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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#37
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Re: IAmBatman's Design Workshop
What cost range are you going for here because they look like they could be 350-400.
Skeletor with Range 5 and 7 attack is going to be brutal, especially in a Cap & Starlord build. 9 Attack at 5 Range, yikes! The Defense subtraction is pretty meaningless since he has MD. I think he needs wording that allows him to actually carry more than one EQ Glyph? More later, gotta roll. Fun concepts. |
#38
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Re: IAmBatman's Design Workshop
Mammoth's version doesn't cause any loops, because he can only step in for Shimmer. What could happen is that Mammoth could step in to roll defense for Shimmer and then Superman could intervene and roll defense in place of Mammoth. But Mammoth isn't about to break back in and roll defense for Superman, so that's fine.
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#39
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Re: IAmBatman's Design Workshop
Liking Ronin’s suggestions for the power sword and Heroic Duty language to prevent issues. Are folks ok with tweaking the wording on a card as old snd established as Superman I’s?
Quote:
Good point on Magical Defense mostly negating the defense loss. I had Magical Defense on their for theme and wasn’t considering its mechanical effects fully. I think I will make the glyph +1/-1 instead of +2/-2 and lower his life at least one. I’m not sure I want him carrying multiple equipment glyphs. I guess two max if he already has one when a starting one flips. I’ll chew on that one. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#40
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Re: IAmBatman's Design Workshop
I never have an issue with minor card updates if they:
1) don't change how the card works with anything that already exists 2) open up design space |
#41
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Re: IAmBatman's Design Workshop
Agreed Ronin. Since this would be the first reuse of Heroic Duty, it wouldn't change anything about Superman's design at all.
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#42
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Re: IAmBatman's Design Workshop
He-Man: I really like Power Sword but would consider a mechanic that requires two wounds for a Champion to lose it. I can never remember He-Man ever being disarmed.
I feel like some sort of Super Throw is a must. Essentially akin to the optional Throwing Rules. This is a recurring theme as he has thrown dangerous objects into space. Not really feeling Heroic Duty. Something more like what Robin has would be cool, where you have to attack He-Man instead of an adjacent figure. Not really loving Power Punch either, not sure he really needs anything like that. I would be happier with a Knock-back mechanic. Skeletor: Pretty much covered it in my last post. He really should have a Teleport power or Spell. He pretty much teleports away at the end of every episode. ANOTHER TIME HE-MAN Once per game, after an enemy rolls attack dice against Skeletor, you may ignore the attack and place Skeletor in your SZ, no LEAs. or Once per game, if Skeletor would be destroyed, instead place him in your SZ and remove all but 5 wounds markers from this card. |
#43
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Re: IAmBatman's Design Workshop
Quote:
MAGICAL PROFICIENCY Skeletor may cast Spells as if he had the Magical Defense special power. While Skeletor is casting a Spell, whenever a special power on an Army Card or glyph refers to the Magical Defense special power, it refers to this special power as well. |
#44
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Re: IAmBatman's Design Workshop
I don't think I have Kristoff in my copy of the index. Could I have a link, please?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#45
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Re: IAmBatman's Design Workshop
Quote:
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#46
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Re: IAmBatman's Design Workshop
I personally like Magical Defense on Skeletor. Makes perfect sense.
Some responses to other comments:
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#47
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Re: IAmBatman's Design Workshop
Just had this thought, which could help balance him with He-Man:
Quote:
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#48
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Re: IAmBatman's Design Workshop
Quote:
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Wouldn't mind a straw poll here if folks prefer a throw or a punch power on He-Man. Quote:
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The thing about both a power punch that knocks back AND a throw power is, as you outline above, both are options with optional rules already. Which kind of begs the point of why bother putting them on his card? If the end user wants them, they can have them without using the text beyond giving him Super Strength. Quote:
I do agree that his teleporting to escape at the end of a battle is pretty iconic, but two things on that: 1. He does it at the end of a battle after he's lost (which, how do you translate that into a single battle without essentially making it into two battles on a thematic level?) 2. What on the card gets replaced (not doing a four power card here). I think it's best left as something he can do either through one of his three glyphs (though it seems like his teleporting just comes from his magic, not any magical items) or a spell that he can use as someone with Magical Defense (or maybe the other magical power suggested by Orang). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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