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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: Strong Guy - Design Phase
Since it's the kinetic energy of the attack being redirected, I would say that the determining factor for height advantage would be the relative position of Strong Guy and the defender of the redirected attack. That way you only have to worry about the position of those two figures, and not the figure that made the initial attack.
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#26
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Re: Strong Guy - Design Phase
Since Strong Guy is not actually attacking, though, we could use a clarifying line ... something like "Height advantage for the attack is determined based on the relative position of Strong Guy and the defending figure or Destructible Object." ?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#27
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Re: Strong Guy - Design Phase
Quote:
KINETIC REDIRECTION If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll. Height advantage for defending against Kinetic Redirection is based on the relative position of Strong Guy and the defending figure or destructible object. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks. Good thing he only has one power. |
#28
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Re: Strong Guy - Design Phase
Seriously ... lol. How about ...
KINETIC REDIRECTION If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll. Defending figures or destructible objects determine height advantage based on Strong Guy's placement. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#29
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Re: Strong Guy - Design Phase
Quote:
And we may have to bump up the 20-sided die roll or ratchet up his points. In two matches so far against Beast, KinRed has worked 4 of 5 times it was attempted, saving him from being destroyed twice, ignoring a total of 10 wounds, and inflicting a wound each time it was used. |
#30
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Re: Strong Guy - Design Phase
Yeah, given that he can turn the attacks of adjacent figs back on themselves, I'd go with at least 12.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#31
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Re: Strong Guy - Design Phase
Will try a few more HH tests with 12.
Is there any other character who would have a similar ability that the number should be included in the power title? |
#32
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Re: Strong Guy - Design Phase
Gees ... um ... it seems possible there'd be another character who'd be able to do the same thing. Good question for Spidey.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#33
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Re: Strong Guy - Design Phase
Quote:
Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; September 5th, 2010 at 11:10 PM. |
#34
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Re: Strong Guy - Design Phase
Good catch.
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#35
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Re: Strong Guy - Design Phase
I would think mechanically, Bishop would be pretty similar. However he would not need to be adjacent to "redirect". Let me think on if this fits any DC guys.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#36
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Re: Strong Guy - Design Phase
New wrinkles.
1. Since Strong Guy is just redirecting the original attack, if he redirects a Kryptonian's attack at Supergirl or Superman, should Kryptonian Defense or Man of Steel kick in? I would say no, since they are defending against the original attack roll, which came from a Kryptonian, but I wanted to see what you all thought. 2. If opponent's each have Strong Guy in their armies, and Strong Guy A attacks Strong Guy B, who redirects the attack back at Strong Guy A, who redirects the attack back at Strong Guy B, who redirects the attack back at . . . Really fun or really boring, depending on your point of view. Eventually each turn will get resolved because either: one of them will roll enough shields to keep from having to utilize the power, or one of them will miss the D20 roll and take the wounds. |
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