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Official Units Discussion of official HeroScape units |
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#25
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Also, I hardly ever play with castles. |
#26
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I swear, my opponent is going down! 2 squads of minions, and two squads of shades. I have been planning two weeks for this! Half his army is built around putting all the vikings on drake! I'll take the castle first with 2 squads of shades! Mwhahahaha! |
#27
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Dude I can just imagine Syvarris riding Theracus to a castle. Awesome scenario. Anyway I say use Morsbane and 3X squads of AE and syvarris will be fine. http://www.heroscapers.com/community...ic.php?t=16850 My scenario! Warcraft fans unite!!!! A new way to play Warcraft and Heroscape!!! |
#28
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i'll put it this way, it's a simple equation:
taelord+dead finn+height+attack glyphs+plus extremely good luck(which i have)= =happy me in a crazy way Haven't posted in 7 months,found out about PS3 and more recently WOWTBC |
#29
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syvaris is ok but nothing special. 3 attack, double attack, 9 range and 2 defense, I'll take the zettians over syvarris. With his terrible defense he is too easy to kill by any raged threats
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#30
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Spread Positivity and the joys of gaming. |
#31
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Keep in mind that with that 9 range, you should definitely have Syvarris at height advantage when he engages (you won't have to maneuver to get into range). That height advantage will also boost his defense. As far as taking the Zettians over Syvarris, I'd love to hear about your strategy using those guys. Syvarris has consistently outclassed those units since they both appeared together in the original Master Set. You must have uncovered some secret wisdom the rest of us missed.
Fred Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#32
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Actually, comparing Syv to the Zet boys is rather interesting... but I see the key difference as being the range 9 versus range 7. Quite a few units have a natural range 7, but few have 9+. Outranging your opponent is a key advantage.
Also, Syv has a double attack, and with the Zettians, you also get 2 attacks... BUT, even though having a 2,3 at face value seems similar to a 3,3 attack, there's a world of difference. To start with, the Zettian 2nd attack isn't a guaranteed natural 3... You might very well end up with 2 attacks of 2A. And the difference between an attack of 2 versus an attack of 3 usually means the difference between wounding/killing a figure and not. And Syvarris maintains full offensive strength until killed. If you lose 1 Zettian, you're down to a lone, measley attack of 2. 7 defense is good, but I'd rather have 4 life at 2d, then 2 squadies at 7. For me at least, I don't trust the blue dice. Plus as someone else mentioned earlier, with 9 range, it's easy to get height on your opponent, allowing for both boosted attack and defense. But, as I mentioned, it is very interesting to compare Syv with the Zettians. I still see Syv having the advantage, but the comparrison elicited a Hmmmmm...... All in all, I've really come to more appreciate the Zettians (especially with Warden's release). They are an underappreciated unit. But Syv has always been a wise and worthy way to spend 100 points. "The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
#33
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Syvarris is one of the more fearsome units in my playing circles. For a while I always drafted him and Theracus. They would fly up to some high point on the map and Syvarris would unload arrow after arrow on the enemy. Then when the enemy got within range to attack him with something, Theracus would just pick him up and fly somewhere else. I've seen that combo destroy 800 point armies by themselves. Syvarris has also done some crazy stuff by himself. Most recently, he killed Deadeye Dan in one turn when Dan was on a castle, making it safe for his Sentinals of Jandar to approach.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#34
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Spread Positivity and the joys of gaming. |
#35
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i see people post how syvarris destroys whole armies bu himself and it makes me wonder what exactly the opponents are drafting. Even if he has height, 4 life and 3 defense means she should die very quickly
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#36
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Regarding elves vs. glads/blasts, I've always found elves to simply be more fun to play. Sure, glads/blasts are more competitive/reliable, but they're also a bit boring. They really don't take much strategy or tactical use to be effective. (heck, when moving 8 figures every turn, it doesn't take a Gen. Patton to do well in battle!) Elves, on the other hand, including Syv and Aubrien Archers, requie careful maneuvering and strategic play to be effective. If you simply charge the enemy, you're dead. (common tactic effective with G/B combo). Besides, It's always gratifying to win battles using original RotV figures like Syv. "The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
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