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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


View Poll Results: What Dalek Armor power do you like best? (See the OP)
Armor Option 1 0 0%
Armor Option 2 1 11.11%
Armor Option 3 0 0%
Armor Option 4 5 55.56%
Two Shield Defense 2 22.22%
Tough 1 11.11%
Voters: 9. You may not vote on this poll

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  #49  
Old August 27th, 2018, 01:15 AM
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Re: C3G Doctor Who Workshop

I don't like the idea of soldier synergy for them at all. If we ever get around to G.I. Joe there could be a big influx of soldiers and soldier synergy and I don't think any of them should play nice with Daleks.

I also would not have their move be 3, 4 is considered our unofficial minimum. Reason being that we were once working on some official building and they had interior stairs that required a move of 4 to go up or down. I know these guys have flying so they can just fly up to the top of buildings, but 3 move just seems like it could result in some unforeseen problems.
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  #50  
Old August 27th, 2018, 01:42 AM
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Re: Dysole's Doctor Who Drafts

Okay I'm supposed to be going to sleep but this seems like way more fun.
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Originally Posted by Dysole View Post
The Doctors
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I've been told Draftable DOs are on their way so I'm holding off on the TARDIS for that, but overall it seems like we're more or less on the same page here. I like the idea of each Doctor having their own personality, myself.
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Daleks
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Lethal Strike really is an interesting concept. I must admit the idea of Daleks stealth dodging around is funny.
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Originally Posted by Dysole View Post
Weeping Angels
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This may be my favorite of the bunch. If I understand it correctly, they can move 8 spaces when unseen, but only 1 space when seen? That's really cool and very similar to C3G's Jason.
Quote:
Originally Posted by Dysole View Post
The Master
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Well I say the Angels are my favorite but this one is too. Really pulls off the feel of a conniving manipulator. Throw in a Tissue Compression Eliminator SA and this would be a great Ainley Master.
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Cybermen
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I've struggled with the Cybermen for a while now. 9 times out of 10 they don't convert someone on the spot. They drag them back to some sort of conversion device and suit them up. Straight-up zombie conversion just feels wrong to me.
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Vashta Nerada
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These guys are scary, but they should be. Maybe with C3G, Tiny Stealth could be added?
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Sontarans
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I'd bump them up to height 4 and get rid of climb probably. Guess it all depends on the mini used, but they aren't usually that short, right?
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Dr. Simeon and the Whisper Men
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Honestly I'd rather have a Great Intelligence that could control Yeti, Snowmen, and Whispermen. The idea of a Dr Simeon that can stride into battle with the Whispermen and basically jump around from body to body is cool though. What if he could somehow function as an extension of the GI? Bib Fortuna from HoSS has a power where he can use 1 power off of the card of his "boss" that I've always thought is really cool.

Last edited by MrNobody; August 27th, 2018 at 01:59 AM.
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  #51  
Old August 27th, 2018, 01:45 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Yodaking View Post
I don't like the idea of soldier synergy for them at all. If we ever get around to G.I. Joe there could be a big influx of soldiers and soldier synergy and I don't think any of them should play nice with Daleks.
Yeah, I get that a Dalek Drone with a species of Dalek and class of Drone might be a bit much, but I don't know if soldier is the right fit either. Dysole has Conqueror on her version.
Quote:
Originally Posted by Yodaking View Post
I also would not have their move be 3, 4 is considered our unofficial minimum. Reason being that we were once working on some official building and they had interior stairs that required a move of 4 to go up or down. I know these guys have flying so they can just fly up to the top of buildings, but 3 move just seems like it could result in some unforeseen problems.
That’s interesting...did not know that was a rule. I felt like 3 move and the no OM removal made them feel a bit more special. It'll be a shame if we have to lose both.
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  #52  
Old August 27th, 2018, 02:31 AM
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Re: C3G Doctor Who Workshop

I don't know why A3n doesn't like the no OM removal power, seems like a really good theme fit to me. They have such a single minded focus on their mission that the idea that Joker can come along and distract or confuse them seems unlikely.
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  #53  
Old August 27th, 2018, 04:21 AM
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Re: C3G Doctor Who Workshop

The only figures I can think of with powers that can prevent OM movement or removal are Vulcan and Silk Specter. Those powers both reperesent personality quirks or emotional state, so giving something similar to the Daleks doesn’t seem to off base from a theme perspective. It’s worth mentioning, though, that both of those cards also have good mechanical reasons for having that ability—Vulcan has it to prevent you from avoiding the downside of Power-Mad, and Silk Specter has it because the Watchmen set has a lot of OM removal that can affect your own units in it.

Since OM removing powers in general are kind of all over the place thematically (from shakedowns to ice blasts), I’d want a good mechanical reason for the Daleks to be able to avoid it. Maybe give one of the Doctors a negotiation-style power? The interplay there might make single-minded feel more justified.
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  #54  
Old August 27th, 2018, 08:16 AM
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Re: C3G Doctor Who Workshop

I guess I’m not particularly attached to that power, just that I’m worried they’ll feel bland otherwise. My big worry for these guys right now is that they just won’t have anything exciting going for them. Maybe we could brainstorm a replacement power that represents the personality of a Dalek?
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  #55  
Old August 27th, 2018, 08:41 AM
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Re: C3G Doctor Who Workshop

I’ve always liked the idea of Negotiation or something similar on a Doctor. Tenth Doc giving you one chance kind of thing.

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  #56  
Old August 27th, 2018, 08:49 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Yodaking View Post
I don't know why A3n doesn't like the no OM removal power, seems like a really good theme fit to me. They have such a single minded focus on their mission that the idea that Joker can come along and distract or confuse them seems unlikely.
The Doctor is usually able to trick/talk them into not shooting him for a little bit, so there is something in that.

BTW, here's where we're at if we're going with common squad
Quote:

NAME = DALEK DRONES
SECRET IDENTITY = NA

SPECIES = DALEK
UNIQUENESS = COMMON SQUAD (2)
CLASS = ???
PERSONALITY = HATEFUL

SIZE/HEIGHT = MEDIUM 6?

LIFE = 1

MOVE = 3/4
RANGE = 5
ATTACK = 4
DEFENSE = 0

POINTS = ???


EXTERMINATE!
Instead of attacking with a Dalek Drone, you may choose a figure within 5 clear sight spaces and roll a twenty sided die, adding 4 to the roll if the figure does not have Super Strength. If the result is 15 or higher, the figure receives 2 wounds.

ADVANCED ARMOR
When defending against an attack, this Dalek always adds two automatic shields to whatever is rolled or three automatic shields if it is a normal attack.

STEADFAST
Order Markers can never be removed from this card by any power on any glyph card or on any opponent's army card.



FLYING
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  #57  
Old August 27th, 2018, 08:57 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by IAmBatman View Post
I’ve always liked the idea of Negotiation or something similar on a Doctor. Tenth Doc giving you one chance kind of thing.
I had the idea of a Doctor having a Quick Talking special power in the style of Diablo’s Sleep Potion or Spider-Girl’s BMF. Before an enemy within X spaces takes a turn, the Doctor gets to roll to “talk them out of” taking a turn. Maybe the OM removal could be part of that mechanically?

EDIT: Another point; I think the Doctor should be the counter to the Daleks, not the other way around.
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  #58  
Old August 27th, 2018, 09:01 AM
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Re: C3G Doctor Who Workshop

Honestly, I think 3 Move with a strong movement ability like flying feels interesting, unique and fun - I'd hate to loose that and end up with a less unique design. Honestly, if there are mechanics we haven't created yet that could cause problems, we should design those mechanics to allow more flexibility, not restrict design space.


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  #59  
Old August 27th, 2018, 09:16 AM
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Re: C3G Doctor Who Workshop

Flight denial powers already exist as do elevation changes that would make life miserable for a three move figure. Shadowcat + Count Vertigo basically owns an entire army of three move Daleks on half the maps out there.

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  #60  
Old August 27th, 2018, 09:20 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by IAmBatman View Post
Flight denial powers already exist as do elevation changes that would make life miserable for a three move figure. Shadowcat + Count Vertigo basically owns an entire army of three move Daleks on half the maps out there.
It's called a counter-draft. I don't like the idea of eliminating what will be a cool idea in most match-ups simply because one specific pairing (with a barely used unit, mind) gives it a headache. There are plenty of really crappy match-ups in the game - it will happen when it gets this broad.


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