3/14 have an odd number of spaces...
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  #470  
Old August 25th, 2022, 07:17 AM
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Re: Wargrounds of Scape (WoS) - discussion thread

Wow, yeah, some surprises for me...
Perhaps above all, that Draugur is relatively small. It feels big and sprawling to me.
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  #471  
Old August 25th, 2022, 09:40 AM
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Re: Wargrounds of Scape (WoS) - discussion thread

I love that list. Fulcrum as the current mean (190.36) is quite a surprise.

With regards to even or odd occupiable spaces, for a symmetrical map it all depends on whether or not the map is designed around a central single or double hex. I think it might be inherently more natural to design around a double hex because of the the LoS blockers available and their quantities.

BftU and RttFF offer single hex LoS Blockers but the quantities aren't optimal when one of them is placed in the center. TJ is the only set that offers a single hex LoS Blocker in sufficient quantity to build around it.

Fun note that 4 of the 14 maps use a central 2-hex LoS blocker, which is more maps than the ones that use a single hex as the center.

Last edited by Sheep; August 25th, 2022 at 10:14 AM.
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  #472  
Old August 25th, 2022, 10:22 AM
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Re: Wargrounds of Scape (WoS) - discussion thread

Fulcrum is the map in the middle. That's too perfect.
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  #473  
Old August 25th, 2022, 01:47 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by heroscaper2010 View Post
I love that list. Fulcrum as the current mean (190.36) is quite a surprise.

With regards to even or odd occupiable spaces, for a symmetrical map it all depends on whether or not the map is designed around a central single or double hex. I think it might be inherently more natural to design around a double hex because of the the LoS blockers available and their quantities.

BftU and RttFF offer single hex LoS Blockers but the quantities aren't optimal when one of them is placed in the center. TJ is the only set that offers a single hex LoS Blocker in sufficient quantity to build around it.

Fun note that 4 of the 14 maps use a central 2-hex LoS blocker, which is more maps than the ones that use a single hex as the center.
Ah, interesting. Makes sense!
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  #474  
Old August 25th, 2022, 02:51 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by heroscaper2010 View Post
I love that list. Fulcrum as the current mean (190.36) is quite a surprise.

With regards to even or odd occupiable spaces, for a symmetrical map it all depends on whether or not the map is designed around a central single or double hex. I think it might be inherently more natural to design around a double hex because of the the LoS blockers available and their quantities.

BftU and RttFF offer single hex LoS Blockers but the quantities aren't optimal when one of them is placed in the center. TJ is the only set that offers a single hex LoS Blocker in sufficient quantity to build around it.

Fun note that 4 of the 14 maps use a central 2-hex LoS blocker, which is more maps than the ones that use a single hex as the center.
TJ maps with a central tree (Borogoves, Wingspan, Sirocco) still generally have an even number of hexes since obstacles aren't occupiable.

In fact, the one uniting feature of the 3 odd maps is that they use a single road set and have the center of the 5-hex piece as the center of the map.
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  #475  
Old August 25th, 2022, 03:17 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by heroscaper2010 View Post
I love that list. Fulcrum as the current mean (190.36) is quite a surprise.

With regards to even or odd occupiable spaces, for a symmetrical map it all depends on whether or not the map is designed around a central single or double hex. I think it might be inherently more natural to design around a double hex because of the the LoS blockers available and their quantities.

BftU and RttFF offer single hex LoS Blockers but the quantities aren't optimal when one of them is placed in the center. TJ is the only set that offers a single hex LoS Blocker in sufficient quantity to build around it.

Fun note that 4 of the 14 maps use a central 2-hex LoS blocker, which is more maps than the ones that use a single hex as the center.
TJ maps with a central tree (Borogoves, Wingspan, Sirocco) still generally have an even number of hexes since obstacles aren't occupiable.

In fact, the one uniting feature of the 3 odd maps is that they use a single road set and have the center of the 5-hex piece as the center of the map.
Nice catch!

The road thing is interesting. Along the same lines as my original thinking but actually occupiable!

Does this mean we need to use more 7-hexes at the center of our maps?
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  #476  
Old August 25th, 2022, 03:22 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Central 7-hex comes up sometimes with a 1 BftU build (Ice Thistle, for example).
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  #477  
Old August 28th, 2022, 09:04 PM
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Nomination

I would like to OFFICIALLY NOMINATE DESOLATION BY FLASH_19 to WoS.

I played a fair chunk on this map at Scapecon and it was my favorite map in the pool. Lots of interesting choices in the center and sides. Hives make for cool decor. The split start zone can lead to some interesting choices with your army. There's a bit of an obvi Raelin perch but I didn't think it was that bad of a placement. Just lots of interesting things you can do on this map. I'm not great at saying what makes a map good but I thoroughly enjoyed playing this.

Desolation by Flash_19


~Dysole, who thought someone else was gonna beat her to this

Last edited by Dysole; August 31st, 2022 at 10:28 PM. Reason: Added in for Completeness
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  #478  
Old August 31st, 2022, 02:11 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by Dysole View Post
I would like to OFFICIALLY NOMINATE DESOLATION BY FLASH_19 to WoS.

I played a fair chunk on this map at Scapecon and it was my favorite map in the pool. Lots of interesting choices in the center and sides. Hives make for cool decor. The split start zone can lead to some interesting choices with your army. There's a bit of an obvi Raelin perch but I didn't think it was that bad of a placement. Just lots of interesting things you can do on this map. I'm not great at saying what makes a map good but I thoroughly enjoyed playing this.

~Dysole, who thought someone else was gonna beat her to this
Thanks for the (partial) nomination!

A complete nomination must include a PDF link to the build instructions.
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  #479  
Old August 31st, 2022, 03:09 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by Dysole View Post
I would like to OFFICIALLY NOMINATE DESOLATION BY FLASH_19 to WoS.

I played a fair chunk on this map at Scapecon and it was my favorite map in the pool. Lots of interesting choices in the center and sides. Hives make for cool decor. The split start zone can lead to some interesting choices with your army. There's a bit of an obvi Raelin perch but I didn't think it was that bad of a placement. Just lots of interesting things you can do on this map. I'm not great at saying what makes a map good but I thoroughly enjoyed playing this.

~Dysole, who thought someone else was gonna beat her to this
Thanks for the (partial) nomination!

A complete nomination must include a PDF link to the build instructions.
I think that’s just for non-GenCon/ScapeCon maps.
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  #480  
Old August 31st, 2022, 03:10 PM
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by heroscaper2010 View Post
Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by Dysole View Post
I would like to OFFICIALLY NOMINATE DESOLATION BY FLASH_19 to WoS.

I played a fair chunk on this map at Scapecon and it was my favorite map in the pool. Lots of interesting choices in the center and sides. Hives make for cool decor. The split start zone can lead to some interesting choices with your army. There's a bit of an obvi Raelin perch but I didn't think it was that bad of a placement. Just lots of interesting things you can do on this map. I'm not great at saying what makes a map good but I thoroughly enjoyed playing this.

~Dysole, who thought someone else was gonna beat her to this
Thanks for the (partial) nomination!

A complete nomination must include a PDF link to the build instructions.
I think that’s just for non-GenCon/ScapeCon maps.
The link is necessary for the PDF, but not for the tourney usage. A picture would also be ideal, although it's not a requirement.
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