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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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Old May 27th, 2020, 08:03 PM
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Chris Perkins Chris Perkins is offline
 
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Originally Posted by Foudzing View Post
Quote:
Originally Posted by Chris Perkins View Post
For Azazel, I think there's 2 different theoryscape matchups for massed commons - squads that like to bunch up for defense and those that don't.

For example, against Romans (and Heavies w/ Nerak to a lesser extent) you're either going to give Azazel a lot more attacks per turn or reduce your defense.

Against Knights or Dwarves, you can limit the Azazel attacks without giving up anything, which makes the matchup a lot worse for Azazel.
Well no cause even if Azazel kills only 1 knight, it's still worth it, because the rest of the Azazel army will just chill in startzone waiting for Azazel to revive, and have 0 casualties.

That's the difficulty when playing vs Azazel army you kinda have to run towards opponent and catch the rest of the army because otherwise you'll 100% lose on points.
I agree with you avoiding fights can be difficult on very small maps and mass commons is a hard machup for Azazel compared to hodgepodge but I still think Azazel army has a decent shot vs the top tier stuff.
The thing with Knights or Dwarves is that they can ignore 1 attack per turn from Azazel while they go straight for his start zone. So Azazel kills maybe 4 Knights, if his attack is working great, and then you have 1-2 squads of knights in his start zone killing all of the other figures.

My point was just that it's much easier to 'skip' Azazel with commons that don't need tight formation for defense boosts and/or don't work great with Raelin, such as Knights & Dwarves.

Last edited by Dysole; May 29th, 2020 at 05:47 PM.
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