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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#37
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You could think of the one axis as "What will I get for a marker on this card after it's taken some fire?" By that reckoning, the Krav and 4th Mass, for instance, would indeed rank higher than the Airborne.
On the other axis, though... would you be counting up the synergy benefits received or only the benefits offered? Would someone like Ne-Gok-Sa, who receives boosts from SBN and Romans, get a bump? And what about double attackers and Deadly Shots who can double-dip on certain boosts? |
#38
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One thing I keep thinking about is how to incorporate cost when looking at offensive and defensive ability. Charos and Q9 are both much tougher than Deathreavers, but they also cost far more. One idea I have is to use a simple formula: (Number of figures or lives per card)*(10)*(Defense score)/(Point cost)+C= Durability (where C is a constant added for Common status of the card) A similar formula could also be made for Offense. Edit: Out of curiosity, I tested the formula out, with a value of 0 for C. (This gives no bias to common units.) Deathreavers have a value of 4.0, Q9 a value of 1.56, and Charos a value of 2.14. The AE have a value of .73. It might also be worthwhile to add in constants for certain special abilities, such as counterstrike, stealth dodge, and ninja disappear. |
#39
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Here is something I did to make games move faster and to allow EVERY unit to be used.
http://www.heroscapers.com/community...ad.php?t=11140 Theophilus. |
#40
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I'm also looking forward to Starcraft 2. I didn't really intend for this thread to be a "Should we use Order Markers?" discussion. More of a... "How to use Order Markers." Also, the more I use math, the more I start to sound like UPC's concept of IGPV. I really don't want to take credit for anyone else's work. This started as a simple gut reaction I noticed after trying to use Zombies alongside any other units. Sometimes I feel like I'm talking about the same thing only using different words, like when Karl Marx went through Wealth of Nations and replaced all notions of price with use-value and everyone thought he was a freaking genius. |
#41
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Theophilus. |
#42
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As for Marvel Scape: if you play with just them, my friend and I both decided that with the exception of Red Skull and Captain America, they're almost universally offensive figures with ridiculous durability. I was just thinking I might redirect the discussion back towards how I can improve my discussion of order marker usage, instead of whether I should be using them at all. Again, I apologize. |
#43
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The truth of the matter is that I play with only one person, my kid, who asked that we not use them after we tried a few times and I agreed. I still say that the games go faster without them and it's nice to not lose turns. However, I would never approach another player and ask to not use them in a game, and Lord bless me with that chance someday. With that I'll take my leave of this thread and see what's going on over here. |
#44
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Its kind of funny because I was playing with a friend a couple of nights ago on the Bridge of Volcarren map and he had drafted Raelin, and constantly placed an order marker on her just to decide not to move or attack, wasting valuable order markers! Definitely going to print out this one for him
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#45
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I added some new links to the end for additional information, and to give credit to the hard work of others.
Also, I removed the version history to clean up the original post, and will keep it here for any who are interested: [Edit: Just added a suggested uses section to each group to build up to the conclusion. Any tips, suggestions, comments, possible order (no pun intended) changes to the layout of the post, etc are appreciated.] [Edit2: Started adding colors... is it too much? Man, that violet should warn you that it's pink in disguise.] [Edit3-20. Random playing with colors and thanking whichever mod moved this to its correct location.] [Even more edits to add in more bonded entries and fix random color annoyances. Should I tone down the Germanic Kapitalization now that I am using Kolors?] [v. 1.35: I renamed some of the classifications to make more sense, but the spirit remains the same. I also fixed a few glaring mistakes, like the omission of Sentinels of Jandar as defenders.] [v. 1.40 Added a funny quote. Also added Iskra Esenwein as per rdhight's suggestion.] [v. 1.42 Changed general mentions of Krug to Menacer, but kept the other two conditional ones when describing the different categories of units.] [v1.47? (9-26) Added links to other threads discussing similar topics, something I should have done long ago.] |
#46
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This too is very interesting. Thumbsups . I think it can be useful when building armies, knowing if your going to pick all guys that shouldn't have many order markeres on them and well, hard to explain.
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#47
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Whenever the order markers/no order markers discussion comes up, I think of the Monty Python skit where a game of tennis is described as "playing doubles," but they have two players on one side and three on the other. The response is to say that you can do that if you want, "But, don't go calling it 'doubles'."
I won't say, if you don't use order markers, "Don't go calling it 'HeroScape.'" I won't say it, but I'll think it. |
#48
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Re: What's in an Order Marker?™
Nice write-up. I thought the "Shark" designation was particularly clever.
I'm curious why you marked the Sacred Band and Armoc Vipers as "2nd-Stringers." While they certainly don't have as many bonding options as the Roman Legionnaires, if you are willing to accept their heroes, they do just as well in battle. |
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