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Other Miniatures Miniatures games besides Heroscape. |
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#1741
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Nice! You are a machine
@TREX
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#1742
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#1743
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Congrats,
@TREX
! That's great! Can you share a couple of pictures of your setup?
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#1744
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Quote:
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#1746
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Sorry guys. Still havent finished the full setup in my shop yet. Got a little sidetracked painting my entire CIS army for legion. 76 models. All I have left is a couple rebel boosters to paint now. I figured Id knock out that before printing another miniature backlog to deal with. I still have thousands of other minis to paint. Now that my droid army is finished Im going to get back to working on finishing my shop. Im going to put pics of my shop setup and all my painted minis up when Im done.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#1747
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Don't worry about it. Believe me, I don't want to compare lists of "things I should be doing on 'Scapers and I'm not doing." It would not reflect well on me.
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#1748
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Re: Frostgrave, Halo Ground Command and other tabletop minis
I had been playing a lot of Rangers of Shadow Deep this month. The last post I mentioned it was when my ranger and companions had just arrived at the Convent of St. Emilia, and played through the Gatehouse scenario. This was the first scenario of the Burning Light campaign, which has up to 9 scenarios you can play. You basically are trying to find clues in order to find the location of the Decanter of St. Emilia, which is a magical device that will help healing the soldiers of the kingdom.
Throughout the campaign, you will be able to encounter things/places that will have you read a specific numbered narrative note in the back of the book. You can normally heal fully between scenarios in this game, but because of this taking place in such a short span of time in exploring the convent, you can only heal up to half your total HP or gain +3 HP from the previous scenario, depending on which would be higher. Of course, if a companion gets knocked out in a scenario, you still have to roll to see if they actually died, or had a permanent injury or bad injury and have to miss the next scenario. After the Gatehouse, we ventured into the Courtyard. The Courtyard "A grim scene is revealed as you step into the courtyard. Bodies lie everywhere – a few guards, but mostly nuns. They have been torn and hacked down, and their bodies left to rot where they lie. A fountain filled with dark water sits in the middle of the yard, and a large broken cart off to one side. Proceeding further, you hear the dry crackle of old bones as four skeletons rise from amidst the carnage and turn their eyeless faces in your direction." From the Gatehouse of the convent, Stan Sebastian and his band of soldiers moved into the courtyard. I didn't have a proper fountain with a statue (which is supposed to be a statue of St. Emilia, who in one hand she holds the Decanter of Burning Light.) , so I improvised with a small pond and a figure from Heroscape. Also don't have a cart, so I used the the Guild Ball terrain piece of a small tower in place of the cart. Lots of undead to fight in this scenario, skeletons, skeletal knights, a couple zombies, a ghoul flinger that didn't get fought and a tortured soul (translucent mini). The tortured soul doesn't attack, but drains every hero's will by 2. It can be freed with a successful leadership roll vs a test number of 20, but Stan failed. Found a Hound that joined the crew, and some clues to the big mystery of this whole mission. When you get enough clues, you can try to solve it and go to the final showdown. There were plenty of injuries in this scenario. But Johnny Silk was the only one to get knocked out. After the game, I rolled on the injury table and he ended up being badly wounded, which means he starts next scenario and -5 health or misses it. Since this campaign has scenarios happen right after each other, a knocked out hero only regains half health rounded down for next scenario. Johnny normally had 11 health, so half rounded down is 5, then take away 5 from that for badly wounded and he is at 0. So he will rest and recover in the courtyard, hidden in a shed, while the others move on. After a few weeks break, I was able to continue my Burning Light campaign. I had previously cleared the Gatehouse and Courtyard, so I tried the Ruined Chapel this time. My rogue, Johnny Silk, was badly wounded in the Courtyard, so we left him there to recover and sit out the Ruined Chapel scenario. The group entered from one damaged corner of the Ruined Chapel and split up a little bit. My ranger, Stan, had wanted to head to the ledge to the left and climb it to see if there was something of interest there. My tracker, Veronus , headed towards ti doors to the right. But it didn't take long for things to go haywire. It started out ok, with one ghoul taken out by an arrow, then some area of effect damage to a ghoul and 2 ghoul fiends with a well placed fireball spell from my battle mage Akeron. But then the companions tried to gang up on the baddies, but the baddies just were super tough. First my recruit Sentha got one shotted to get knocked out. Then my warhound Roman and new hound friend named Maddy got knocked out. We did some damage eventually, but my knight, Sir Cadderly got knocked out. My ranger, tracker and battle mage were the only ones left, and the battle mage was on the opposite side of the chapel. So the ranger and tracker exited through the way they entered, while the battle mage exited from the other opening. That opening led to the courtyard that was already cleared, so that was fine. Sine the Gatehouse was also already cleared, the ranger and tracker are able to walk around and go through the Gatehouse to meet the battle mage in the courtyard. Post game injury rolls were great for the recruit and both dogs, but Sir Cadderly ended up badly wounded and will sit out the next scenario. With this mission having the scenarios run so close in time to each other, only minimal health is able to be recovered. Fortunately several companions passed their survival rolls to help give 2 more health recovery to the recruit, the rogue (back in action next scenario ) and my warhound Roman. This was quite the brutal scenario, but fun. My 5th level ranger Stan was reduced to 5 health out of 18 to start. By far the most damage he's taken in any one game out of like 9 or 10 played. Lots of Ghouls in this scenario. Regular ghouls, ghoul fiends, ghoul flingers, and ghoul rotters. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#1749
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Re: Frostgrave, Halo Ground Command and other tabletop minis
I'm hoping to open up the Frostgrave rules that were free recently. I still haven't had a chance. Been a pretty busy few weeks for me with the C3G anniversary release.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#1750
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Frostgrave is a good game Japes. I used to play a decent amount of it. But it had gotten hard to get games in, so I moved to the solo and co-op Rangers of Shadow Deep, by the same designer of Frostgrave. Though I did pick up the solo rukes for Frostgrave and will have to give that a go sometime. So many games I want to play
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#1751
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Quote:
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#1752
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Re: Frostgrave, Halo Ground Command and other tabletop minis
I look forward to seeing all those Imperial things you're printing and landing pads
@TREX
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Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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