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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #25  
Old September 5th, 2010, 06:09 PM
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Re: Strong Guy - Design Phase

Since it's the kinetic energy of the attack being redirected, I would say that the determining factor for height advantage would be the relative position of Strong Guy and the defender of the redirected attack. That way you only have to worry about the position of those two figures, and not the figure that made the initial attack.

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  #26  
Old September 5th, 2010, 06:15 PM
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Re: Strong Guy - Design Phase

Since Strong Guy is not actually attacking, though, we could use a clarifying line ... something like "Height advantage for the attack is determined based on the relative position of Strong Guy and the defending figure or Destructible Object." ?

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  #27  
Old September 5th, 2010, 06:25 PM
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Re: Strong Guy - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Since Strong Guy is not actually attacking, though, we could use a clarifying line ... something like "Height advantage for the attack is determined based on the relative position of Strong Guy and the defending figure or Destructible Object." ?
But we don't want Strong Guy to roll any additional attack dice, so this is only for determining height advantage for the defending figure:

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll. Height advantage for defending against Kinetic Redirection is based on the relative position of Strong Guy and the defending figure or destructible object. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks.


Good thing he only has one power.

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  #28  
Old September 5th, 2010, 06:40 PM
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Re: Strong Guy - Design Phase

Seriously ... lol. How about ...

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll. Defending figures or destructible objects determine height advantage based on Strong Guy's placement. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #29  
Old September 5th, 2010, 06:55 PM
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Re: Strong Guy - Design Phase

Quote:
Originally Posted by IAmBatman View Post
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll, . Defending figures or destructible objects determine determining height advantage based on Strong Guy's placement position. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks.
More conservation of words.


And we may have to bump up the 20-sided die roll or ratchet up his points. In two matches so far against Beast, KinRed has worked 4 of 5 times it was attempted, saving him from being destroyed twice, ignoring a total of 10 wounds, and inflicting a wound each time it was used.

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  #30  
Old September 5th, 2010, 07:46 PM
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Re: Strong Guy - Design Phase

Yeah, given that he can turn the attacks of adjacent figs back on themselves, I'd go with at least 12.

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  #31  
Old September 5th, 2010, 08:03 PM
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Re: Strong Guy - Design Phase

Will try a few more HH tests with 12.

Is there any other character who would have a similar ability that the number should be included in the power title?

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  #32  
Old September 5th, 2010, 08:20 PM
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Re: Strong Guy - Design Phase

Gees ... um ... it seems possible there'd be another character who'd be able to do the same thing. Good question for Spidey.

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  #33  
Old September 5th, 2010, 10:03 PM
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Re: Strong Guy - Design Phase

Quote:
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks.
Quote:
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to a destructible object or an opponent's figure. The destructible object or opponent's figure then defends against the original attack roll. Destructible objects or defending figure determine height advantage based on Strong Guy's placement position. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks.
I changed the wording red so that the DOs came first, because before it kind of sounded like they were opponent's DOs. ("Opponent's figures or destructible objects"). I could be wrong of course as you two guys are the resident Teacher/Administrator grammar pros, so ignore me if I'm wrong.

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  #34  
Old September 6th, 2010, 01:16 AM
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Re: Strong Guy - Design Phase

Good catch.

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  #35  
Old September 6th, 2010, 03:25 AM
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Re: Strong Guy - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Will try a few more HH tests with 12.

Is there any other character who would have a similar ability that the number should be included in the power title?
I would think mechanically, Bishop would be pretty similar. However he would not need to be adjacent to "redirect". Let me think on if this fits any DC guys.

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  #36  
Old September 6th, 2010, 11:34 AM
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Re: Strong Guy - Design Phase

New wrinkles.

1. Since Strong Guy is just redirecting the original attack, if he redirects a Kryptonian's attack at Supergirl or Superman, should Kryptonian Defense or Man of Steel kick in?

I would say no, since they are defending against the original attack roll, which came from a Kryptonian, but I wanted to see what you all thought.


2. If opponent's each have Strong Guy in their armies, and Strong Guy A attacks Strong Guy B, who redirects the attack back at Strong Guy A, who redirects the attack back at Strong Guy B, who redirects the attack back at . . .

Really fun or really boring, depending on your point of view. Eventually each turn will get resolved because either: one of them will roll enough shields to keep from having to utilize the power, or one of them will miss the D20 roll and take the wounds.

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