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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#289
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Re: Pokescape
True. I was wondering whether there would be a 2-3 limit on Uncommons, so I'm with you that we should wait to find out about them before throwing too many ideas around.
However, as for the power's effects itself... Assuming that "Uncommon" means more than one per army with a semi-strict limit, with each figure having multiple lives, and moving one figure per Order Marker... -Attack would be 6 or 7 (3 attacks combined or a bonus for using the attack- unsure, but read the rest) -Range would be equal to Pikachu's normal. -Used when three Pikachu are adjacent to one another (a chain or triangle or whatever) -Only 1 Pikachu needs to be adjacent, even if they didn't move this turn. This offsets the fact that you can only move one Pikachu per turn, and is more dynamic than full adjacency. Plus, a bit more realistic in the fact that only one Pikachu would need to collect the bundled energy and fire it off. -If the attack rolls at least 2 skulls, perhaps choose two wounds to distribute amongst the Pikachu (to counter players that could overuse it)? Overall, it would be pretty Pikachu-specific (aside from a few other Electric types, but not many) and would be nice and interesting (having a chain of electricity built up to fry the opponent would be fun :P ). Ideas? Comments? Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#290
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Re: Pokescape
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#291
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Re: Pokescape
*Nods* Hmmm, yes... sounds good... yeah, I agree.
The range originally seemed like a problem to me, making it a bit overpowered (after all, if you target isolated foes, you can cause a lot of wounds without getting engaged). And, it also mean that the threat range for the attack is pretty large. But again, the idea of getting all three adjacent balances it out. Agreed with the backlash wounds mod as well. Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#292
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Re: Pokescape
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It needs the range. 4 range would probably be perfect. |
#293
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Re: Pokescape
We could always make a squad of pikachus if we want them to have a zombie onslaught type ability.
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#294
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Re: Pokescape
Being an Uncommon Hero with multiple lives would be nessecary if we want the backlash, though. It also would make it too easy to get into position.
In addition, making a them a common squad would be weird when determining who could attack. Could you only attack one? With all three? Etc. It would also negate the idea of bonuses for extra Pikas if you can draft a buncha squads of them. Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#295
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Re: Pokescape
I don't think being a squad could work for any Pokemon.
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#296
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Re: Pokescape
I agree with Vilsara and Warlord Alpha on the "Group Shock" idea. We shouldn't overpower it too much, but yet, it should have range. It would be difficult to organize three pikachus adjacent to an enemy figure, especially if that figure is a powerful hero. (Q9, Cyprien, etc.)
If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#297
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Re: Pokescape
I agree and disagree.
In terms of synergy, it would be interesting to have a bonding squad where a weaker, but still powerful (looking) Pokemon bonds with their evolution. I've actually got a Sneasel squad that bonds with Weaviles theoried up, and in an army, they look to be a good 200 points (125 for Weavile and 75 for the Squad) for efficient Hero hunting. We aren't specifically limited to having our 'Mons as heroes, since a Sqaud-Hero bonding combo could open up a bit more strategy in terms of playing the game with unique twists. With just heroes, the strategies are limited, and each unit becomes somewhat independent and therefore less suited for some, more centralized armies. On the "no squads" side of the arguement, we have the idea of synergy with Classic 'Scape, which is always nice (we'll eventually throw out a few Darkrais, and they sound efficiently like "Darklords"). Class and personality will help them fit in with the normal units when it comes to specific powers. In addition, there's always the life situation- I've always shook my head at the idea that these "foot soldiers" of sorts can't actually take wounds (though you could pretend a blocked attack might leave the figure with minor injuries). With Pokemon, this goes threefold considering that these creatures shouldn't be "OHKOed" by any "attack" regardless of whether it comes from a Deathreaver or Arceus. ...Or something. God, that made absolutely no sense. So, I guess all in all I'm up for going with whatever would be the most appropriate for the figure(s) we're dealing with. Funny, I haven't actually posted in the main forum for a while. Shame; I really need to get back into 'Scape. |
#298
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Re: Pokescape
Well, I guess maybe in the Pokedex entries we will find a Pokemon that just screams squad. I guess there has to be a Pokemon or two that are notorious for traveling in groups or something.
It is just hard when you think in terms of the games, which I guess is our primary basis for all of this (in conjunction with the Pokedex entries, of course). In the games, obviously, it is all just a single Pokemon at a time (and nobody mention double battles, that doesn't apply here). |
#299
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Re: Pokescape
WA, think Execcute...
Some of the lower evolved forms may lend themselves to being bonding squads with their higher evolved forms. I could see something like that working for Combee and Vespiquen, or Diglett and Dugtrio. Maybe Unowns might make a decent stand-alone squad... EDIT: Come to think of it, Houndours hunt in packs... Something tells me that the cancellation, though tragic, may indeed mend that divide... |
#300
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Re: Pokescape
Squad pokemon based on Pokedex data: Rattata, Pidgey, Spearow, Beedrill, Murkrow led by a Honchkrow, Zubat, Grimer, Tentacool, Sentret, Ledyba, Houndour, Mightyena.
Just a few That I knew off the top of my head, I am sure they are more. I think squads should definitely be implemented. It would get rather boring making every thing a uncommon/common hero. Squads would also make use of weak things like Rattata, Pidgey and such. Bonding with their preevolved form and theres your army: a couple squads of Pidgeys, a few Pidgeottos and a Pidgeot. |
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