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Marvel Official Rules and FAQ's A place to discuss specific questions regarding Marvel rules and cards. |
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#49
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No Q9 killer?
Red Skull Nilfheim Kaemon Awa Squad Killer Kaemon And Nilfheim unite! Still wouldn't kill the Hulk though... stupid Hulk! I'm wondering why the Hulk is so good against Red Skull armies... I also like this one: Krug Red Skull Ornak Mimring Marcu Isamu Bunches of Utgar heroes to take turns with with Ornak and Red Skull... so many... too bad it's 600 points. You could take out Ornak for 500... but then it's not as fearsome. The user formerly known as Bloody the Marro Stinger! |
#50
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Nilfheim is probably one of the better anti-Q9 options out there. And I think he and Kaemon could probably do some damage against Hulk. Add in Isamu, and I wonder how that team would do against Hulk, Krav, and Eldgrim (lead with Eldgrim, of course, then put his spirit on the Krav).
Krug + Q9 + Raelin seems like a pretty good counter to Hulk, for only 10 points more than Hulk and for many benefits that go beyond Hulk killing. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#51
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Ran into an issue with super leap last weekend.
The card didn't answer our question, and someone said they read the Marvel manual and it didn't cover this issue. Super LEAP that would lead one to assume that it's a single jump. Or is it 10 space move that allows you to move wherever you want? If that is the case, would it be possible to leap from on top of the bridge, to underneath the bridge? |
#52
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Quote:
The user formerly known as Bloody the Marro Stinger! |
#53
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I'm not sure exactly what's in question here ... it doesn't say you have to move in a straight line or anything, or that you have to be 10 spaces away from your original placement. As long as you move no more than 10 spaces and no more than 50 levels up or down, you can move Hulk wherever you can fit him on the board.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#54
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Thats exactly what was in question... I play HS with Eric almost every friday and one person (of course the army that the owner of Hulk was attacking) had a problem with the owner of Hulk moving like that. We tried to argue that since the card did not specify that he had to move in a straight line, he could move in any direction he wanted to, up to 10 spaces. Most of us argued that it could be done, but rather than start a huge fight over the ordeal we rolled a dice over it (I think thats what was done if I remember right... I was out of the room)...
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#55
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As long as you count horizontally out from under the overhang, then horizontally back the other way once you get up on top, it's permissible.
As for why Hulk is so good against a Red Skull army, my experience is that introducing a tough, high-attack hero in one army will put more pressure on the low-defense heroes in the other army than it will on opposing squads or opposing big heroes. Because Mimring, Syvarris, Red Skull, Carr, Raelin, MBS, or what-have-you take multiple wounds but roll comparatively few shields, an earthshaker like Charos or Hulk is going to waste hardly any skulls when attacking them. |
#56
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#57
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After playing two games against the Hulk, I can firmly say that you should not play the Hulk against a good player if you don't think disengaging is worth it, or you don't know how to effectively disengage. In both games I played against him, he basically did near nothing because he got tied up while I killed his support, and my opponents didn't disengage OR was unable to do anything because he didn't move wisely. With the Hulk, move wisely and disengage well, or you die.
P.S. I've had great sucess using Tor-Kul-Na plus Nagrubs against the Hulk. Hand to hand, combined with Nagrubs, Tor-Kul-Na will usually win a fight against the Hulk. By the time he gets enough Rage Smash 5 in to do significant damage to Tor-Kul-Na or enough skulls to damage him, he's already losing by about 3 or 2 health compared to Tor-Kul-Na's. Combined with Nagrubs restoring health to Tor-Kul-Na and abusing the law that eventually the Hulk will get a wound from a whiff against a Nagrub (it actually happened in the second game. The Hulk's fatal wound came not from Tor-Kul-Na himself, but by a Nagrub 1 Skull roll against the Hulk's whopping 0 shields) leaves him in a very bad posistion. Trample Stomp also hurts the Hulk badly - a high chance to get it off leaves the Hulk reeling from insta - wounds. The user formerly known as Bloody the Marro Stinger! |
#58
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We've used Hulk quite a few times since getting Marvel and he hasn't lasted to the end of a game yet ... but he gets chosen every time. |
#59
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Re: The Book of the Incredible Hulk
If you use stomp special attack and an adjacent figure is on a water space does that figure roll for damage as well?
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#60
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Re: The Book of the Incredible Hulk
Yes, the figure on the water space would roll defense dice as well.
Kumiko is not impressed with your sculpt, either.
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